EZ Server

General Category => Suggestions => Topic started by: Dinadas on July 19, 2013, 05:56:36 am



Title: Qvic
Post by: Dinadas on July 19, 2013, 05:56:36 am
Getting your gems in qvic now, with leashing is a bit of a pain.

Any chance bosses could be given a 10% chance of dropping a gem, might make it easier to outfit your group now.

I had all my armor pieces for my 5 new toons, while missing about 20 gems to complete it.


Title: Re: Qvic
Post by: Hunter on July 19, 2013, 06:57:20 am
When Qvic was originally made, it wasn't designed with the intention of have to make trains to get gems.

Now we can play the way it was intended, 1 mob at a time.


Title: Re: Qvic
Post by: hateborne on July 19, 2013, 07:44:28 am
When Qvic was originally made, it wasn't designed with the intention of have to make trains to get gems.

Now we can play the way it was intended, 1 mob at a time.

I think he was referring to the quest gems. It was pretty hellish getting them legitimately (pulling 1-3 at a time), and still a nightmare when pulling the zone in 4 pulls.

Could the quest gems have their drop rate upped on the trash mobs?

-Hate


Title: Re: Qvic
Post by: Fugitive on July 19, 2013, 07:56:43 am
When Qvic was originally made, it wasn't designed with the intention of have to make trains to get gems.

Now we can play the way it was intended, 1 mob at a time.

I think he was referring to the quest gems. It was pretty hellish getting them legitimately (pulling 1-3 at a time), and still a nightmare when pulling the zone in 4 pulls.

Could the quest gems have their drop rate upped on the trash mobs?

-Hate

^^ +1


Title: Re: Qvic
Post by: Felony on July 19, 2013, 11:32:31 am
When Qvic was originally made, it wasn't designed with the intention of have to make trains to get gems.

Now we can play the way it was intended, 1 mob at a time.

I think he was referring to the quest gems. It was pretty hellish getting them legitimately (pulling 1-3 at a time), and still a nightmare when pulling the zone in 4 pulls.

Could the quest gems have their drop rate upped on the trash mobs?

-Hate

We all know I have the worst RNG on the server and yet I manage to get full sets of the quest gems *ONLY* killing the spawns from the bosses and I get these full sets pretty damn quickly.
This is one time where I have to say "stfu noob and farm harder". After all if my terrible rng isnt terrible in this zone, you obviously are doing something wrong.


Title: Re: Qvic
Post by: Rageful on July 19, 2013, 11:52:15 am
I disagree, its old content, up the rate


Title: Re: Qvic
Post by: Dinadas on July 19, 2013, 12:28:44 pm
Well I'm almost done.  I have 4 gems left.

And I got my armor/gems pulling 1 or 2 at a time the first time though as a new player. 

Was just an idea to make life easier for new players.  Maybe the leash radius can be upped so you can pull a building's worth of mobs out, if you can handle it?

As is, some groups of 3 warp if you don't run into the middle.


Title: Re: Qvic
Post by: jmaneuv011 on July 19, 2013, 04:12:16 pm
Last time I went to Qvic bosses were one shotted so no adds


Title: Re: Qvic
Post by: Fugitive on July 19, 2013, 05:54:06 pm
... one forgets

Backflagging yes things are "easy"


New player farming gems 1st time..

..../meh


Title: Re: Qvic
Post by: Raygan on July 19, 2013, 08:27:04 pm
We were all "new" players at one time, and it was difficult back then too.  We had to kill mob by mob...making things "easier" because you are new to the server makes no sense...not like it takes 5 years to get your toon up to end game as it is...starting from scratch.  I hear way too much of the crying game, "Oh this server is so hard make it Warcraft, please."


Title: Re: Qvic
Post by: Dinadas on July 19, 2013, 10:18:25 pm
less pain in the ass doesn't necessarily mean easier.


Title: Re: Qvic
Post by: Kwai on July 20, 2013, 12:19:48 am
less pain in the ass doesn't necessarily mean easier.

Where is my Like button?  Well said.


Title: Re: Qvic
Post by: Danish on July 20, 2013, 04:54:24 am
If we remove all obstacles from the game, we're going to end up with a lot of curling players, standing around in Nexus begging for rides and clears.

On the other hand, with T8 (maybe) about to open up, theres a lot of content to get through - so making stuff at the low tiers a bit easier, is probably a good idea. Although T5 will most likely filter out most anyway.


Title: Re: Qvic
Post by: hateborne on July 20, 2013, 09:33:36 am
If we remove all obstacles from the game, we're going to end up with a lot of curling players, standing around in Nexus begging for rides and clears.

On the other hand, with T8 (maybe) about to open up, theres a lot of content to get through - so making stuff at the low tiers a bit easier, is probably a good idea. Although T5 will most likely filter out most anyway.

We need more zones like T5, just less mob. Maybe 35-50. I likes the random element, but hated clearing through a zone to get to the boars, killing all 10 of them, only to sit in boars' spot spamming instances. It didn't feel ...'adventurous', it felt dirty. However, it is either 2-3 hours of instance spamming or 2-3 weeks per group of camping them.

-Hate


Title: Re: Qvic
Post by: Felony on July 21, 2013, 12:32:16 am
If we remove all obstacles from the game, we're going to end up with a lot of curling players, standing around in Nexus begging for rides and clears.

On the other hand, with T8 (maybe) about to open up, theres a lot of content to get through - so making stuff at the low tiers a bit easier, is probably a good idea. Although T5 will most likely filter out most anyway.

Fuck making shit easier so people can ride the coat tails of the serious players into/through T8.
If anything I vote we make corpse rot timer 3min and fuck the bitchs that cant clear the content.  :D


Title: Re: Qvic
Post by: Kwai on July 21, 2013, 12:27:14 pm
I'm not sure if adding to the drop rate of quest gems is the proper request here.  Removing the leashing seems more appropriate.  Removing the leashing in QVIC doesn't make it easier.  It makes it exactly like we had it... back in our day.


Title: Re: Qvic
Post by: Fugitive on July 21, 2013, 01:11:32 pm
agree leash can be removed now. The new instance fixes should help alot with it


Title: Re: Qvic
Post by: Warbash on July 21, 2013, 01:37:44 pm
What was the reason to add leashing?


Title: Re: Qvic
Post by: Dinadas on July 21, 2013, 05:12:39 pm
I didn't think leashing was going to get undone, why i didn't ask for it.


Title: Re: Qvic
Post by: Adydar on July 21, 2013, 06:56:22 pm
I agree with removing leashing, I'm not a fan of it anywhere, it makes any zone with it tedious and removes the fun of being able to go back to a zone that used to kick your ass and return the favor.


Title: Re: Qvic
Post by: Drep on July 22, 2013, 10:19:38 am
For new players whom actually want to play legit and do things themselves the zone is way to easy with leashing.  Just run past everything and just do bosses.   Part of the fun for me back then was breaking into qvic and having to pay attention for adds.  We wiped a lot and it was a fun zone to break into.   Sure, now that people are powerful they can wreck it.  Sucks that things like this get changed just because high levels with gear can rape it.  What else is to be expected when lvl 75s with t6 gear are forced to get essences from a newb zone.   

I understand the intent around it but the leashing ruined the fun of the zone.


Title: Re: Qvic
Post by: Premador on July 22, 2013, 10:33:08 am
Leashing is lame imo in any zone.


Title: Re: Qvic
Post by: Hunter on July 22, 2013, 03:42:38 pm
Player trains are lame too.


Title: Re: Qvic
Post by: Rosalitan on July 22, 2013, 03:53:43 pm
I think a lot of people dont understand that pulling a train of mobs and then slaughtering them pretty quickly causes a lot of server pressure, which if zones like ldon's and qvic and etc etc werent leashed, im pretty sure EZ would constantly be crashing.

Granted I like THF's way of handling it a little better, but at the same time, you cant have it all, just play the game and have fun, and if youre not having fun then find a new game or server or whatever.


Title: Re: Qvic
Post by: Anuli on July 22, 2013, 05:05:34 pm
What does THF do?


Title: Re: Qvic
Post by: Fugitive on July 22, 2013, 06:46:00 pm
balancing pre-1st tier content to upper-mid level goons is... meh


Title: Re: Qvic
Post by: Adydar on July 22, 2013, 07:20:10 pm
There were multiple changes when the server was lagging including leashing and weapon delay and proc changes.  Can we definitively say the lag issue was resolved by leashing or is that only a theory?

I'd be curious to see if everything was unleashed again and people played as before what the effect would be.

While no one wants server lag, it seems pretty clear that leashing isn't a popular solution either.


Title: Re: Qvic
Post by: Dinadas on July 22, 2013, 07:22:01 pm
leashing in qvic is great for farming essences, but lame for farming gems for armor.


Title: Re: Qvic
Post by: Fugitive on July 22, 2013, 07:25:20 pm
Leashing doesn't have that much of an impact of server performance, the serverwide attack speed was the straw that fixed the camels back.

Qvic was leashed because of the Botters period


Title: Re: Qvic
Post by: Fliker on July 22, 2013, 07:44:43 pm
Leashing doesn't have that much of an impact of server performance, the serverwide attack speed was the straw that fixed the camels back.

Qvic was leashed because of the Botters period

Yup. Got done last month at same time as some ban hammer swings


Title: Re: Qvic
Post by: Premador on July 22, 2013, 10:20:34 pm
Player trains are lame too.

Dont get me wrong I know why it was done. I just dont like the mechanics of it, and yes I know there are lots of those type of mechanics in game. Didn't like it in live and still dont like it.





Title: Re: Qvic
Post by: Kruciel on July 23, 2013, 12:20:10 am
Both sides have some pretty valid statements. The only thing I could think of that hasn't been suggested is possibly extending the leash range to double what it is now? I understand the purpose of the leash, but not being able to kill 3 mobs that are standing beside each other at the same time seems pretty silly. And now we have to jump in Averix's pool to kill the trigger because he leashes before coming out of the pool if pulled from range. I think doubling the leash range in qvic would allow for a lot better feel of the zone without mass trains everywhere bogging it down. But these are just my opinions! I don't plan on going back to qvic for a long long time :)


Title: Re: Qvic
Post by: Hunter on July 23, 2013, 02:42:48 am
I would love to extend the leash range, but I think its the same as aggro range.


Title: Re: Qvic
Post by: Rosalitan on July 23, 2013, 11:39:24 pm
What does THF do?

Sorry about late response, THF has a 25 Mob Limit when you pull, they have some code built in that once you hit 20 it starts giving you messages saying youre getting close to the limit, once you hit 26, it sends you back to your bind spot, whether youre fighting something, running, or whatever, instant gate home. Their reasoning for doing it was because the trains (mainly zones such as povalor and what not on their server) was bogging the server down and causing alot of crashes and lag.


Title: Re: Qvic
Post by: Ryndon on July 25, 2013, 10:45:48 pm
Fuck making shit easier so people can ride the coat tails of the serious players into/through T8.
If anything I vote we make corpse rot timer 3min and fuck the bitchs that cant clear the content.  :D

This server is ripe with nice people.


Title: Re: Qvic
Post by: Danish on July 26, 2013, 04:23:34 am
Hehe!

Felony is just mad, cause he can't powerfarm Qvic anymore. And takes it out on the new people!


Title: Re: Qvic
Post by: Felony on July 26, 2013, 10:50:16 am
This thread is still going? Hot damn, I love starting a fire.

Danish you silly fuck, my most recent time in qvic farming essences I wasnt doing any power slaughtering of the zone. I was going boss to boss and doing that shit one at a time, so yeah.

Sorry I've been ignoring you my little dane man crush but I've been working on ideas on my test server.

P.S. I heard some <Magister_we_dont_macro> got caught and banned. That's got to be bad for PR.


Title: Re: Qvic
Post by: Xiggie | Stone on July 26, 2013, 06:24:58 pm
Now this thread has some meat on it, lol. Do I smell popcorn?


Title: Re: Qvic
Post by: Rageful on July 26, 2013, 07:07:32 pm
wtf is a macro....


Title: Re: Qvic
Post by: Rosalitan on July 26, 2013, 11:41:55 pm
You can totally still power farm Qvic btw, the trash may be leashed, but the bosses aint -cough-


Title: Re: Qvic
Post by: Danish on July 29, 2013, 04:25:28 am
This thread is still going? Hot damn, I love starting a fire.

Danish you silly fuck, my most recent time in qvic farming essences I wasnt doing any power slaughtering of the zone. I was going boss to boss and doing that shit one at a time, so yeah.

Sorry I've been ignoring you my little dane man crush but I've been working on ideas on my test server.

P.S. I heard some <Magister_we_dont_macro> got caught and banned. That's got to be bad for PR.

Really? I didn't know of anyone getting banned. See thats why you need to quit fiddeling with your test server and get online and share your gossip!