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211  General Category / Updates / Re: Updates 12-20-13 on: December 22, 2013, 03:30:29 am
If you want to know how or what Fugitive did, then ask him when you see him again.

Lets get back on topic, and stop derailing/trolling.
212  General Category / Updates / Re: Updates 12-20-13 on: December 22, 2013, 02:49:16 am


As for the non-hardcore players, that is probably for another topic. If there are so many of them, then they need to form guilds and work together. Work together on getting your main tank geared out, and enough healers to keep tank topped off each round. Seems the majority of the players here are hardcore, over 120 UW and only 400 online? Sort of speaks for itself how much of the server is hardcore.



Should us "non-hardcore players" leave ?

You non-hardcore players should stop being anti social and try working together more and/or work out your boxes/classes/gear combos.
213  General Category / General Discussion / Re: Lag....again on: December 22, 2013, 01:33:17 am
I have zero lag too, logging in from Philippines on crappy ISP.
214  General Category / General Discussion / Re: Lag....again on: December 22, 2013, 12:15:37 am
$client->GetAggroCount(); is the function we're using

I've throttled it to check less often, and log less often, after next reboot.

Also changed the warnings to yellow text, and only after 46 count, so its basically a warning of 5 more until boot.

215  General Category / General Discussion / Re: Lag....again on: December 22, 2013, 12:01:07 am
Could be anti train code.

Would have to throttle it a bit, how often it checks and how often it makes a log of your train.

All guess work, then run it to see what happens.
216  General Category / Updates / Re: Updates 12-20-13 on: December 21, 2013, 11:50:45 pm
I made the post about 1/4 stats before going to bed, and got the reaction I wanted when I woke up, more feed back and ideas. I'm only throwing ideas out there, nothing has changed anymore than the revert, and probably won't change anything for at least a few weeks so I have time to think about it, listen to all the feed back, and time for players to calm down.

Staying on track with the actual issues, players wanted their HP, Resist, and AoE on the UW, right?

Since reverting Epics to before Hateborne did any adjustments, we now have original HP and Resist values, minus the AoE. So the current complaint would be the AoE?

I'm toying with an idea of using an unused aug slot type, like type 30, onto the Ultimate Weapons.

Then a new Ultimate Quest, most likely harder than the original UW Quest, to create ranked Ultimate Augments that you can choose and select what style you want. Maybe AoE dmg, or maybe dmg and heal focus effect, maybe HP Rune Effect, etc. This would allow players to customize their UW's to do what they want without having to give up their precious sword graphic, and without giving up their AoE dmg (if you put the time in for that additional quest).

I've tried to balance new content to be do-able by non-UW players, and yet still a challenge to UW players. This is becoming impossible, and I guess I'm going to have to admit that yes new content will require you to have an UW on your main tank by the time you get into T8 or higher.

I've underestimated how many hardcore players we have, and how hardcore they can be, that they will at all cost absolutely must obtain best item in game. Yes this item seems like god-mode but its also reward for time invested. Its fun playing in god-mode sometimes. Heck, I personally exploited in Skyrim with I think was enchanting + alchemy crafting to cycle up a million damage weapon that ended up being god-mode in game as long as I didn't run any patches to update. I had fun. I understand wanting to have best item in the game.

Since we're at the point of admitting that UW is required for future content, the best I can do to balance things out between an UW Tank and the non-UW group members was the spell resist, being -4,000 from Single target DD, and -1500 AoE, so that group members only have to farm ToFS to get their resist about -1500 in T8, while the main tank should have UW + other resist armor. Lets not forget, that I've removed AoE Rampage from EVERY mob in the game, which further helps group members that don't have UW. Anyone remember end game having to make your group sit out of the fight, else the AoE Rampage would wipe your group? This is gone, removed! You can now join in if your main tank can survive.

Continuing this path, I'm also toying with the idea of removing 50% of the Heroic Resist from UW's and spreading them out across tier armor. I'm not sure what tier I'll start at. If I start at the beginning, then it'll be small increments. The UW IX has about 900 resist? So then I'd remove 450 resist off that, and spread those 450 resist across all the tier armor, so by the time you get to T8 ToV, a full suit of armor would give you +450 Heroic Resist. And if your main tank has UW IX then that is another 450 resist for the original 900 resist that you'd have anyways. The benefit is now EVERYONE else in the raid has additional 450 resist on their toon! This bridges the gap a little bit between UW and non-UW toons as far as Resist.

Now, getting off topic, it was being expressed how Hateborne is not qualified to edit UW. Ok, fine, I've removed all the work he's done on the UW, including the AoE which was something that Hateborne made. Now you'll have to soak in your own piss for a while with the reverted changes, and think about how you act while giving feed back on changes next time.

The ideas I've just posted in this reply here are just ideas I'm toying with. I'll continue to listen to more feed back before I make any changes. For now I have no plans of removing the Ultimate Weapons. I realize that a lot of people spent a lot of time to acquire. Lets discuss how to move forward, make them worth having, while trying to balance custom zone tier content best we can. I remember when plat had no value, nothing to spend it on. Now we have ooc people trading plat, essences, and other stuff. There is an economy going on, even if the end goal is god-mode item. It gives players something to work on after they already have full tier worth of armor. So far this is successful, its keeping the hardcore players busy with something to do.

As for the non-hardcore players, that is probably for another topic. If there are so many of them, then they need to form guilds and work together. Work together on getting your main tank geared out, and enough healers to keep tank topped off each round. Seems the majority of the players here are hardcore, over 120 UW and only 400 online? Sort of speaks for itself how much of the server is hardcore.

Just waking up, haven't proof read this yet, so hope it makes sense.
217  General Category / Updates / Re: Updates 12-20-13 on: December 21, 2013, 01:30:32 pm
How many people would rage if I changed stats on UW to 1/4 of before, and morph them into Ultimate Augments?

218  General Category / Updates / Re: Updates 12-20-13 on: December 21, 2013, 01:13:57 pm
I think turning UW's into Aug's at 1/4 dmg (white + proc) is good idea. Remove stats/hp. Maybe slot any aug type slot, and make them non-lore? Still time consuming to get.

Main tanks would still have to survive from their other gears stats.

Seems right now the only quest that is so hard that nobody is doing is that Earring of the Ages for 50k AA per rank.

UW was meant to be rare, and some how more people got them than I expected. Do we really have that many hardcore players doing 12-18 hours per day here? I thought majority of the players would have been more casual than that =P

I could easily make a quest npc that you hand them a 50 million platinum token plus no-drop item to get a 'cd key' in return that can be redeemed for that item id at the Key_Master NPC
219  General Category / Updates / Re: Updates 12-20-13 on: December 21, 2013, 11:50:52 am
Remove all the HP and Heroic Resist from UW would balance it.

Then you would need to survive just like any other non-UW player, if you want the privilege of extra DPS, AoEs, etc.
220  General Category / Updates / Re: Updated Spell Components on: December 21, 2013, 11:40:27 am
Also I just reverted the resist checks on Vine Grasp for Druid Epics so they can resist their own spell now.

Before I made it higher resist check so could last on ancient wisp but seems Druids are killing themselves now.
221  General Category / Updates / Updated Spell Components on: December 21, 2013, 11:04:11 am
After next reboot the Summon Noobie Merchant clickie and spell Wake of Karana won't require any components.
222  General Category / Updates / Re: Updates 12-20-13 on: December 21, 2013, 10:52:59 am
If the effects and click are gone without the possibility of being returned, is there an option to allow aug slots then? 

That was the plan in the works for near future until people freaked out and wouldn't listen.
223  General Category / Updates / Re: Updates 12-20-13 on: December 21, 2013, 09:49:09 am
If AoE was the desire, we also have Angry Nerd 6 right now, which is sort of like 4+5 combined, with 3x dmg, AoE, aggro, etc.
224  General Category / Updates / Pet Swords Update on: December 21, 2013, 08:04:55 am
Pet swords from hailing removed the no-drop on it, and now pets can zone with them!
225  General Category / Updates / Re: EZ Rewards Updated 12-21-13 on: December 21, 2013, 07:25:35 am
Pro Tip: I could be wrong but I think its better to hail the EZ Rewards NPC in Surefall instead of Nexus cause seems that Surefall (qrg) is less laggy than Nexus. Especially if getting noobie package.
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