Hate switched the server from a yes/no resist check to a partial resist check. Spells you are getting hit with are passing through partial resists, working as intended
I don't think this is being questioned at all. Hate posted a mockup resist chart for zones that showed the "recommended" resist for Anguish being 1500. This was described as the resist you should have when you're dominating the zone. The poster above is talking about being at 2300 resists in Anguish, which is an ABSURD amount over that amount. Obviously spells can still have a chance to land, but I'd imagine he's getting hit consistently by certain things like the mez. I'm at 2100 resists and I don't resist SHIT in Anguish, other than the cripple some mobs spam. By the time Keldovan reaches melee range, I am always fully dotted, don't resist any of that crap, or the wizard bosses, etc. Now, Anguish has very few actual caster trash mobs, but the Aneuk Augur npcs near the start of the zones are shamans. These mobs come in pairs, and it's easily possible for a pair of these mobs to kill my warrior in 2 seconds flat. (2100 resists, full T6.) I don't partial resist their 100k+ nukes/pbae/dots. The original resist chart seems drastically off for Anguish so far to me. At the point where I was 300 resist over the reccomended for Illsalin, I was definitely resisting every single trash spell on my warrior (except the necro Insinuation dot line.) and I believe I was pretty consistently resisting boss spells as well. 600 resists over Anguish and my warrior doesn't resist anything.
I'm not trying to complain too much about this, it just seems off. Obviously Anguish is no where near as challenging as it might have used to been, with Grenlok and the 6 augur npcs in the zone being the biggest threat. I haven't started T7 yet so I can't comment on resists there.