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General Category / General Discussion / Re: Private Login Server
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on: May 03, 2016, 06:36:53 pm
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I am actually working on a solution that will allow users to completely bypass the loginserver. It depends on how far I get with this but you may have two options when I'm done: 1) One-Click login to character select 2) One-Click login all the way into the world This would require users to set a password in-game for each account before using this method. The end result would be from-scratch One-click login all of your characters straight into the game granted that you have everything setup correctly in a batch script. Now don't tell me that doesn't sound appealing  that would be awesome 
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General Category / Rants and Flames / Re: abyss sucks, exp nerf sucks, uw nerf sucks
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on: May 02, 2016, 10:48:15 pm
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QQ more? here are some simple and obvious ways to go about this - live with it
- start a petition and see how many other players agree, maybe something else can be planned out then
- quit
simple answers that don't involve whining like your 12. QQ on the forums about changes goes no where, besides maybe getting people to pay attention to you, if thats all you want, go do something stupid and record it, then put it on youtube, you will get plenty of attention then, otherwise, do one of the previous 3 items I said above. keep in mind, this is a free game, the admins manage it on their free time, and don't get paid for any of it. so whining like you just did makes you seem ungrateful towards those who are hosting a server so you and I can play, and doing it with no reward what so ever. Next time, maybe think about that and take a little more respectable approach.  -- Riot
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General Category / User Interfaces / Re: Modified RoF2 Inv With 99,999,999 hp/mana & open bags
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on: May 01, 2016, 06:52:50 pm
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When you start messing with code, you start to understand what Akka and Hate have to do, and appreciate what they do for the server a lot more And what they do, is way above simple xml coding
Thats for sure, I don't miss the days of running private servers and coding/programing. I feel for hate and akka, it can be overwhelming at times.
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General Category / User Interfaces / Re: Modified RoF2 Inv With 99,999,999 hp/mana & open bags
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on: April 30, 2016, 12:02:02 am
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First, just wanted to say the original post has been updated to include Roguetastic's request of the bags running horizontally in the UIahh, yah, that function isn't built into my test server, so i can't check that, unfortunately that has to do with the server/client setup, somewhere along the lines the client is either calculating the hp wrong, or being passed the incorrect hp I could be totally incorrect, but if I am not mistaken, the calculations are on client side as well as the server side, and what is reported to us in game overall is what the client calculated, so if there is modifications to the calculations server side or the EQEmu doesn't have the same exact calculations as live, the client would report incorrect information, the same goes for mp, en, atk, pretty much any stat. This is done to cut down as much calls to the server as they can, 1 player's client already makes 1000s of calls to the server just in seconds as it is, when you have 1000s of players doing that you get a huge number of calls to the server, so they try to eliminate as many unneeded calls to the server, like something as simple as hp, they want to keep it to the bare essentials, this is why our clients are 9 gigabytes, most of it is graphics, but quite a bit of it is quests, dialog, spell lists and descriptions, etc, surprisingly the item list is not among them, usually MMOs have the item list in there too, but EQ is a bit older, so that might be why. nothing can really be done with that, with the exception of hacking the client, but it would take quite a bit of time to reverse engineer, modify, and get the client working correctly without knowing exactly what DLL handles the calculations and without possibly causing more undesirable issues in game. --Riot
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General Category / User Interfaces / Re: Modified RoF2 Inv With 99,999,999 hp/mana & open bags
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on: April 29, 2016, 09:32:45 pm
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Looking pretty good there, Riot. But the HP display is still glitching out. I have 1.4mil HP and it only display 1mil.
From my testing, this is not anything to do with the UI, which is what i figured, I have no idea why its reporting incorrectly, but i have tested on a test server with several different configurations and have yet to get any type of incorrect reporting. i have tested with HP @ 8 - 9mil HP set by several different methods, from hp from items, to buffs, and have yet to get an incorrect hp, this took some time testing, since every time i edited a spell or item i had to restart the test server, lol, however I could not get it to report any incorrect hp from /hp to the inv hp, even the hp on my player window that i use was the same. So at this time, I can not do anything about incorrect reporting of HP, however this could be couple different possibilities, this could be something on the EZ server, or this could be something with MQ2, the /hp command is a MQ2 function, so I would think this is more of a possibility then a glitch on the EZ server. If the problem happens inside the default UI, then it more then likely a problem that has nothing to do with the UI, since my UI is based off the original UI with modifications to the box sizes, then I wouldn't see why it wouldn't report the same between the original UI and my modified UI regardless, I do apologize, because there is nothing I can do about this issue, and even if for some reason it is something with the UI, I have no idea how to go about fixing the incorrect display, since I have no control over what is displayed once the EQType is set in the UI. - Riot
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General Category / User Interfaces / Re: Modified RoF2 Inv With 99,999,999 hp/mana & open bags
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on: April 29, 2016, 04:26:44 pm
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I like the Banking window a lot as it makes things much easier to grab with these tired old eyes at 1440p.  How big of a deal would it be to put the bags in the Inventory Window in a Horizontal configuration as opposed to the Vertical config it uses now? I can see it would add even more width to the window so, maybe it's not aesthetically as pleasing but, it would help with the confusion I sometimes experience sorting stuff. Thanks for these enhancements! EDIT: I misread the post, yes it is possible, I will make the modification and upload an alternate version. It should be ready a little later today. Since I am doing this, I might as well make an alternate version of the bank as well, that one in a vertical configuration
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General Category / User Interfaces / Re: Modified RoF2 Inv With 99,999,999 hp/mana & open bags
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on: April 29, 2016, 03:13:28 pm
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I like this. Saves from having to shift-B to open bags. Thanks!
You are very welcome, glad you like it. Looking pretty good there, Riot. But the HP display is still glitching out. I have 1.4mil HP and it only display 1mil.
I have seen this before on other servers as well as skinnytick's post, i do not think it has really anything to do with the UI, because the code doesnt give you anything other then a type number which indicates what to display, i can run some tests, will have to download and setup an EQemu server, since i do not have over a mil hp on any of my chars currently, which isnt a big deal, im quite familiar with the eqemu server setup. I will poat back my findings and an updated version of the ui if it is indeed in the UI file. This will also give me a chance to test the coin buttons out to see if i need to modify those to show more or not -Riot
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General Category / User Interfaces / Modified RoF2 Bank UI with bags open.
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on: April 29, 2016, 01:00:01 am
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Hello Friends, This is a modified UI from EQ InterfaceThe UI was originally crafted by Loudface from EQ Interface, you can view the original UI piece herehere is the screenshot of the bank (click the image to see a larger view)  I hid the shared bank buttons and such, made the window smaller, and moved the tabs up, as well as put the bank slots to the left of the bank bag slots. moved the coin buttons to one line, and regular buttons below it, and made the coin buttons bigger to handle larger amounts. ( EDIT: I have now verified that this bank UI can handle 9,999,999,999 coins without overflowing. ) NOTE: to those who still have slight problems with the money overflowing, the tests were done with the default font and font size of EQ, if you have changed these in the options in the EQ client, then chances are you may not get the same resultsUI file located as an attachment, however for those who aren't logged in, or have yet to create an account, you may download the UI file here-- Riot this UI piece was modified with RoF2 in mind stuff was added and/or removed to work with no errors in the RoF2 client, you may be able to use it in the UF client, I can not guarantee the results, but if you are still running the UF client, best to upgrade to the RoF2 client, since it works better for EZ, check out the EZ Guide to get download links for the RoF2 client already patched for EZ, with the exception of the spell file.
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General Category / User Interfaces / Modified RoF2 Inv With 99,999,999 hp/mana & open bags
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on: April 29, 2016, 12:44:12 am
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Hello Friends, I created this as an alternative to skinnytick's Modified Inventory. His inventory works in RoF2, however does generate errors due to missing components, which may of not been to big of a deal, however I am anal about things, so it bothered me  Plus I use a modified version of a bank with open bags (Will post in a new thread about this one, link will be edited in once posted.) that I really liked, and I thought to myself, why not do this in the inventory, however after much searching I couldnt find a inventory with open bags that I liked, so what was the next step, create one I liked. So that is what I did. So lets take a look. ( Don't forget to check out the other versions below as well ) (Click on the image to view the larger size.)  So lets go over the modifications I did first I extended the window both vertically and horizontally (so this inventory might not work for those who use small windows for their alts, at least on their alts it wont), I moved the money, Ebon and radiant crystals to the bottom of the inv, to make room for the bags of course. the krono stuff is hidden and the plot items button is hidden, the HP, MP, and EN have all been moved to the top above the equipment, and the equipment slots have been moved down to make room for that, the HP, MP, and EN can all handle 99,999,999. The money and crystals slots are bigger now too, however because of the way that EQ handles those sections of the inv in the UI files, I was not able to test how much they can handle before it overflows, (I just spent most of my money on the crafter's guild for 6 chars) but it seems from what I could test that it should be able to handle 999,999,999 if not more, but this is unverified currently ( EDIT: I have now verified that this UI can handle 999,999,999 without overflowing on the coins 1 ). all 8 inventory slots have been moved to the top right, and now the bag slots show under them, the slots automatically show determing the size of the bag, the slots will show up to 10, since that is the max of EQemu currently. 1 NOTE: to those who still have slight problems with the money overflowing, the tests were done with the default font and font size of EQ, if you have changed these in the options in the EQ client, then chances are you may not get the same resultsThe other tabs have not been touched. Well I believe that about sums it up, feel free to use or modify this inventory as you desire.  UI file located as an attachment, however for those who aren't logged in, or have yet to create an account, you may download the UI file hereRoguetastic's request of the horizontal bags
(Click on the image to view the larger size.)
 (This screenshot was taken on a test EQEmu server running on my local computer, so dont be alarmed at my level, hp, mp, etc. that was done for testing purposes for the UI)
This alteration is also an attachment to this post, however, for those who aren't logged in, or have yet to make an account, it can be downloaded here Chieftan's Modified version of the horizontal inv Thanks to Chieftan for this version. If you use this version of the inventory, don't forget to thank Chieftan for his awesome modifications to the original version
Chieftan's notes: 4 versions in the zip, UF and RoF2, with and without Bank PP displayed
Be careful with UF version if using less than 10 slot ags, as it will display all 10 slots available (DO NOT USE SLOTS ABOVE BAG SIZE), RoF2 has fixed that issue

Adjustments made Increased size slightly, for stat page display Moved poison stat position, was in the name Adjusted all stats positions, now lined up Moved crystals positions Moved coin position slightly Added a version for MQ2, with bank PP displayed
This version is also an attachment to this post, however, for those who aren't logged in, or have yet to make an account, it can be downloaded here Now for those interested the Bank UI it is posted here-- Riot this UI piece was modified with RoF2 in mind stuff was added and/or removed to work with no errors in the RoF2 client, you may be able to use it in the UF client, I can not guarantee the results, but if you are still running the UF client, best to upgrade to the RoF2 client, since it works better for EZ, check out the EZ Guide to get download links for the RoF2 client already patched for EZ, with the exception of the spell file.
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