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1  General Category / Updates / Re: Updates 06-01-12 on: June 03, 2012, 06:35:41 pm
Any other classes would highly benefit as well, sacraficing DPS for surviving.

This is exactly what I said I was afraid of in the other post about this. DPS classes should not be required to sac dps just to live through the fight. Caster DPS wont need to do this. Yet melee get gimpped again. I mean 1st no new stuff for melee dps when the casters got there spells. Then a broken ass fix for the monk T3 spell which I mentioned in the broken stuff post and never got addressed. Now a game changing item in terms of survival and we gotta kill half our damage just to live once this becomes the balancing point for HP. If dps is balanced on our maximum dps, yet because of we need to actually live through the fight we can never actually use our maximum dps, whats the friggin point?

Fail, just F-ing FAIL!
2  General Category / Updates / Re: Ninja Updates on: May 10, 2012, 01:30:11 pm
In my opinion the gap between casters & melee should remain at the very least "considerable", the amount of effort/time/plat you have to invest into augs is FAR too large to merit only a slight dps benefit over rolling a free dps caster class.
Totally agree with that part. I've always thought that since melee needs augs to proc, pet classes should need augs for their pets to start procing. Makes sense to me but is probably hard to code giving a pet an ability based on an aug that the owner has.
3  General Category / General Discussion / Re: My perspective on T5 (The Abyss) on: May 09, 2012, 11:48:53 am
Not arguing or complaining about anything here just making an observation.

I've seen many people get their groups through T4 and decide T5 is just not worth it and since there is literally nothing else to do, they quit. When EQ live puts out an expansion there is of course tougher content with better rewards, but also easier and equal difficulty content to what is there so that players who may not be able to take on the tough stuff don't get bored and quit.

I know it would be impossible to have that environment here with a dev team of 1 + assists from hateborne, and the only possible solution I could think of would piss off to many players, but here it is anyway. I was thinking keeping the last 2 tiers of whatever current content level we are at on the same difficulty scale as they start at. Then adding various mechanisms to previous tiers to allow weaker players to advance a little bit each time new content is added. The top players would still be 1-2 tiers ahead of the crowd so they can keep their ego in tact, yet the common players with less time per play session would have something to do besides rolling more toons and repeating content.

To summarize, let the elite stay that way but give the others something to do as well. If it cant be new non-top tier content due to dev time, then making lower tiers a bit easier as you add more just makes sense. If not then each time you add content you are doing it for basically 2 or 3 guilds, and everyone else on the server gets nothing.

Just an idea and I'm sure it will get a lot of lashing. I don't really care because I don't fall under the lack of playtime crowd. I just know myself and others are tired of helping other players gear out a group and get ready for T5 only to find them quitting.
4  General Category / Magician / Re: How far can 4.0 pet solo? on: May 07, 2012, 02:08:50 pm
T2 is fine with necro 4.0 if you use pet hold and kill adds as the spawn for bosses. Poison is a problem unless you gave the arms that cure it from some guy in VT. Necro 4.0 can also move on and solo all of HoH if your careful. You can even kill shadow but it will take for ever. The limit comes in T3 bosses. It can solo the easy ones but requires you kill adds as they spawn like in T2. It takes forever too. The tougher ones though will eventually kill the pet.
5  General Category / General Discussion / Re: Any French gamers here? on: April 27, 2012, 06:45:47 am
I took french early in high school. After about 14 years the only things I remember are...
Oui
Non
Je ne comprends pas
Ou est la toilette

I think I'll still get by.
6  General Category / Screenshots and Videos / Re: Post your UI on: April 20, 2012, 09:25:54 am
Well that brings me back, I can't believe how I even was able to play like that. I remember the giant side bars and chat area but I had forgotten how big the buffs were. I wonder if they won. Sarael was just feared, and is low on food btw, and apparently Baster went LD so I hope he wasn't main tank.
7  General Category / Suggestions / Re: Fabled bosses in Ldon on: April 19, 2012, 04:39:10 pm
I agree with that change Xiggie but a couple points I have about that.

2x 25% chance to drop a charm every 30min is a 68.36% chance to get at least 1 in an hour if all you kill are the bosses. Of course people would camp them all the time and cause difficulty to lower level players. In fact I'd venture to say that some of the charms the older players got were much easier because of this. Yet the same players complain about any change that makes it easier for the next wave of players. If anything is easy mode, its this boss drop that has now been taken away from newer players.

If a fabled chance was added at say 10% of the normal spawns, and hell maybe only give them a 80% chance to drop a v1 and an additional 10% chance to drop a v2. This is a much less chance than it had before and therefore not the same attraction as the previous setup.

I'd also argue that the 50pt coin alone is enough to make me kill the bosses when charm hunting even if the charms themselves don't drop.
8  General Category / Suggestions / Re: Fabled bosses in Ldon on: April 19, 2012, 03:38:30 pm
I know people with many UCs are always leaning on the negative about any change and newer players are always for the changes but here are my 2 cents.

It seems stupid to me to grind mobs that i can kill in 1 hit most of time just to move on to t5 and stand a chance. I mean I did ldon, Qvic, Tacvi, T1-T4 and since hoh has a much better drop rate, even got the 25-50 mostly covered. Now I gotta go back to ldon and stay here for a couple weeks with absolutely 0 challenge other than boredom and preventing myself from beating my head with a hammer?

I think a fabled change up would be a welcome relief. Make it something like 10% of the normal spawns are fabled. In the best case if you kill 2 bosses instantly every possible chance for a whole day that is 96 spawns.  So about 9 Fabled per day on a level if camped 100% of the time. Since I know they are not camped 24/7, nor are all the bosses killed the second they spawn, I would expect about 4-5 spawns over the course of the day for each instance, less for crappy levels like 3 (ick), likely not all going to the same person. I don't think this is to much of a change, nor does it turn the UC into easy mode or anything.

As for toughness they would be something tougher than t2 bosses but minus the adds, yet not approaching the t3 bosses, Maybe something like the kill quest guys. So yes normal 2.0 searchers might need help, but I don't think they would find it hard to get someone to come claim a charm, might even start to see the fabled kills auctioned.
9  General Category / Suggestions / Re: Warning for leaping in Tacvi on: April 19, 2012, 03:10:55 pm
If he wanted to force people to go in order and also prevent this conflict, then he could make it where the bosses 2-8 only spawn after the previous one dies. Also, make it considered kill stealing to wait in the next room while someone fights the previous boss.
10  General Category / Updates / Re: Update (Spells) on: April 17, 2012, 04:45:51 pm
people aren't going to want to give up the lifetap for mitigation because 1) people love ez mode and 2) theres way more people that play necros in T3 and lower then there is in T5 and above.  it'll be hard to find a middle ground on this one

If you want a trade off I guess could be a buff that does like Hate wants with SK, lower the healing ability and increase the dps and maybe add some mitigation.
11  General Category / Updates / Re: Update (Spells) on: April 17, 2012, 01:38:33 pm
any specific reason why necro's are the only pet class to not get any type of mitagation spells for their pets?

Um lets see, because healing themselves for 25k every second with the lifetap just about covers it. As long as the mitigation isn't MORE effective than this, then there is no reason to give it to them. Necro 4.0 pets can solo half the T3 bosses already.
12  General Category / Updates / Re: New Reward Items on: April 16, 2012, 04:33:50 pm
Free Guild Instance:  I think that 100 credits ($100 effectively) is a bit too much.  I know that Hunter had suggested that people chip in, but with only being able to transfer 50 credits, sharing the cost is not a really viable option.

Well you can transfer even only 1 credit using the new npc but the problem is you cant transfer any if you have less than 50, and can only transfer down to that. Each person chipping in would have to have a minimum of 51 credits to be able to give anything. This is to much of an investment for most people.

He does this because he doesn't want people transferring the free gift credits which is understandable. Keep in mind I don't know how much work this would be, but I purpose that he use a separate but equal currency for gifted credits. Any purchases would use up gift credits 1st then take any remaining balance from the purchased credits. Only purchased credits would be able to be transferred though.

Also, agreeing that 100 is to much, how many instances could you make with 6,000,000 plat? Because you can buy that much for only 90 credits. The only time this would make sense is in T6 or something where I read the instances cost significantly more. Even then it would take a while to pay for itself.
13  General Category / General Discussion / Re: Combine MCP with Any T3 for T4 Token? (aka wildcard combine) on: April 16, 2012, 04:10:06 pm
If you really want to get rid of nearly useless common drops, ask for something else we can use illusion cards for other than illusion clickies. Although their name kinda implies that's what you get, they are totally pointless after you get a few.
14  General Category / General Discussion / Re: Toast to Hateborne on: April 15, 2012, 02:24:16 pm
Figured I would pull out the old Ascii Generator for some fun.

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           7J8B8uJvr:i....,i71Ur                                                                           :;7r.     PiB,         
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            L:r  . .rv,                                                                                            ir.   i77     
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           :Lr: .  ii.                                                                                              :;: . rL7     
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          i;    ,:                                                                                                      .,.:,,.:i.
15  General Category / General Discussion / Re: Simple method to auto destroy something when looting. on: April 11, 2012, 08:01:55 pm
Well I did find you can toggle the bag with one in it open with
/itemnotify ${FindItem[=Stone of Descent].InvSlot.Pack.Name} rightmouseup
at which point the previous method will work but if already open it will just close it and not work.

I prefer to just keep a main slot open and use the 1st method. Although there is an improvement that actually works quicker even.

I found you can put commands on the same line and execute them quickly with the /multiline command. the syntax is /multiline delimiter commands. The improved version is...
/multiline ; /if (${FindItemCount[=Stone of Descent]}) /itemnotify ${FindItem[=Stone of Descent].InvSlot} leftmouseup ; /if (${Cursor.Name.Equal[Stone of Descent]}) /destroy

/multiline works for many things but for somethings like a mass group /invite chain it simply doesn't for some reason. It says they are invited but they dont see it. It's still helpful though on saving lines in a macro since most things work fine.
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