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Show Posts
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Pages: [1]
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3
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General Category / Updates / Re: We're Making A List!
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on: July 13, 2015, 08:46:40 am
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Enchanted geode in T7 mini is causing me problems. During the fight my other toons disappear and i stop fighting almost like the zone is crashing. But the zone never crashes and I can't do anything. I have to /q out. When I log back in, I am sent to to the beginning of the zone but before it finishes loading I am sent to nexus. I am able to re-enter the mini but as soon as I get in I am sent back to nexus with "Your lockout for this zone is active, you don't belong here". I still have the quest as incomplete but with a lockout timer
Can non bow range items be added for melee toons. Monks, beasts, and zerkers are really lacking on items to choose from. Zerkers have the Jewelers Candle in T7, while monks and beasts have the candle and dessicated souls in T5
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4
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General Category / Updates / Re: We're Making A List!
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on: July 10, 2015, 06:06:16 pm
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-CT doesn't drop plat, plat bags, or vendor trash. Can only make money selling things to other players from this zone -T1/T2 mobs still quite faster compared to other zones -T7 trigger near 95, -2825, 358 often spawns in the wall/underground -T7 trigger near -2133, -2509, 150 often spawns underground -When charmed by Pushbelly, other npcs can still attack you
Wouldn't say any are high priority. Just things I have noticed in the last week
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5
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General Category / Updates / Re: Gemstone of the Ages Drop Rate Increased!
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on: May 15, 2015, 12:17:51 pm
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I have had 3 drop in the last week. First 2 came within 15 minutes of each other while killing enough T2 named to get me 100 dmajors. The other came from farming hoh tokens. I have farmed around 1100 tokens and it dropped at the 700ish token mark.
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6
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General Category / Updates / Re: Gemstone of the Ages Drop Rate Increased!
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on: April 30, 2015, 04:47:24 pm
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From a numbers perceptive I don't see 10% changing much of anything on the drop rate. Even if you assume the drop rate is 1%(im guessing its really lower than this) a 10% increase on that just moves it to 1.1%. It only get worse as the drop rate approaches 0. You would almost have to start at a 100% increase in drop rate (1% to 2% in my example) to see a difference and even then its still pretty insignificant
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7
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General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0
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on: April 15, 2015, 07:42:42 am
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T7 mini Bloodmoon Warchief has guide invulnerability, a 120 hour buff. Tried dispel, clearing zone, and T7 bane weapons. nothing worked
Disable your "no-doors" MQ2 plugin and this won't be an issue. - HateI don't run "no-doors". I still have to open doors in Anguish. The doors are already open in the mini
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9
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General Category / Updates / Re: Server Code Update
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on: April 21, 2014, 02:40:19 pm
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i guess i was unclear in my previous post. i am resisting spells, just not as many as before. my war resists everything at 1921. my bots resist very little at 865 when last week they had no problems. example: last week i pulled all of abyss mobs in hoh. only the war took damage. this week same pull gets all my mana drained and 40-60% hp loss on bots. perhaps resist levels needed have been increased?
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10
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General Category / Updates / Re: Server Code Update
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on: April 21, 2014, 10:43:58 am
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resists dont seem to be working in HoH. my bots have resists of 865-1104 and are getting chewed up by abyss and valor mobs in particular. also seeing an increased amount of stuns on my warrior. used to be a few times a full clear of HoH. now its at least once a pull. doing same pulls from a week ago
edit: it seems like the charm slot isnt being added in. the bots are getting crushed like the did before they had a UC
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11
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General Category / Updates / Re: Ultimate Weapon Discussion
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on: April 15, 2014, 06:50:34 pm
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I could see the changes working IF the recipe was changed. Otherwise I don't see myself continuing this item. Recipe I would suggest would be:
Weapon mold / Previous Weapon 100 Essences 5 SLS 2 Ore (same progression as Ninja strikes)
From there I would remove the group lore tag and make each weapon type lore. Meaning you could have long sword and mace, but not dual wield a long sword. I would also make each weapon type have its own unique proc similar to the clicks that were added.
long sword: magic dd mace: heal great staff: ae dagger: poison dd bow: ??
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12
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General Category / Updates / Re: LDoN Charm Drops Updated
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on: December 31, 2012, 02:49:13 pm
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cleared LDON 2 3 times:
1 brawler upgrade 6 50 credit point 21 10 credit point 5 gloves 1 boot 3 blue diamond 2 fire emerald 7 AA
could only keep half the zone killed before repops started. it is a small sample but appears to be faster but i find it to be far more boring. for the most part it was killing one mob at a time. very few spots i could get multiples. did this with a t4 ranger
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13
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General Category / Updates / Re: RoA 1-100 Updated
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on: November 25, 2012, 09:26:34 am
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went to PoFire with my Pally(T4, 4.0 w/ 3 FS V, UC, RoA 95) and 2 others in public. was able to get 100 AA in 30 minutes.
my idea:
Use Solusek Ro's Tower. make it mobs same hp as HoH mobs. Make the 5 minis equal to H1N1. Make Sol Ro equal to The Warlord. should be a group exp zone around 100-150 aa per hour. Have charms drop with higher rates from minis and Sol Ro. Minis could be 1 hour timer and sol ro 2 hours or perhaps random. Have charms and xp pots drop
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14
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General Category / Updates / Re: Updates 03 19 11
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on: March 21, 2011, 10:29:12 am
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tokens are showing as lore for me. i have looted 4 different ones and had to loot on 4 different toons. they all seem to share the same lore tag
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15
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General Category / General Discussion / Cost of dps
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on: February 09, 2011, 11:25:47 am
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Firestrike V costs 1,763,996 Icestrike V costs 1,763,996 Ninjastrike V costs 1,007,999 Pal, Sk, Ber need 3 Firestrike V augs costing 5,291,988Bard, Monk, Rogue, Bst need 4 Icestrike V and 2 Ninjastrike V costing 9,071,982Ranger has no aug to add to bow costing 0War augs are dropped costing 0Wizards have no aug costing 0From this http://ezserver.online/forums/index.php?topic=1689.0 Wizards are the top dps and yet have no cost to make them great dps. Why is the cost of melee dps (aside from war, ranger) so high while wizard dps cost is 0?
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