I've been playing around in this zone. My group is mostly T4 with 4.0s. Last time I tried the boss on floor 3 was in mostly T3 with 4.0s. I may have eventually been able to kill it, but it was incredibly frustrating because it quite often took my non-tanks from 100 to 0 in less than 6 seconds thanks to the AE acid and rampages. I expect that it would still be able to do so, but slightly less often.
I very much doubt that a group with gear from the advertised difficulty of a floor would be able to kill the boss of that floor after floor 2.
Some things I would suggest are:
- Reduce the current AE damage by 33% to 50%.
- Have a fixed time between spell casts, if possible.
- Make different AE spells for each floor to fine tune the damage to what an appropriately geared player would be able to take, instead of dropping what I would guess is T5 level damage onto T3 players.
- Increase the reward by a large amount, and state that floor 3+ difficulty is no longer supposed to correspond to said tier.
Any one of these would make me much likelier to enjoy this zone.
Regarding drops.
No trash drops would be nice. I can understand wanting to leave them in for nostalgia, but it's very inconvenient to have almost all of the corpses drop nothing, yet you still have to loot them.
I think v2 drops should start on floor 3, considering the large difficulty jump. Perhaps a chance of v1 or v2.
Plat loot. If you farm v2s here instead of HoH, you're going to gain a lot less plat, not to mention you miss out on T3 tokens, which means no essences.
Gear/items uniquely from this zone. For example, white damage aug components (an amount to make them competitive vs strike augs), sympathetic proc aug components for casters. Similar to how essences work for strike augs.
The reward for killing Tserrina is not that good. From what I hear, 1 ez credit is worth 300k-400k plat currently. That sounds like a very poor return for the time investment of just killing the boss, let alone keying your group and spawning it.