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1  General Category / General Discussion / Re: wiki.ezserveronline.com on: May 01, 2016, 08:00:10 pm
Just a thought, there is some very solid and usefull UI mods (inv, Bank, ect.) going around the boards. The information and links could be something of value on the Wiki.
2  General Category / Updates / Re: New Mini Dungeon (3-29-16) on: March 31, 2016, 09:52:24 pm
I think the idea of this zone is great, BUT I am having a hard time wrapping my head around the idea of loading my 12 toons to kill content for sub par essences. See example below.

I am only t8 squad but I load my 12 toons and kill ToV scaled mobs for CT essences. Or do I load my Warrior, remove his UW and pull the entire zone of CT.

I know the loot tables are still being worked out but really unless there was some kind of multiplier for scaling down the essences it's going to be a rough sell and it sounds like Hate put a lot of time and effort into it.

IE.
ToV Mobs + ToV Essences = 4
ToV Mobs + LP Essences = 6
ToV Mobs + Anguish Essences = 9 and so on.....

Scorpien
3  General Category / Updates / Re: Merry Christmas! on: December 22, 2015, 03:39:51 pm
I also noticed that the bankers around the King drop around 400k+ plat. Worth it for me for like 5 more seconds of killing.
4  General Category / General Discussion / Re: Question for Hateborne on: November 17, 2015, 04:35:49 pm
I am honestly confused here.

someone break this down barney style for me here

so as it stands right now

T9 1h weapons have (1) slot 2, type 22 proc augment, ie 1 NSXI
T9 2h weapons have (2) slots, (1) slot 2, type 22 and (1) slot 3, type 22

SO, with that said, do we need to remove the augs on the 2h, which one, what?

and with the 1h, what happens there? anything? nothing?

cause I don't want to be the jackhole that loses 80mil plat on this deal

I believe that the majority of the changes are going to be made to all pre-T7 weapons, now as for T7 and higher 2handed weapons that's in Hateborne's hands. The issue is with only the RoF client you would be unable to socket a 2hander with dual FS augs.

Since I have a few pre-T7 melee chars I will be removing their augs over this weekend to be on the safe side.

Scorpien
5  General Category / General Discussion / Re: Question for Hateborne on: November 17, 2015, 03:16:59 pm
I'm sure these two questions are going to Kick this thread into over drive like the last augment change thread but here it goes anyways.

This is just speculation but from what i see in my mind the way of Augs, is on armor you have a single hp aug and a random slot aug (resist or threat reduction). Weapons will have a single aug less UW's.

Question one is with this change are is the overall cost of strike augs going to be evaluated? This just my opinion but the Mana Necklace cost vs effectiveness has a very nice synergy.

Question two what are your thoughts on the 2handed weapon classes (paly/zerker)? One aug double the effect or you have another plan in mind?

Scorpien
6  General Category / General Discussion / Question for Hateborne on: November 17, 2015, 07:44:10 am
I asked this in the post monster that is EZ Augment Changes! so it might of gotten over looked.

Is there any plans to change the 4 slot and 8 slot augs on pre-t7 weapons, to bring them more in line with the current aug system for everything else in game?

Scorpien
7  General Category / Updates / Re: EZ Augment Changes! (11-15-15) on: November 16, 2015, 04:08:08 pm
Is there any plans to change the 4 slot and 8 slot augs on weapons pre-t7?
8  General Category / Suggestions / Bags on: November 12, 2015, 10:15:16 am
Ohh for all that is good and holy in the world increase the standard bag size since we are for the most part server wide using RoF client.


Love your work,
Scorpien
9  General Category / Updates / Re: Server Issues on: October 30, 2015, 04:02:09 pm
How did you like Italy? I spent two years living and working in Sicily.
10  General Category / Suggestions / Re: Mini dungeon thought on: October 23, 2014, 10:47:33 am
I'm not sure from a programing stand point how it would work but my thoughts where say an hour before server restart every char would be awarded say 3 tokens but could not hold more then 3 at any given time. The tokens would be consumed anytime that a instance is started even if you're just one of the group members. I would think the token would have to be a non inventory item kind of like the Berries.
11  General Category / Suggestions / Re: Mini dungeon thought on: October 22, 2014, 04:05:47 pm
What about a quota system for the mini dungeons? Say three dungeons a day (when the rest are added) the biggest benefit would be the fact you could do the same dungeon over again. (IE if you were only interested in T5 could group or solo it 3 times in one day lock out and no others)

I would also like to see the refresh timer at a set time of day instead of a 24 hour cool down timer.

Scorpien
12  General Category / Suggestions / Re: Mini dungeon thought on: October 14, 2014, 05:33:55 am
I just came back from a nice little break and found the Mini dungeons one of the best additions I have seen. The only request I have is if possible they reset at a set time, say at the server restart instead of the 23 hour count down timer.

-Scorpien
13  General Category / General Discussion / Re: DPS on: February 21, 2014, 02:17:33 pm
Rogues place third in the single target game?
14  General Category / General Discussion / DPS on: February 21, 2014, 06:41:24 am
Gear being equal what class is winning the DPS numbers at the moment? (single target)
15  General Category / Updates / Re: Updates 02-10-14 on: February 19, 2014, 07:44:38 am
I personally like the idea of gold droping off mini-bosses and Bosses. In the case of HoH checking every corpse for 300-1.5k gold is annoy when i am only really there for boss tokens and plat bags just fill my inventory untill I am full and break out my noobie vendor. Just my two cents, either way I will still be around...=)
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