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Author Topic: White Damage on Epics  (Read 13619 times)
lerxst2112
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« Reply #30 on: January 01, 2013, 07:22:18 pm »

I don't know how damage can overflow at 16.7M due to being a signed 32 bit integer, yet we have bosses with 100-200MHP (or probably way more in Anguish). Damage pobably just needs a variable type changed to 64 bit.

As I said before, it isn't the amount of damage, it is the way the formulas are implemented.  Also, a 32-bit signed integer can hold +- 2.1 billion, not +- 16.7 million, more than enough for mob hit points.
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Felony
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« Reply #31 on: January 01, 2013, 07:46:33 pm »

Damage is already sint32 for the max_damage field but there are other aspects to the math and I am a novice at figuring it out.
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