Previously, killing Cazel he would just die and not fall through earth, killed him 4 times today and every time he falls through the earth and unable to loot. Asked in OOC and some reported issues with some other ore mobs and concluded that pulling them to water would make that less likely to happen. Just wanted to note that it's a reason problem and not a clue why.
This still soundf like the problem we had before that was being discussed in the other post about mobs being on the Wrong Z-plane (ie: being/hopping to Below the world and being a pain to target. I had mobs in abyss that became unlootable and fell thru the world when on a bridge (didn't fall into the water below the bridge. could actually be seen hanging out of the bridge but was untargatable.) same thought is if you kill them in water they then Drift down and not fall thru a floor Ie Z-plane of axis
Wish i could find that post to narrow the time line of when huinter fixed this damb bug. spent more time looking thru forums then playing this weekend 8/