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Author Topic: T10 Moar Updatez! 5-29-15  (Read 6234 times)
hateborne
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« on: May 29, 2015, 12:11:48 pm »

T10 Moar Updatez!

New spell file is available! (5-20-15)

Alright, as it was very correctly pointed out, I have not posted on the T10 Update Thread1 in a while (even though I've been working on it). So here are some hints/teasers/updates:

  • The zone is, in fact, Sunderock Springs.
  • Due to the sheer size of the zone, in-zone transportation will be available.
  • There will be numerous zone-involved bosses that will tamper with the zone as a whole. They will be critical in obtaining necessary quest items/credit for some progression.2
  • Thanks to Akkadius, a way for NPC guards to ALWAYS ignore players has been found and will be implemented after the next source update (to T10 and ALL other tier zones).
  • Numerous chest can be found throughout the zone (253 spawn points). These will be tethered (to prevent pulling or Black Hole pulling). Additionally, some of them will be LOCKED. Key drops are...secretz! Cheesy
  • Traps galore. Be very, VERY careful when just charging across the zone.
  • Some NPCs have the ability to go IMMUNE to certain elements, depending on the situation.
  • Some NPCs will not take kindly to being killed....  Wink


-Hate


1 - Original thread: http://ezserver.online/forums/index.php?topic=4641.msg61544;topicseen#new
2 - These NPCs and events have been setup with several "resets" to correctly undo any zone changes that have been done. This is being mentioned as I will acknowledge upfront that T9 was not quite ready when it was released and I will not repeat the same mistake.
« Last Edit: May 29, 2015, 01:17:51 pm by hateborne » Logged

I'm so sorry Hunter, I tried...
Fugitive
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« Reply #1 on: May 29, 2015, 12:33:17 pm »

Easy as QWOP!
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Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
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warrior5
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YAY


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« Reply #2 on: May 29, 2015, 02:24:44 pm »

23.8 meters.
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Brannyn
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« Reply #3 on: May 29, 2015, 03:03:14 pm »

Lockpicking will not be able to open the chests right?
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hateborne
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« Reply #4 on: May 29, 2015, 05:24:55 pm »

Lockpicking will not be able to open the chests right?

Correct. Smiley


-Hate
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I'm so sorry Hunter, I tried...
Brannyn
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« Reply #5 on: May 30, 2015, 04:38:01 pm »

Lockpicking will not be able to open the chests right?

Correct. Smiley


-Hate
Wanted to make sure that was thought of before it went live Smiley since lockpicking is not used very much in gameplay it's easy to forget it
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balidet
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« Reply #6 on: June 01, 2015, 01:13:10 pm »

Quote
Quote from: Brannyn on May 29, 2015, 03:03:14 PM
Lockpicking will not be able to open the chests right?

Correctnow. Smiley


-Hate
Wanted to make sure that was thought of before it went live Smiley since lockpicking is not used very much in gameplay it's easy to forget it

/corrected
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