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Poll
Question: Should there be Waypoints in Ldon?
Yes
No

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Author Topic: Add Waypoints in LDoN Poll  (Read 5359 times)
Rocco
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« on: July 11, 2010, 04:30:15 pm »

Starting a poll to see what everyone else thinks about this. Ldon is usually pretty packed and i'm sure you all have had the experience of bosses being (almost) perma-camped. Well the problem is this; if someone is camping chaos all night for example, and decides he doesn't want to be a nice guy and let you loot your last page, you have no chance of completing your epic (for the time being). Waypoints on levels 2-6 would separate the charm farmers from the guys doing their 2.0. I know most of the time the guys camping the boss will allow the people looking for their page loot it, but they don't have to. And having pages just given to you takes away from the feeling of accomplishing the goal on your own.
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Razormaw
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« Reply #1 on: July 12, 2010, 09:47:49 am »

I say we just instance the entire server so we never have to look at another player in our entire careers until we're begging someone to do something for us.

/sarcasm off

Sorry if that sounds harsh, but instancing is what ruined EQLive's community. I understand that with growing population there is a need to grow the server to handle said population, but any time I've been doing LDoN for epics or cards or whatever, there is rarely any line up for page drops (maybe 1-2 pages at most.)

Yes, satisfaction flies out when the last 4 page drops are handed to you by charm/chest farmers. But there are worse things in life.

Instancing more and more rare-drop item mobs just means more and more rare-drop items dropping, means more and more people "finishing" EZServer.

I realize I'll be hated by a lot of people for this viewpoint, but timesinks are a part of MMOs. If we kill of all the timesinks, you will get bored fast.
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Thyl
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« Reply #2 on: July 12, 2010, 10:54:04 am »

I kind of agree that timesinks are a part of MMOs also. To some extent so is bottlenecking, but that has a much lower limit.

To the OP: Hopefully you aren't actually running into anyone camping a boss for a long period and not letting you loot a page because that would be a real ahole move.

I don't think LDoN should be instanced (/duck rock). I do however think there needs to be an alternate way to upgrade charms. Which may alreay be in the works.

« Last Edit: July 12, 2010, 12:18:09 pm by Thyl » Logged

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walk2k
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« Reply #3 on: July 12, 2010, 12:15:48 pm »

Not going to happen until they address the repop issue.

So no.

Putting charm upgrades in PoD might be a good idea though  Cool
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Akkadius
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« Reply #4 on: July 12, 2010, 04:11:54 pm »

I say we just instance the entire server so we never have to look at another player in our entire careers until we're begging someone to do something for us.

/sarcasm off

Sorry if that sounds harsh, but instancing is what ruined EQLive's community. I understand that with growing population there is a need to grow the server to handle said population, but any time I've been doing LDoN for epics or cards or whatever, there is rarely any line up for page drops (maybe 1-2 pages at most.)

Yes, satisfaction flies out when the last 4 page drops are handed to you by charm/chest farmers. But there are worse things in life.

Instancing more and more rare-drop item mobs just means more and more rare-drop items dropping, means more and more people "finishing" EZServer.

I realize I'll be hated by a lot of people for this viewpoint, but timesinks are a part of MMOs. If we kill of all the timesinks, you will get bored fast.

Although this is a very valid statement. The whole point of me creating 'Waypoint' for the server is to ease the the bottleneck of players fighting over things that usually escalate to Hunter.

Considering his (Hunter) time away from the server weekly, this helped him tremendously as far as player reporting/issues goes. For the same reasons you mentioned above, is also why we restrict it to maybe a few zones as well as having certain costs to those instance types (Guild/Group).

As far as LDON's going instanced, the only way I can see that being implemented is a higher cost so you aren't destroying the factor of 'earning/waiting for what you get', and or having the same trivialities as the player next to you. The cost sets back how convenient it really is. If you have the cash to push someone else, you obviously have spent the time invested to be able to make things slightly faster; but once again, with a price.
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