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Author Topic: EZ Update 6-6-2016  (Read 18975 times)
warrior5
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« Reply #15 on: June 10, 2016, 01:22:22 am »

Already mentioned, but

Bankers and Noobie merchants = good DPS for you
Killed 1 Plaugeborn got credit for all 5

Lots of Gnolls stuck in walls, underworld throughout the zone, pet pull works on them

^ also hp too high.

not getting gnoll kills counted not sure if that's intended.
« Last Edit: June 10, 2016, 01:33:00 am by warrior5 » Logged

Mersedez
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« Reply #16 on: June 10, 2016, 01:44:17 am »

^ also hp too high.

The regular gnolls have way more hp's than a jugger in T10. It took me less than half the time today killing 1 jugger compared to a gnoll using a group of 6

Plagues are perfect the way they are.
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warrior5
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« Reply #17 on: June 10, 2016, 02:27:10 am »

agree on plagues also agree on regular gnolls
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Rent Due
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« Reply #18 on: June 10, 2016, 08:47:11 am »

I tend to agree here too, the gnolls have a tad too many hps and their damage output could be a tad higher.

The plagueborns seem correct though
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balidet
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« Reply #19 on: June 10, 2016, 10:30:52 am »

I know this has been addressed in every mini thread ever... but here we go..


the lock out timer.....

12 hours bad...24 hours bad....



we only have certain play times and the lockout is from the time you finish it... this takes several hours.... so our completion time is set back 2 - 3 hours a time.... after 1 or 2 runs we basically have to wait an additional day because of time...


can we get an 8 hour lockout? or 16 hour? just not the 12/24/48


please?Smiley
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Akkadius
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« Reply #20 on: June 10, 2016, 03:45:37 pm »

Thanks for the reports guys, I'll look at adjusting things here probably start of next week.

If you want to keep giving feedback feel free
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warrior5
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« Reply #21 on: June 10, 2016, 11:51:12 pm »

HP adjustment is critical - not that I have the best DPS, but the expedition took me an embarrassing number of hours to complete last night. Also agree on lockouts which allow folks to play consistent times.

Overall another excellent addition by Akka - so happy to see these minis coming back in force - this one just needs a couple tweaks. Nice job Akka!
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Mersedez
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« Reply #22 on: June 11, 2016, 02:49:27 am »

Please don't adjust the agro range. I went through this today with 1 war and all casters and really like the fact some gnolls you can just run by. If you have terrible DPS killing 75 gnolls even if they're scaled to Orcs in T10 it'll take forever.
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Mersedez
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« Reply #23 on: June 12, 2016, 05:03:24 pm »

One thing can the quest giver socho darkpaw not be killable like other quest giving NPC's. Sometimes when my group dies some of my toons still got auto attack on and when I target him one of my toons sometimes kills him and I gotta wait 30 min for him to respawn.
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warrior5
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« Reply #24 on: June 12, 2016, 05:06:03 pm »

^ this
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Akkadius
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« Reply #25 on: June 12, 2016, 10:26:16 pm »

If I am going to make more adjustments to the T10 expedition, I want to see a few more people's feedback. There are a few things that I'm looking to adjust
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« Reply #26 on: June 12, 2016, 10:53:45 pm »

I like the 6 man setup, it lets you take your core of heavies in and work on plagueborn counts.  I'll still take my 12 man crew to T10 to work on updates in the public zone, I just like the limited crew aspect...it makes you choose who to take and who to sit.  It's bonus content and doesn't need to be meant for an entire 18-24 man raid crew to do...you're more than welcome to split your raid and do it with multiple sets if you so choose.

The mob hp is a bit high, most likely due to when being tested the Halloween familiar pets scaling as zone NPC's and inadvertently spiking the group damage output requiring the mobs to increase in HP to have some semblance of challenge.  This wasn't realized until the HP adjustments were put in and could be reviewed with the scaling now fixed.

Mob awareness range is nice, it's small enough to keep pulls from being too large but there are some areas you're going to get multi-pulls for sure. 

Mob damage output could still be tuned higher, if it's in fact geared towards players who've been in T10.  If it is intended as a way for people to kind of get a head start on the plagueborns as they are just breaking in, they might be okay.

tl;dr I like the zone, it's got a good bit of lore and it's a fun diversion to run...I like 6 man setup, mob dmg could be higher and hp be lower but it's awesome to see new and viable content created and released so quickly.
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Brunaa
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« Reply #27 on: June 13, 2016, 02:11:08 am »

The HP of the Mobs could be a bit lower, the dmg seems ok so far. It's a nice aerea to fight for artifacts and essences. Havent seen other loot yet.
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Raygan
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« Reply #28 on: June 13, 2016, 01:33:44 pm »

The only essence I have received is from the named at the end.  Wish the esse rate was upped a little...or maybe i just have bad RNG.
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« Reply #29 on: June 13, 2016, 03:00:07 pm »

I got 3 essences one run
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