Just thought i would throw this out there, but I've seen the hand augment from TBS quests drop off of the golems in fear. So i was wondering if you wanted to or were able to add the Coldain augs from the Thurgadin MMs. Just a suggestion, doesn't matter if they are added or not, considering how uber augs are later on.
http://everquest.allakhazam.com/db/item.html?item=50650http://everquest.allakhazam.com/db/item.html?item=48976http://everquest.allakhazam.com/db/item.html?item=50649http://everquest.allakhazam.com/db/item.html?item=50648http://everquest.allakhazam.com/db/item.html?item=50647http://everquest.allakhazam.com/db/item.html?item=50646http://everquest.allakhazam.com/db/item.html?item=50645Don't know if you have done them on live, but they are all quested, you have to collect minor seals from different missions, combine them to proceed to the next one, but with the EZ theme of things, you could just make them drop, or make us have to combine the lower lvl versions to build up to the higher one.
I couldn't find them, but there was different augments that dropped in these MMs aswell, if memory serves, they just had the same stats as the highest lvl of this aug split up, e.i.: 70hp/m/e, +7 to stats. Just a thought to make EZ even better, thank you if you read this
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