Evening All!
My name is Hateborne and I'm starting a new movement, the "GatherIng of Mana PersonS".
The meaning of this movement is to voice support for all four of the players that actually play clothies. Such as emotional support for those not rolling warriors (STAND STRONG), community events (pin the tail on the warrior), and gatherings to discuss our roles as loot sponges (and how to better accommodate those with rotting cloth).
I am suggesting the following for initial start:
- 1) Increase/Remove AoE Cap for AoE Rains
- 2) T3+ Mana User Accessories
- 3) Caster Weapon Augmentations
- 4) Sorcerer's Charm To Affect DoTs too
- 5) More Mana and/or Mana Regen on RoA
Detailed:
1) To allow the clothies to compete with the warrior/berserker bombs, increasing AoE cap size to 10 or removing it all together is suggested. This will bring some utility to the clothies. There is still the massive issue of spells having terribly low hit chance post LDoN, but that is partially addressed in number 3.
2) T3 (and higher) mana user accessories benefits everyone. It benefits clothies as we might actually gain mana and mana regens. It benefits non-clothies by agitating the unholy hell out of them. Also because some of the T2 caster accessories are better than the T3/T4 stuff (since it exists primarily for melee).
3) See giant attachment below...
4) This would turn Shamen, Bards, and Necromancers into viable dps in their own right.
5) The RoA is primarily a melee item. Is it possible to add mana and/or mana regen to the RoA? Short of that, is it possible for a caster version to be added? (Similar to the RoA but possibly in ear slot? Since the Earring of Solstice was amusing and fun to build up imo).
These are just a few things I was kicking around while scratching up PoD dragons for dinner tonight. Clothies, unite and voice your suggestions! Together we can strengthen GatherIngs of Mana PersonS!
-Hate
INC SPAM BOMB:----------------------------------------------------------------------------------------------------------------------------------------
Short Version: Caster Weapon Augmentations
Slots: 4, 8 Spell Resist Reduction: X(SE_SpellResistReduction[126])
Focus Effect: Extended Buff Duration by Y(Similar to Guardian's Charm but either weaker and possibly stacking w/ Guardian.)
Class/Deity/Race: All Crafted: Plane of Dragons materials Dropped: Plane of Gods ----------------------------------------------------------------------------------------------------------------------------------------
Long Version: Caster Weapon Augmentations
Slots: 4, 8-This is so it would obviously slot into weapons. The epics from 3.0 and below would only allow for 1-2 of these, but the 3.5+ would allow for the necessary 3 (as resists are bound to be crazy prevalent).
Spell Resist Reduction: X-This would allow higher casters to be viable later. I have spoken with Drezden, Gnaughty, Clevitsj, and another who's name eludes me (sorry phantom caster!) about this to make sure I wasn't going all tunnel vision. Gnaughty liked the idea to make the wizard more viable at lower and higher tiers. Clevitsj added the buff duration idea (so he may be allowed to use oracle for pet heals, and so casters may be more easily able to sustain buffs without needing to level a tank charm). Drezden is always thrilled about wizard changes so ...yeah not really any competition there. As for myself, it just seemed to be more generally useful to casters (even hybrids having resist issues) as a whole. I left value to X, because I haven't fully tested SE 126 to see how profoundly it would affect resists, but would gladly do so if needed.
Focus Effect: Extended Buff Duration by Y-As stated briefly above, Clevitsj really suggested this one. I liked it a bunch as it does make sense. He doesn't enjoy swapping out to his Guardian Charm to buff, then back to Oracle to keep his pet alive. It doesn't have to be anything so game breaking that it voids the use of the Guardian Charm, but something that is actually meaningful (or even possibly stacking with Guardian's Charm).
Class/Deity/Race: All-Didn't want to leave anyone out.
Crafted: Plane of Dragons materials-To save you the trouble of adding new items, and for the sake of adding some drop competition on augments, the items that seemed ideal (possibly?) are:
>>Venerable Silver Dragon Scales x1
>>Venerable Red Dragon Scales x1
>>Venerable Green Dragon Scales x1
>>Dragon Seal x1
Following the same rules as the crafted augs, one rank is composed of the materials, the second rank is composed of two of the first rank.
Dropped: Plane of Gods-Same as all/most other augmentations really.
P.S. - For all the slow kids out there: the suggestions are real, the "movement" is not. If you add up the capitalized letters, you might get a small giggle.