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Author Topic: Group Comp  (Read 3832 times)
Brutality38
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« on: July 29, 2012, 03:14:12 pm »

Running War/Pally/Pally/Bard/Shammy/Monk

My Question is will that work as a viable END game comp, Or is a Cleric defanitly required? If so...what would be best to drop?
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Gunney/Fadareth/Faderaths/Kadri/Phera/Arese
   war        rng         brd        ply      clr    shm
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« Reply #1 on: July 29, 2012, 03:56:08 pm »

My main group is WAR/PAL/PAL/BRD/MNK/CLR.  I'd drop the shaman and add a cleric.
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Stormcougar
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« Reply #2 on: July 29, 2012, 04:14:02 pm »

My main group is WAR/PAL/PAL/BRD/MNK/CLR.  I'd drop the shaman and add a cleric.

*agree*

The Shaman are good to add for a second group.

In the beginning 2 Pal's and Clr are a good base of heals.  Once you start getting UC's, drop a Pal and add another Strike Aug type DPS, as 1 Pal and Clr will be sufficient to heal your group once they are UC'ed.  The Pal dropped will be a good start if you decide to add a second group.
« Last Edit: July 29, 2012, 04:20:44 pm by Stormcougar » Logged
Brutality38
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« Reply #3 on: July 29, 2012, 04:56:07 pm »

Doh...i keep forgetting Krakken works outside of group unlike TBIII! Ok, Thanks ya'll!
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Gunney/Fadareth/Faderaths/Kadri/Phera/Arese
   war        rng         brd        ply      clr    shm
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