Someone asked me to post this so here it is.
Basics of it.
It checks the first 40 targets on xtargets list looking for the one with the least % of hps (is that the lowest # amount? no, but hey its quick and dirty).
This allows the warrior to snag the one whom is the lowest and knock him off so that he can heal via a (hopefully) non-trival kill.
If you improve on it, please post back here and share.
If this violates any rules about Automation here on ez server please let me know and I will delete this post and stop all usage of it.
Thanks and Peace be with you.
BogTank.
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Targets the mob in the XTargets with the lowest hps
By BogReaper (
Bogreaper@gmail.com ) June 18th 2017
Hope you enjoy, and may the Bog be with you.
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Sub Main
/echo -------------------
/echo Killing from the Least % hps first
/echo -------------------
/declare xtlookingat int outer
/declare xtleasthp int outer
/declare killingit int outer
/declare whatchakilling int outer
:letsbeginshallwe
/call getatarget
/if (${xtleasthp}<41) {
/target ID ${Me.XTarget[${xtleasthp}].ID}
} else {
/if (${SpawnCount[npc radius 50]}>1) /target id ${NearestSpawn[npc radius 30].ID}
}
/if (${SpawnCount[npc radius 50]}>0 && ${SpawnCount[pc radius 99 raid]}>0) /call getsomehelp
/delay 1
/call keepswinging
/if (${Me.XTarget[1].ID}>0) /goto :letsbeginshallwe
/echo All Done
/bcaa //endmac
/return
Sub getsomehelp
/if (${Me.CleanName.NotEqual[bogtank]} && ${SpawnCount[pc radius 100 zradius 100 bogtank]} && ${Target.ID}>0) /bct bogtank //macro bogtankatk ${Me.CleanName} ${Target.ID}
/if (${Me.CleanName.NotEqual[bogblessing]} && ${SpawnCount[pc radius 100 zradius 100 bogblessing]} && ${Target.ID}>0) /bct bogblessing //macro bogblessingatk ${Me.CleanName} ${Target.ID}
/if (${Me.CleanName.NotEqual[fally]} && ${SpawnCount[pc radius 100 zradius 100 fally]} && ${Target.ID}>0) /bct fally //macro fallyatk ${Me.CleanName} ${Target.ID}
/if (${Me.CleanName.NotEqual[bogreaper]} && ${SpawnCount[pc radius 100 zradius 100 bogreaper]} && ${Target.ID}>0) /bct bogreaper //macro bogreaperatk ${Me.CleanName} ${Target.ID}
/if (${Me.CleanName.NotEqual[savagespirit]} && ${SpawnCount[pc radius 100 zradius 100 savagespirit]} && ${Target.ID}>0) /bct savagespirit //macro savagespiritatk ${Me.CleanName} ${Target.ID}
/if (${Me.CleanName.NotEqual[bogzerker]} && ${SpawnCount[pc radius 100 zradius 100 bogzerker]} && ${Target.ID}>0) /bct bogzerker //macro bogzerkeratk ${Me.CleanName} ${Target.ID}
/if (${Me.CleanName.NotEqual[bogfists]} && ${SpawnCount[pc radius 100 zradius 100 bogfists]} && ${Target.ID}>0) /bct bogfists //macro bogfistsatk ${Me.CleanName} ${Target.ID}
/if (${Me.CleanName.NotEqual[bogfingers]} && ${SpawnCount[pc radius 100 zradius 100 bogfingers]} && ${Target.ID}>0) /bct bogfingers //macro bogfingersatk ${Me.CleanName} ${Target.ID}
/return
Sub keepswinging
/attack on
/varset whatchakilling ${Target.ID}
/for killingit 1 to 99999
/if (!${Melee.Combat} && ${Target.ID}>0) /attack on
/if (${Target.ID}==${whatchakilling}) {
} else {
/varset killingit 99999
}
/delay 5
/next killingit
/return
Sub getatarget
/if (${SpawnCount[npc radius 50]}<40) {
/varset xtleasthp 1
/for xtlookingat 1 to 40
/if (${Me.XTarget[${xtlookingat}].ID}>0) {
/if (${Spawn[${Me.XTarget[${xtlookingat}].ID}].PctHPs}>0 && ${Spawn[${Me.XTarget[${xtlookingat}].ID}].PctHPs}<${Spawn[${Me.XTarget[${xtleasthp}].ID}].PctHPs} && ${Spawn[${Me.XTarget[${xtlookingat}].ID}].Distance}<20) /varset xtleasthp ${xtlookingat}
}
/next xtlookingat
} else {
/varset xtleasthp 69
}
/return