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Mob::ApplySpellsBonuses...case SE_DivineSave:{ if (RuleB(Spells, AdditiveBonusValues) && item_bonus) { newbon->DivineSaveChance[0] += effect_value; newbon->DivineSaveChance[1] = 0; } else if(newbon->DivineSaveChance[0] < effect_value) { newbon->DivineSaveChance[0] = effect_value; newbon->DivineSaveChance[1] = spells[spell_id].base2[i]; //SetDeathSaveChance(true); } break;}
UPDATE aa_effects SET base1 = 0, base2 = 4789 WHERE id IN (1054, 1055, 1056, 1057, 1058); #sets correct spell and 0% Divine SAVEUPDATE altadv_vars SET classes = 65534, berserker = 1 WHERE skill_id = 741; #sets classes to ALL useable