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Author Topic: PVE Events to Replace Overthere PVP  (Read 15251 times)
marxist
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« Reply #15 on: June 19, 2014, 03:39:35 am »

Put a cap on the amount of spell damage a player can take, make strike augs not proc, and disable UW in OT.
The problem with the pvp is not that it's unbalanced, it's that it's a one hit kill without using anything special. Take away the one hit kills and pvp becomes fun and viable for everyone.
Might need to also put a cap on the maximum % of hp a melee hit can do as well because of how hard abilities like backstab hit.
Change SoS to work like it does on live in pvp where other players can't see the rogue (after nerfing pvp backstab damage) and possibly changing a few other abilities around slightly so that snare/root don't become so overpowered that it's impossible to pvp.

So just rebalance the game for pvp in OT? /pass.

Also, the reason a select few continuously loot GC has a little more to do with being online. They work for it
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hardcoretank
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« Reply #16 on: June 19, 2014, 05:33:27 am »

Commons isnt really balanced casters have no real say in what goes on there, its just warriors against warriors.


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Krinkle
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« Reply #17 on: June 19, 2014, 06:39:22 am »

By Balanced I meant any newb or vet can make a 60 pvp with the best gear possible in just a few hours, its open to anyone. But I know for a fact there is a caster class out there that can hold its own in 60 pvp, and Warriors have really only shown up in commons in the past month and half, before that there was only one warrior I ever noticed.
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Krinkle Sprinkle
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« Reply #18 on: June 19, 2014, 08:19:11 am »

Put a cap on the amount of spell damage a player can take, make strike augs not proc, and disable UW in OT.
The problem with the pvp is not that it's unbalanced, it's that it's a one hit kill without using anything special. Take away the one hit kills and pvp becomes fun and viable for everyone.
Might need to also put a cap on the maximum % of hp a melee hit can do as well because of how hard abilities like backstab hit.
Change SoS to work like it does on live in pvp where other players can't see the rogue (after nerfing pvp backstab damage) and possibly changing a few other abilities around slightly so that snare/root don't become so overpowered that it's impossible to pvp.

So just rebalance the game for pvp in OT? /pass.

Also, the reason a select few continuously loot GC has a little more to do with being online. They work for it

+1

Even when UW was allowed in OT (it is not allowed in OT any longer Brannyn), the people that had them still worked for it.     However, really none of Brannyn's post applies.    No more balancing is needed, time would be better spent on building out new content.    All gear on the server is available to everyone.   Working as a team is an option available to everyone.   Due to changes being made, so many classes are now really viable in both PVE and PVP. 

PVP is fun for many as it is (and was)  maybe 10-15% of the server. 


60 pvp, meh.   Sup willow has waaaaay too many hp. 
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Brannyn
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« Reply #19 on: June 19, 2014, 12:27:06 pm »

Put a cap on the amount of spell damage a player can take, make strike augs not proc, and disable UW in OT.
The problem with the pvp is not that it's unbalanced, it's that it's a one hit kill without using anything special. Take away the one hit kills and pvp becomes fun and viable for everyone.
Might need to also put a cap on the maximum % of hp a melee hit can do as well because of how hard abilities like backstab hit.
Change SoS to work like it does on live in pvp where other players can't see the rogue (after nerfing pvp backstab damage) and possibly changing a few other abilities around slightly so that snare/root don't become so overpowered that it's impossible to pvp.

So just rebalance the game for pvp in OT? /pass.

Also, the reason a select few continuously loot GC has a little more to do with being online. They work for it

I guess you don't know that there are separate pvp/player specific combat rules that do not affect NPCs?
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marxist
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« Reply #20 on: June 19, 2014, 02:51:12 pm »

There is no magic reduce x% dmg to balance it all out, it would take a lot of effort to make any headway in balancing every calss. Its actually very balanced right now with 5-6 competitive classes in there (some work better pairing with other toons, others are better solo). There also is a reduction in place on pvp dmg, increasing this would not balance anything. Part of the fun of pvp is using different classes strong points in the proper way to make them more successful.
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WatchYouDie
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« Reply #21 on: June 19, 2014, 07:18:06 pm »

casters + mana neck = OP in OT right now .... just saying.


Imo disabling procs would balance the classes the most.
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Chunka
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« Reply #22 on: June 19, 2014, 08:15:40 pm »

Have you tried pets since the pet change? They're hardly overpowered now.
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"When any government, or any church for that matter, undertakes to say to its subjects, "This you may not read, this you must not see, this you are forbidden to know," the end result is tyranny and oppression, no matter how holy the motives. Mighty little force is needed to control a man whose mind has been hoodwinked; contrariwise, no amount of force can control a free man, a man whose mind is free. No, not the rack, not fission bombs, not anything — you can't conquer a free man; the most you can do is kill him." R.A. Heinlein
marxist
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« Reply #23 on: June 20, 2014, 12:05:41 am »

casters + mana neck = not op...not by a long shot
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Chunka
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« Reply #24 on: June 20, 2014, 09:33:03 am »

Yeah, you seldom see a mage in OT anymore. Its typically RangerFest 2014.
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"When any government, or any church for that matter, undertakes to say to its subjects, "This you may not read, this you must not see, this you are forbidden to know," the end result is tyranny and oppression, no matter how holy the motives. Mighty little force is needed to control a man whose mind has been hoodwinked; contrariwise, no amount of force can control a free man, a man whose mind is free. No, not the rack, not fission bombs, not anything — you can't conquer a free man; the most you can do is kill him." R.A. Heinlein
Kruciel
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« Reply #25 on: June 20, 2014, 11:04:39 am »

I saw a Mage recently but he was being protected by 2 rangers Smiley
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Peign
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« Reply #26 on: June 20, 2014, 11:09:39 am »

I go in with my monk.   Since resists apparently do not matter, even though his resists are higher than many main tanks on the server, he gets snared and owned.

It is fun, I likada QQ
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Kruciel
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« Reply #27 on: June 20, 2014, 11:32:31 am »

All resists get reduced to 0. I doubt we'd want them in play, otherwise our rangers would never be able to kill one another! It'd just be a dps race on the GC while healing yourself... That'd be pretty funny actually.
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Peign
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« Reply #28 on: June 20, 2014, 11:42:30 am »

All resists get reduced to 0. I doubt we'd want them in play, otherwise our rangers would never be able to kill one another! It'd just be a dps race on the GC while healing yourself... That'd be pretty funny actually.


I understand how it works, thanks.

Resists in play, my monk kills your ranger with white dmg.    Smiley

0 resists is kinda ridiculous.  Melee has 0 chance at all.   A big part of old school EQ pvp was resists and a big part of EZ is resists. 
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Kruciel
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« Reply #29 on: June 20, 2014, 12:10:53 pm »

Lol procs aren't considered white damage. They are resist based. Nobody is doing over 2 mil white damage without an ult weapon, which isn't allowed. Also, I was killed by a monk pretty hardcore when my epic weapon proc'd a root and the monk's insane goblin buff reflected the root on to my ranger. Idk if that was your monk, but it had me laughing Tongue the odds of both those effects firing off is hilarious.
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