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1081  General Category / Quest and Guides / Re: Amontehepna PHs for Key 5 on: May 03, 2013, 11:05:17 am
As a note of irony.  I went afk, after wiping the zone, to take a shower.  When I came back I, and all my toons, were in nexus.  Scrolled up and found that I had been slain by none other than Amotehepna......hehehehe oh well will get him next time.
1082  General Category / Quest and Guides / Re: Amontehepna PHs for Key 5 on: May 02, 2013, 04:58:29 pm
I will say it seems only the roaming mobs can spawn Amon...none of the stationary mobs spawn him (yet)
1083  General Category / Quest and Guides / Re: Amontehepna PHs for Key 5 on: May 02, 2013, 03:55:00 pm
Thanks Digz for giving me hope...I have all my UCv2's done so dont need those just wanting to see what the next tiers are like....canyt remember tofs from my old days in live....and hope that the remaining levels arent like floor 4...I hate navigating a group through halls like that=)...like floors like floor 2 where it is all open or floor 3 where the halls are wider.
1084  General Category / Quest and Guides / Re: Amontehepna PHs for Key 5 on: May 02, 2013, 04:14:38 am
Well after weeks of killing the 4th floor I FINALLY got one key done.  The Amon I got to spawn was off a wandering mob.  Five more keys to go.  I have the ph'ers marked on my map, so I appreciate that, but I clear the whole zone (to include the pit) and still having huge issues getting Amon to spawn.  What is the % chance that Amon can spawn off a ph'er here, 5%ish or so?
1085  General Category / General Discussion / Re: Halloween pet buff on: April 28, 2013, 08:14:03 pm
I appreciate all the helpful advise in regards to buffing on multiple toons but is it possible to get this buff moved to the song window?
1086  General Category / General Discussion / Re: Halloween pet buff on: April 27, 2013, 07:14:05 am
Once again you guys deliver!  THANK YOU!
1087  General Category / General Discussion / Re: Halloween pet buff on: April 27, 2013, 12:24:51 am
Is a Loping Plains Debuff (thank you Blarr for pointing this out to me)that is removing this buff.  Maybe move the buff to the spell window so it isnt wiped?  The reason I didnt see it is becuase unlike the others (Loping Plains Stun, Root, Flux, Acid Rain) I never resist it so didnt see it....but is aggravating as hell to have to constantly have to reclick it....maybe one day I will figure out a command to /bcaa //itemnotify (one of the inventory slots) rightmouse up....anyone know how to make all your toons click it AND hail for buffs w/o going to each screen to click and hail....pita to do that on my 12 screens Roll Eyes

The main reason for this isnt the 65k hp on this buff but the mitigation (which means more to me than the 25% reflect chance or 25 million spell absorb which is a nice plus too!)  I want to pay attention to everyone's response though as all aspects of this buff are important to all players on different scales...
1088  General Category / General Discussion / Re: Halloween pet buff on: April 26, 2013, 11:02:21 am
Yeah thought was odd that I believe is 25 million (25% absorbed till reaches 25 mill) but thought it was buggy or something /shrug
1089  General Category / General Discussion / Halloween pet buff on: April 26, 2013, 08:42:10 am
Just another issue to bring up with the latest changes to NPC spells.  Can we have the absorb spell damage portion of the halloween pet buff removed?  The buff isnt lasting 30 seconds now and it isnt worth spam clicking the insane goblin clickie for 30 or so seconds.


1090  General Category / General Discussion / Re: T7 Discussion (Merged) on: April 24, 2013, 08:13:12 pm
Started working on a t7 instance this evening...looks like ya'll have done a good bit of toning down on the mobs.  It is bareable now.  I still like the idea of extending the respawn timer on the mobs though.
1091  General Category / General Discussion / Re: T7 Discussion (Merged) on: April 23, 2013, 07:26:54 am
Guess this is where this topic should go...I think you need to take out whatever spell is knocking toons all over the zone in T7.  I understand making the zone more challenging but my toons keep getting flung into mobs all over the place and aggroing more stuff.  The changes are making content more aggravating not more challenging.
(moved this post to here as this is a better place for it)
1092  General Category / Quest and Guides / Re: Amontehepna PHs for Key 5 on: April 23, 2013, 06:55:59 am
Thanks man....now time to try and get that frigging ellusive key!
 Grin
1093  General Category / General Discussion / Cara Omica-ToFS on: April 21, 2013, 06:20:50 pm
Ok I have spent DAYS in ToFS and can not get her to spawn.  Killed all the trash and visited Allakhazams just to make sure (as the original spawning method is the same, as I understand it to be).  You kill Amonptamaphat (orwhatever his name is) and that spawns Cara (who drops the key).  I have kill Amon and have not seen Cara spawn.  i have killed hundreds of ancient mummies (even have a nice shiny new Stone of Heroic Resistance 8 to show for it...still no Cara.  Any clues or tips...is it just RNG screwing with me? Thanks...and apologize if sounding pissed I am just aggravated at spending all weekend in here in an attempt to get keyed....as i have have had keys to this floor from when zone first became available...stopped coming here after I could progress further.  Other than that nice changes to the zone, Hunter.
1094  General Category / General Discussion / UW side quest idea (maybe or maynot be an original idea) on: April 19, 2013, 09:39:10 am
Was thinking about the UW...which I have not started because I am madly in love with my epics...what about a side quest to make it so you could turn in your epic (what ever tier) and your UW (whatever tier) to the epic vendor and combine the two?  Dont know how difficult that is on the coding end because I cant do any of that stuff....but just tossing out the idea...if this has been previously discussed then flame away Wink
1095  General Category / General Discussion / Re: Beastlord Epic on: April 18, 2013, 04:46:02 pm
No it already summons the pet when you click the epic, as you designed it to.....what I mean is an aggro reducer proc added to it (like the monk/berserker epics do)
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