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16  General Category / Updates / Re: Updates 12-20-13 on: December 21, 2013, 12:32:49 pm
No, not aggro.. I'm sure for the people who got UWs on paladin or Sk the AE damage was one of the reasons why. I don't know how many people did but I know  a few
17  General Category / Updates / Re: Updates 12-20-13 on: December 21, 2013, 12:15:06 pm
Except not every class has alternate ways of getting AEs.. Im not sure if SKs get AEs, but paladins sure don't..  Now there's even less reason to get a UW on any other char but war
18  General Category / Updates / Re: Updates 12-20-13 on: December 21, 2013, 10:56:11 am
If the effects and click are gone without the possibility of being returned, is there an option to allow aug slots then? 

That was the plan in the works for near future until people freaked out and wouldn't listen.

Why can't there be a discussion about changes before a change that affects many people happens? Maybe this is a way to minimize people freaking out.
19  General Category / Updates / Re: Updates 12-20-13 on: December 21, 2013, 10:14:03 am
I think it should be noted that people were complaining not about hateborne's intention of why he was changing, but how he planned to do the changes. I was baffled because the changes looked arbitrary. Did he do testing or something to come up with the numbers? On top of that, it felt as if the nerf was done ninja and then we were told post factum basically if you don't like it, too bad.

As I said several times previously, the proc effects differentiated the UWs enough already. I disagreed that any change needed to be made and still do. Why change something that already works? there are things that could be improved on this server yet time is focussed on things that no one (players) sees as a problem ? I don't get this logic. Moreover, the AE effect, i'm sure for most people who have  UW 8/9/10, was a way to do lower tiers more quickly, because t8 + doesn't seem to be AE content. So, I don't see this as OP.

In my opinion, feedback should be gotten from the community BEFORE a change that affects a large proportion of the community is done. It appears that there is no point in expressing dissenting opinions on this forum or server as we are not going to be heard anyway. I wasn't on for the OOC rage and I don't agree with ad hominem attacks, but I can understand why people are upset.

20  General Category / Updates / Re: Updates 12-20-13 on: December 21, 2013, 01:08:01 am
well, damn, it would be nice to have some more explanation for those who weren't in game.

Also, why does the original post say that it would go back to the normal effects if in fact that's not the case?

It's like one step forward, two steps back. I'm sure i'm not the only one who's perplexed/annoyed/frustrated.. The whole situation leaves a sour taste in my mouth.
21  General Category / Updates / Re: Updates 12-20-13 on: December 20, 2013, 07:12:45 am
woot! thanks hunter
22  General Category / Updates / Re: Updates 12-18-13 on: December 18, 2013, 02:53:21 pm
lag is soo much better so far.  It seems to be at around 7 pm est that it gets the worst.
23  General Category / Updates / Re: Updates 12-17-13 on: December 18, 2013, 10:14:31 am
Fair enough, I thought it roamed like the normal willowisps.

Although, I still think there should be a way to kill it for more people on the server. Like I said before, it's not even a number game, it's a tier game, given the fact it hits for so much.  Maybe there's a way to scale down both the loot and difficulty based on average level of the people in zone?
24  General Category / Updates / Re: Updates 12-17-13 on: December 18, 2013, 09:56:39 am
or it could work like Halloween progression

First one manageable by let's arbitrarily say T2 players, (1 SLS)

2nd one by t6   (2-3 SLS)

3rd one current version. (5 SLS + maybe something spicy like a scepter upgrade)

I like this idea. It makes more sense to me. Although in my opinion the spawn should be much rarer. SLS is one of the ways new players get money, so by  decreasing need, it will only decrease price.  If higher players can get a lot in one sitting then there wouldn't be any reason to buy them. I think there should be different loot from SLS in my opinion.

Even if it were non-kos, botters will still attack it eventually anyway and die. So, i don't see why it should be aggro.
25  General Category / Updates / Re: Updates 12-17-13 on: December 18, 2013, 12:56:58 am
I disagree. Only very few people on the server can kill it solo. Of course, they are the ones who probably need SLS the least. The vast majority of the server even if they were to be in 6-7 raid group won't be able to kill it. Even if they were, the loot (so far, it only drops SLS afaik) wouldn't be worth sharing between so many people.

 If you already have an anti-bot program, I don't think this mob should be there, or at least it should not be kos.
26  General Category / Updates / Re: Updates 12-17-13 on: December 17, 2013, 06:12:25 pm
Lag is still horrendous. Can't zone at all without one crashing; Often one char is 30-45 seconds behind every other one, which makes me wipe on boss fights. Needless to say very frustrating, indeed.
27  General Category / Updates / Re: NPC Spells Fixed on: December 16, 2013, 08:12:47 pm
Curious, how many of these top people with 4k+ resist don't have SoA and UW? Since content isn't supposed to be balanced around those...

Or so we thought
28  General Category / Updates / Re: NPC Spells Fixed on: December 16, 2013, 07:15:48 pm
well there goes my ability to tank t8 my hp to overcome bust damage is done by HP augs that I can no longer use because I have to get over 5k resist to fully resist the DD spell. 4k might be the check but you wont resist till nearly 5k

4250 seems to be what you need to fully resist atm
29  General Category / Updates / Re: NPC Spells Fixed on: December 16, 2013, 01:07:24 pm
Hm at 4004 resists still getting DD
30  General Category / Updates / Re: NPC Spells Fixed on: December 16, 2013, 12:08:49 pm
I spent over 2 hours on floor 5 trying to get resists up. It took me that long to build ONE 45 resist stone (9) and I had in the bank a rank 4 and two 5's. I think the amount of time spent on getting resist stones built up is ridiculous.

The best way is to triple aug them with 5s or 6s, depending how high you want to go. Getting to rank 10/11 seems a waste of time imo. of course you might have to now for your maintank anyway
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