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946
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General Category / Updates / Re: Ultimate Weapon Discussion
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on: April 15, 2014, 08:12:20 pm
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Proc damage is matching Ninjastrike damage * Weapon's Proc Mod = End Result.
But that too is part of the issue. NS augs don't take nearly as many essences to make as a UW does. The cost to benefit seems to be going to just making another monk or bard or ( insert ns class here). It just seems for the cost it would have been better for me to have made 6 more toons than to have spent the time on the UW, especially since the only reason I did it was so I could try to stay on par with current content. I guess just roll with the punches though. What happens, happens.
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947
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General Category / Updates / Re: Ultimate Weapon Discussion
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on: April 15, 2014, 07:25:44 pm
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Now that I've posted more numbers, I'm getting lots of flak but no suggestions. It's hard to be patient/polite when being bombarded with "WTF fix the numbers!" I think that is because people have been saying they understand the issue with the hitpoints but why touch the damage...over and over. I think the other issue, considering how many essences it takes to just make one UW, you could make a whole bunch of dps classes for the cost. I agree cut the hell out of the hitpoints but don't touch the damage. For me you are taking a weapon that is 120k base and cutting it more than half! that is a HUGE amount of dps lost! You are scaling it against a weapon that cost 1 Tov essence to make. The UW X cost me 100 ToV essences to make!
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950
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General Category / Updates / Re: Ultimate Weapon Discussion
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on: April 13, 2014, 07:36:34 am
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bringing a uw to a groups dps would raise the dps of the uw... I'd not waste time on long exhaustive posts unless you are going to parse out what you are proposing. I think it was a good post...yes the amount for a whole group may be off a tad but hy blast the guys reasonable idea, unless you just being a douche bag troll?
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952
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General Category / Updates / Re: Ultimate Weapon Discussion
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on: April 11, 2014, 02:04:56 pm
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T8-9 have not been reduced so that epic-level players can break into the zone. t8-9 have been nerfed because the content wasn't properly introduced/constructed in the first place. These zones were made with UW in mind on creation. That is not how this server was designed until after the UW was introduced....of course UC wasn't suppose to be "required" when it hit the shelf either but we all see how that has gone. You have to see it from Hate's stand point too. He is a one man band...and this aint his day job....unfortunately it just feel into his lap. I think we should all be willing to bend a little because I'll be honest...I wouldn't want his job....dealing with a bunch off mother f'ers QQ everyday and not even getting paid for it! F' that! 
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953
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General Category / Updates / Re: Ultimate Weapon Discussion
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on: April 09, 2014, 04:29:58 pm
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I'll say it again, the UW should have been level locked to T7+ because the linear progression path that existed before it did was entirely viable and a shitload of people traversed it before the UW gimped content.
Cant agree with this more. I think UW, of any level, should be locked out just like strike augs were, until you complete T7. T5 doesn't need an UW as that is the first zone that really challenges and needs to be tough to weed the shit-sorry players out of the gene pool.  Bringing the hitpoints down on the UW sounds like a good move too as long as t8-9 are kept in perspective. I don't want those zones to be a cakewalk; but as I stated earlier I would definitely expect a leg-up, having an appropriate level UW on current content, versus the person who is going into the same zone with the epic.
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955
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General Category / Updates / Re: Ultimate Weapon Discussion
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on: April 08, 2014, 11:46:12 am
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basically the UW should be not 10x the epic, but more like 2.5x
I think this is an excellent option. It makes the UW better than an epic (although I have issue with that in and of itself) but it doesn't make it a cake walk. As long as content is adjusted to fit the epic players, then the UW would still give you that "leg up" that everyone wanted it for in the first place. I disagree with changing the UW quest at all. leave it as is, that way as new content is brought out (assuming it will) then new UW's will be brought out too. It helps to give the playerbase something to do when not wanting to progress but also doesn't make it a "have to have item" to progress from tier to tier (that should be gear/epic). I think this is the best idea of all and. at least for me, gives me exactly what I thought the UW was all along. I also don't disagree with making strike augs available for UW as well as the epic aug. Although maybe making the augs changeable to make people be able to customize their epics...maybe turn in warrior aug to obtain "x" class aug and make it UW usable...like a warrior with a pally proc or warrior with a cleric proc or warrior with a Sk proc....yadda yadda yadda.....
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957
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General Category / Suggestions / Re: Add v2s to T4 boss??
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on: March 22, 2014, 04:08:29 pm
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Wasn't trying to be a dick, bud. Just trying to give a reason as to why not. This whole server is really based off one grind after another...slip streaming it, in that aspect, just lets people rush by content...of course I also have a constant feeling that too much is given away and that ToFS should have only been allowed for people who were flagged for t5+...because back in the day you had to have most all toons in main group UC'd to survive Abyss...but now t5 has been nerfed a few times to make the content easy...or at least easier than it use to be.
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959
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General Category / Suggestions / Re: Add v2s to T4 boss??
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on: March 22, 2014, 03:37:01 pm
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Do what the rest of us did...stop progression and work on your UC's. Heck even when UW came out...everyone was WAY past Qvic and we still had to go back to farm 100 of those essences. Using your theory we should have just put Qvic essences, Tacvi essences, d minors, d majors, g minors, g majors, on t5,6,7 to keep from having to do older content. if that is done with everything you would just steam roll all content.
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