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General Category / General Discussion / Re: Ignore Death Ultimate Augment
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on: December 14, 2021, 07:26:54 pm
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How about instead of the 10,000% dodge, you give it melee mitigation (in the same spell slot as warrior epic (Slot 5))? Warrior has 50%, so 30% or so? That would give more survivability without being basically invulnerable. And on the resist part, maybe make that mitigation as well instead of full resist? Percentages could be adjusted easily with some testing, and I'm sure you'd have some volunteers for that.
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General Category / Suggestions / Re: Broken Stuff Repair Shop v3.0
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on: June 25, 2021, 01:26:37 am
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The stonewall on Angryface is supposed to increase the damage you take, not decrease. It was meant to be a trade-off; you do more damage, but you also take more.
Edit: I'm also not sure about stackable augs, though I'm sure you'd test for insertion issues before implementation.
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General Category / General Discussion / Re: UW augs
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on: June 13, 2016, 11:01:59 pm
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4 Billion plat for RoA 1000? On one character? No thanks.
I do agree something should be done about the crazy amount of plat on the server, but that's going way too far.
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General Category / General Discussion / Re: T10 Bugs/Problems/Questions
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on: June 09, 2016, 09:27:25 am
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This was posted by Kruciel....hope it is what you are talking about Hate.
"After doing some digging, players rejoice. This is a fix to stop your mq2map plugin from blowing your UI up while in the zone.
/mapfilter untargetable /mapfilter ground
The first command will stop the 'zonecontroller' and 'proxycontroller' things from appearing. Not a big deal only 10 or so of them but I found this by accident while playing around.
The second command, however, will hide all of the 400x "Something"s that are bogging down the map addon and causing TONSSSS of ui errors."
Mix
From page 2 of this very thread. Use those two commands and no more disappearing chat.
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5
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General Category / General Discussion / Re: My Thanks!
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on: November 18, 2015, 09:56:25 pm
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On the desynced toon(s), /quit and reload just that/those toon(s). I have yet to have them desync again on the initial reload. After they die again is another story...
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7
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General Category / Updates / Re: T10 Beta Testing Attempt No. 2! (9-8-15)
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on: September 12, 2015, 02:53:03 pm
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More mez trap fun. "a bandit poisonmaster" x2, "a tone deaf minstrel" x2, and "an irritated berserker". Also in the trap but were NOT mezzed: "a tamed hellclaw" and "a bandit assailant" I have to add my thoughts on the aggro radius, as I just swam under a bridge and had everything atop said bridge aggro on me. 1. They were rather far away on the z axis and shouldn't be able to see that far in any direction. 2. They shouldn't be able to see through the floor/ground/walls (we're not allowed to target through walls, why should they be?  )
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General Category / Updates / Re: T10 Thoughts/Musings
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on: January 06, 2015, 10:01:55 am
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--Don't involve the task system at all, fer chrissakes. We can only ostrich our heads into the sand for so long. As an unstable crutch for casual gamers it's done what it intended to do. It certainly hasn't been reliable enough to be part of any progression content.
We're not talking about the expedition system, we're talking about the task (quest) system that's been working properly for years. Think T5 100 bosses tasks. however, I think if we should go this way it should be in a group setting, not a raid setting. That way we would all have a chance to do it in times of low server population. IE: you play your cleric, ill play my rogue, grab a warrior, someone bring their enchanter, etc. since we all have a ton of classes to choose from I think this could be easily accomplished at any given time.
basically make it like an individual flag type requirement to progress, but done in a group setting, not a raid. have a zone set aside that is ISP limited to 1 per ISP, pretty sure that can be done, I think.
I wasn't really clear on that in my first post, I totally agree that a single group is the way to go there. Trying to get many more people than that at one time would be like pulling teeth. And for the second part, it should also flag you for a backflag task, so you only have to do it once. So if you play your rogue for the group task to start the teir, he can then backflag the rest of your crew and they could all progress. have a boss that shouts a class, and only that class can land the killing blow, or boss DT's all players in zone =D
Now that is a great idea!
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General Category / Updates / Re: T10 Thoughts/Musings
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on: January 06, 2015, 01:15:39 am
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I'm sort of a middle of the road "end game" player. I don't have max ring, earring, UW (it is UWX, so that is at least close). I was still able to burn through T9 at a rate of one toon per day. So at two weeks in, my whole crew had their full set of armor/accessories and 9.0 epic. I was also able to max out shield and my NS augs. I don't use any FS augs; so, other than farming 100 essences for UW, I was done. Now I just can't bring myself to go back there.
T10, as Dimur, Fugitive, Chunka and Blarr have said, NEEDS to be HARD. Period.
Fugi had some awesome suggestions on how to do that.
I love the idea of a task driven gear system, but it has to be a very long task. I don't want to be able to complete the task in a day or two and get my whole crew a piece of gear.
I'd love to just play my rogue, cleric or druid once in a while, so I also love the idea of events that are physically impossible to box your way through. Think Vishimtar, where every so often a random person, not at the top of the hate list (tank having to run away to get cured is the suck) gets a debuff that they have to talk to an NPC to get cured. If they don't, they die and so many adds spawn that it wipes the raid. These events could flag your character to request a group task to backflag the rest of your crew (another long task). The backflag shouldn't flag you to request the backflag task, only the next set of tasks. One to three of this type of event would be optimal. Make it the first one(s) in the tier, and until you complete it/them, or the group backflag task, you can't request any tasks that reward you with gear. If three tasks, one could flag you for epic, one for armor, one for accessories. Or just one task flags you to speak with an NPC who has tasks for all three.
Free waypoint not working and no double loot - excellent ideas. Though if all gear is obtained through tasks, I'm not sure if double loot would affect that.
It's late and I'm tired. I'll post more later.
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10
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General Category / Suggestions / Re: Aug distiller Removal Request
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on: October 25, 2014, 05:02:34 pm
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My guess is the code doesn't allow for it. If there's no code for which distiller to use, the aug cannot be removed except by destroying it with a solvent.
Just a guess though, so if someone can confirm either way, please do.
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General Category / Updates / Re: What do ~YOU~ want to see in EZ?
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on: July 16, 2014, 11:03:43 pm
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I'm with Chunka on the IP limited content. I would *love* to just run around poking things in the behind with something pointy. I do think rewards would have to be something that you could trade though (depending on what the rewards are). Since we will still need to outfit our own tank.
I'd even go so far as to limit to two. That way you don't need six real people to get things done, if you can't find that many.
It would also be neat to have NPCs cast some spells that require some tactics to get around. Things that make the fights more interesting, like heal amount debuffs, damage output debuffs, etc.
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General Category / General Discussion / Re: What zones do YOU want to see used?
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on: July 16, 2014, 10:49:14 pm
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Crystallos, Korafax, Citadel of the World Slayer (don't remember short name, and it's mostly the same NPC models as anguish), Arthicrex, Kernagir, Brell's Temple, Convorteum.
As you may be able to tell, I really liked UF. It would be fun to go back to some of those zones and play around again.
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General Category / Updates / Re: T9 Live with reboot!
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on: June 17, 2014, 01:12:16 pm
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I've noticed that when in a raid, only the raid leader gets faction. Although, it's pretty easy to max out faction by mass slaughter. Only took me a few days to get my second group to ally with zero turn ins.
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General Category / Suggestions / Re: NPC Skin of Drake
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on: May 14, 2014, 12:32:53 pm
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Just turn off attack for whatever the duration of the buff is. If they're not being attacked, they don't heal. Yes it will take a little while longer, but at least you're not healing them to full and making it a never ending cycle.
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General Category / Updates / Re: Updates 04/28/14
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on: May 01, 2014, 10:51:16 am
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Actually, with reboot or new instances, each raid tier drops matching level resist augs on an uncommon basis. Tier 5 drops level 5, tier 6 drops level 6, etc etc.
-Hate
Not a big deal, but T6 is dropping Rank 5 T5 is dropping Rank 6. Seems they're flipped
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