Some how when I updated source code and database from May 25th to current June 15th, all the NPCs in all zones got affected to have 100% drop rate. Using Georges NPC LOOT EDITOR I verified the drop % are correct, but some how server is treating them all as if they were 100%.
Meaning mobs for FG/CG have a 100% greater chance of droping items... or they will drop the items 100% of the time?
EQEMu Changelog (Started on Sept 24, 2003 15:50)
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==06/15/2010==
Secrets: Characters with HPs higher than 30k will no longer be set back to 30k current health when zoning.
gaeorn: fixed integer transformation for RNG as it previously would only return the high value of the low to high range if the RNG returned exactly 0xffffffff
Trevius: The following item fields now load from the database: EliteMaterial LDoNSellBackRate ScriptFileID ExpendableArrow QuestItemFlag.
Trevius: Identified some unknown fields in the database from 13th floor findings, and removed multiple unused fields.
Trevius: The summonedflag field is copied from UNK109 field.
Woohoo, no more...
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