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Author Topic: Future Plans  (Read 10032 times)
Hunter
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« on: September 03, 2011, 07:53:27 pm »

Update September 3, 2011

During a recent source code update, the HP for players were fixed.

Quote
==06/04/2011==
Secrets: Fixed pet HP resetting if the pet is above 32k when zoning.
Secrets: Fixed player HP rollover bug (~495k hitpoints, rarely encountered) with AAs by temporarily casting it as a float.
    NOTE: the client only displays 10 million hitpoints in titanium. Keep that in mind when designing items. Only issue is displaying them, unlike the rollover bug you won't die and it will show on show/mystats.
Secrets: Fixed damage on weapons above 255. They only display on SoF+ clients, and Titanium will simply show a cosmetic issue (an incorrect value). You can set an item to any value up to the max for an uint32 and it will work.
Secrets: Added rules for the low-level damage cap. There is a rule for the pre-10 cap, and one for the pre-20 cap. Defaults to 20 and 40 respectively.

We were reaching our max HP in T5 zone but now that is fixed, so we can make new content with higher HP. Probably not much we can offere stat wise except just cosmetic view of higher stats on the item.

First thing I plan to edit is probably the Epic 5.0's HP to be a lot higher.

Other near future plans include working with Task Quest Window, which I figured out back in Feb of this year. I plan to re-write those kill quest in SFG to use the Task Window, but that'll be time consuming. I'd also like to make new kill quest to help new players along to level up. Fighter and Caster Guilds will be moved to Task Window too allowing any order of item turn ins with items listed up front.

As for creating a guild. I could put several restrictions, like making only 1 guild per hour globally between all the players, so if someone else makes a guild, then you have to wait. Of course there will be NPC shouts when someone makes a guild, with maybe a 15 second count down updated every second warning so that people are not trading items at this time. And there would be requirements, probably a long quest, player level, etc to prevent the spam of new guilds or griefers. If I did this guild thing, then I'd avoid joining any guild that had a bad name, since everyone in the guild would be punished as to discourage people from making bad guild names, etc. Might copy the name filter code from the last name bot I made up to allow only characters and single spaces.

Still taking care of IRL stuff here this year. Busy with work and family. I still plan to work on EZ Server, just slower than usual =)

Enjoy!

Hunter
« Last Edit: September 03, 2011, 07:55:21 pm by Hunter » Logged

Hunter - EZ Server GM
Fugitive
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« Reply #1 on: September 03, 2011, 07:55:47 pm »

/Boing!

Can't wait..

Any chance on looking at the Cleric 5.0 it is a step backwards from the 4.0 for proc and speed..
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We can't always get what we want. ;-)"
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Hunter
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« Reply #2 on: September 03, 2011, 08:00:41 pm »

Sure, I can look at it. I don't remember what it has. What is the problem with it?
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Hunter - EZ Server GM
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« Reply #3 on: September 03, 2011, 08:06:35 pm »

Thanks Hunter! (and Secrets) Really appreciate all the hard work and providing us with such a great place to play.
Smiley
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Fugitive
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« Reply #4 on: September 03, 2011, 08:07:09 pm »

Just the Proc and delay on the 4.5 and the 5.0 are a step backwards compared to the 4.0 Cleric


Thanks for all your time you give to the game.. I know we, er I am a whiny bitch sometimes lol
« Last Edit: September 03, 2011, 08:09:17 pm by Fugitive » Logged


Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
Hunter
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« Reply #5 on: September 03, 2011, 08:38:56 pm »

All Epic 5.0s 1hand/2hand now have 25k/50k HP.

Cleric Epic 4.5 and 5.0 delay and proc should now be fixed to be same as the 4.0 for now. Will make a new proc when I have time, but at least its not a downgrade now.
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Hunter - EZ Server GM
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« Reply #6 on: September 03, 2011, 08:44:24 pm »

!! Sweet thanks for fix.
 Smiley
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"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
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Evilmog
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« Reply #7 on: September 03, 2011, 10:38:56 pm »

Quote
Probably not much we can offere stat wise except just cosmetic view of higher stats on the item.

Possible maybe to put in the stat cap modifiers that were implement in the PoR expansion? I've seen a few other servers that use them, so figured that'd be a way to go.

Although the largest set back to that I see is if they are using Titanium...Although the stat cap mod should still be effective in a #show mystats query...the client itself just prolly wouldn't show it.

Just a thought on something you can do for stats Cheesy
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Fugitive
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« Reply #8 on: September 04, 2011, 10:34:03 am »

Hunter

Real quick all the changes with the 5.0 HPs and cleric 4.5 and 5.0 delay and proc didn't make it after reboot.
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Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
Hunter
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« Reply #9 on: September 04, 2011, 11:24:28 am »

I gotta manually do a server shut down count down for it to take effect =(
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Hunter - EZ Server GM
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« Reply #10 on: September 04, 2011, 01:20:00 pm »

Before and after shot of Fugitives 5.0 epics!

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Kovou
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« Reply #11 on: September 04, 2011, 01:30:40 pm »

Before and after shot of Fugitives 5.0 epics!



Wow Xiggie i didntknow yoru boobs had gotten so.....big
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Hunter
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« Reply #12 on: September 04, 2011, 01:34:52 pm »

Wielding Dual Epics?
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Hunter - EZ Server GM
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« Reply #13 on: September 04, 2011, 01:37:24 pm »

LOL hell yes duals =P

/drool
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Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
Xiggie | Stone
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« Reply #14 on: September 04, 2011, 01:40:51 pm »

Wielding Dual Epics?

Yeah, caught it mid proc.
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