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Author Topic: Waypoint Instances Updated  (Read 35586 times)
Hunter
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« on: October 19, 2011, 09:38:34 pm »

Due to abuse, the instances have changed a bit.

Changed the price of 50,000 for group, 100,000 for guild.

Duration set to 24 hours.
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Hunter - EZ Server GM
Kovou
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« Reply #1 on: October 19, 2011, 10:37:21 pm »

kinda glad its going up...but damn...im broke now not gonna be able to buy anything lol....i assume that the 24 hour duration is to help crashing? but hunter dont hink you 100k for 24 horus is a bit steep...maybe make it so you cant create more then one guild instace in a 24 hour time period fort he same zone? if that's possible? just an idea
« Last Edit: October 19, 2011, 11:10:38 pm by Kovou » Logged
Warbash
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« Reply #2 on: October 20, 2011, 12:05:20 am »

This is a bit steep but what ever, it will weed out the population which may or may not be a good thing.
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Warbash and crew <Ancient Elites>
Fugitive
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« Reply #3 on: October 20, 2011, 06:35:22 am »

 Grin
On the Change


maybe make it so you cant create more then one guild instace in a 24 hour time period fort he same zone? if that's possible? just an idea

Wouldn't this effect players in different time zones making just 1 guy pay for these over and over..

It's steep but a needed change.

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stad
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« Reply #4 on: October 20, 2011, 06:46:21 am »

i predict a price increase for augment ingredients, charm upgrades, casters guild items, fighters guild items.

SLS won't be sold anymore or at very steap prices.

T1-T5 items will be sold more frequently.

a bit of people will stop playing as they bought there way in.


Just a piety that the people that can't play long will be most impacted.


I would have prefered a somewhat different system.
The more instances you create with your account during a day the more expensive it becomes.

user X creates group instance and pays 20k
user X creates group instance 2 within 24 hours of creation first instance (does not have to be the same zone) and pays 40k
and so on...

Anyway i will stay and i like the idea of making it a bit harder
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L0stman
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« Reply #5 on: October 20, 2011, 07:15:44 am »

Hi Stad,

It is worth noting that these -exact same arguments- were used during the plat wipe and they were all found to be false.

My opinion?  Prices will stay the same or even decrease a bit with these changes.

Interesting.
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Natedog
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« Reply #6 on: October 20, 2011, 07:28:26 am »

Glad I finished my T5... gonna be a pain for those paying 100k per guild instance to do 4.5s or getting last kills like Death Knight or Omadon.

Was this change to stop people from doing that or another reason? Just wondering
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Jackal1950
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« Reply #7 on: October 20, 2011, 07:39:02 am »

I wonder if this increase is going to affect the public zone population , and possibly cause more training and such.....Just a wild thought running thru my weary noggin
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Natedog
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« Reply #8 on: October 20, 2011, 07:57:27 am »

I wonder if this increase is going to affect the public zone population , and possibly cause more training and such.....Just a wild thought running thru my weary noggin

I think they should be fine.. but Tacvi will always be dead since making a bunch of tacvi instances to get gear will be very costly to newer players. Takes a bunch of runs to get geared out if you are unlucky.

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6 Crazy Pirates
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« Reply #9 on: October 20, 2011, 08:30:13 am »

Is this permanent? I can't afford 50k per group instance. Would it be possible for each character to get one 10k instance per week or something? I'm currently in Plane of Dragons but still need to finish about half of my group's qvic gear (all plate). I've got about 150k to my name.

Not to mention that half the time if I wipe I can't figure out how to get back into my instance and I have to make a new one which is bearable at 10k, but not 50k.
« Last Edit: October 20, 2011, 08:49:36 am by 6 Crazy Pirates » Logged
Kwai
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« Reply #10 on: October 20, 2011, 08:58:42 am »

I feel you on the dead instance issue.  However, I think one of the benefits to fewer instances is also fewer dead ones.  I have less problem with the higher costs if the instance remains stable.
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Fugitive
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« Reply #11 on: October 20, 2011, 09:10:15 am »

I wonder if this increase is going to affect the public zone population , and possibly cause more training and such.....Just a wild thought running thru my weary noggin

If this happens in a custom zone they wont be around long enough.
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Quoted for the Brotherhood of Warriors
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We can't always get what we want. ;-)"
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Jatrasis
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« Reply #12 on: October 20, 2011, 10:32:28 am »

There goes my playtime...now I need to farm plat for a week just so I can try to get some stuff done.

Not very happy with change...
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Thebone
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« Reply #13 on: October 20, 2011, 11:16:00 am »

Why is everyone crying?? This is was it was at long ago. All you people that started with this 10k and 20k zones need to feel how hard it was for us old timers...

Get over it or get gone
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Thebone
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« Reply #14 on: October 20, 2011, 11:24:23 am »

I wonder if this increase is going to affect the public zone population , and possibly cause more training and such.....Just a wild thought running thru my weary noggin

If this happens there will just be a big bann hammer that falls. Hunter don't play with trains test him and see.
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