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Author Topic: Source Update 10/21/11  (Read 14739 times)
Hunter
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« on: October 21, 2011, 07:59:34 pm »

Going to try to update the source code today.

As always, you can see what is updated and new by going to http://projecteqemu.googlecode.com/svn/trunk/EQEmuServer/changelog.txt

When viewing the changes, to the left of each change is the name of the person that did the update. I don't work on the source code. I just download and compile it. What I work on are the custom items (database) and custom quest (perl) for our server.

Hoping this update will fix crashes. Will have to wait and see what people say after trying out some high end zones.

Planning to work on the Halloween Event this weekend, and release it the next weekend after.

Hunter
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Reako66
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« Reply #1 on: October 21, 2011, 08:38:25 pm »

That is wizard
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Hunter
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« Reply #2 on: October 21, 2011, 09:10:43 pm »

New source code is up. Let me know if zone crashes are fixed or seem less frequent.

The anti train rule has always been 10 mobs. There is available code to monitor that now, but I haven't used it yet.

Keep me posted if anything else seems broken or needs fixing. I'll be online this weekend keeping eye out, and working on new content for Halloween.

Hunter
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« Reply #3 on: October 22, 2011, 01:21:17 am »

Well, we just had about 34 toons up in PoAir and killed prolly 40+ various mobs. Had kraken going, procs like crazy and the zone did not crash. Hell we were trying to crash the zone and couldn't do it. This is good good news.
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Hunter
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« Reply #4 on: October 22, 2011, 04:35:35 am »

Wow, that rocks!
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« Reply #5 on: October 22, 2011, 05:11:49 am »

Team Strix had anywhere from 9-14 up there at once spamming t3/t4 bosses tonight and zone was incredibly stable. Smiley Looks great so far.
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lerxst2112
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« Reply #6 on: October 22, 2011, 05:22:05 am »


I'm interested to know how the memory usage looks for airplane.  The screenshot posted on the emu board, which I assume was a before shot, looked pretty grim.

I honestly did not think that one little leak would add up so much.
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Hunter
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« Reply #7 on: October 22, 2011, 06:43:17 am »

Yeah, it was a "before" pic.
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« Reply #8 on: October 22, 2011, 07:54:21 am »

Interesting enough, I have 18 toons in HoH and I am not seeing any client sync issues yet either.  By the fourth mob, I would normally have 3-4 toons de-synced.  Will update if I see a desync... killed ~20 so far.

UPDATE:  Been 2 hours in HoH without a single desync.

I have no idea how this change fixed the desync issue but I am definitely not complaining.  Thanks Lerx!
« Last Edit: October 22, 2011, 09:14:49 am by L0stman » Logged
Hunter
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« Reply #9 on: October 22, 2011, 11:03:09 am »

MEMORY USED FOR EACH ZONE BEFORE SOURCE CODE UPDATE





MEMORY USED FOR EACH ZONE AFTER SOURCE CODE UPDATE



Notice the difference?



 Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked
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Brokyn
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« Reply #10 on: October 22, 2011, 11:15:49 am »

All I can say is "WOW" great news!
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« Reply #11 on: October 22, 2011, 11:30:13 am »

Yup Bad ass

Havent crashed PoA or T5 yet with 18 in zone
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Thebone
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« Reply #12 on: October 22, 2011, 01:35:01 pm »

20 bosses down in abyss and just under 4 hours going GREAT!
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« Reply #13 on: October 22, 2011, 02:40:25 pm »

Nice update..

I might have to come back and check it out
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Fugitive
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« Reply #14 on: October 22, 2011, 03:03:47 pm »

Nice update..

I might have to come back and check it out

Ya. Been rocking abyss 18 ppl all day no crash
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