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Author Topic: Updated Source and Strikes Today  (Read 23299 times)
Hunter
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« on: November 05, 2011, 08:48:07 am »

See Title: Roll Eyes

** New spell file 110511 is now available **




Added new recipes:

Ninjastrike Augment Recipes changed.

Strike VI and VII now available via Essence of Gods Major / Abyss.

Added Essence of The Abyss to 20 bosses so far. Need more time to add to the other 80 bosses. Its 3% off bosses except White which is a 15% chance.

Strike VIII already created for when Anguish gets released.

Updated source code. Saw stuns were updated. Not sure how this will affect everything. Keep me posted.

Quote
All stuns should now treat a max level of 0 as meaning level 55.
« Last Edit: November 05, 2011, 12:27:29 pm by Hunter » Logged

Hunter - EZ Server GM
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« Reply #1 on: November 05, 2011, 11:12:58 am »

Any idea when the server will be back up?

Thanks for the hard work Hunter!
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Hunter
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« Reply #2 on: November 05, 2011, 11:24:16 am »

Bringing it up soon. If you log in within the first 5-10 minutes, then you'll probably get a private zone from Ninja Logging On which means you won't see anyone, and will need to re-zone after the server comes up completely. Just a note to you Ninja Loggers!
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Hunter - EZ Server GM
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« Reply #3 on: November 05, 2011, 11:26:58 am »

Bringing it up soon. If you log in within the first 5-10 minutes, then you'll probably get a private zone from Ninja Logging On which means you won't see anyone, and will need to re-zone after the server comes up completely. Just a note to you Ninja Loggers!

Me?!! no fraps didn't happen =D
« Last Edit: November 05, 2011, 11:31:46 am by Fugitive » Logged


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L0stman
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« Reply #4 on: November 05, 2011, 11:45:25 am »

Only one real interesting change from today I am afraid.

- You can now track who loots an item for the first time.  May make naming spells a bit more precise Wink

Secrets had made a pretty interesting change that would have affected EZ but it looks like he changed his mind and reverted it.  Wonder why.  Will be interesting when they get put back in (if they get put back in).
Code:
 	Secrets: Bow damage above 400k-ish should now work.
  Secrets: Negative AC values should no longer exist, as all AC values are now sint32s instead of the improper sint16. In some cases they were uint32, this was corrected as well.
  Secrets: Backstab damage above 400k-ish should now work.
  Secrets: Critical Damage above 20 million or so should work.
  Secrets: The above are hackish fixes and should probably have their internal datatypes be turned into int64's throughout the code eventually. This is what SOE does on the client, but not over the wire.
  Secrets: Added new Perl Mob quest object TypesTempPet(NPCTypeID, [name=NULL, duration=0, target=NULL, followowner = 0])
  Secrets: Fixed the negative AC fix. Fix?
  NOTE: If the Crit/Backstab/BowDmg/NegativeAC stuff cause issues, revert them
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Hunter
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« Reply #5 on: November 05, 2011, 11:51:47 am »

I've tested all recipes for Ninjastrike 1-7

Also Fire/Ice strikes 6+7 are tested too.

Will clean up the Quest Text soon explaining the recipes.
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« Reply #6 on: November 05, 2011, 02:43:34 pm »

Did a 40 boss clear of the Abyss and got 1 of the Essences of Abyss.




Added Essence of The Abyss to 20 bosses so far. Need more time to add to the other 80 bosses. Its 3% off bosses except White which is a 15% chance.

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Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
walk2k
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« Reply #7 on: November 05, 2011, 03:42:11 pm »

I'm getting "error: the item effect cannot be used at this time" when spamming manastone (shrimps), normal?
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Hunter
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« Reply #8 on: November 05, 2011, 03:55:12 pm »

Then stop spamming it.
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« Reply #9 on: November 05, 2011, 05:58:23 pm »

but, I need mana!!

looks like you also get that when you try to click something while stunned/etc..  just don't remember seeing it before this code update.
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Hunter
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« Reply #10 on: November 05, 2011, 06:09:13 pm »

==11/05/2011==
Trevius: Added extra checks for SoF+ item clicks.
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Hunter - EZ Server GM
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« Reply #11 on: November 05, 2011, 06:16:10 pm »

Just made a Ninja VII sweet!!
Drops are far between
« Last Edit: November 05, 2011, 07:21:22 pm by Fugitive » Logged


Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
L0stman
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« Reply #12 on: November 05, 2011, 08:18:37 pm »

Hey Hunter,

Thanks for adding the rune to the ultimate charm.  I keep finding, though, that I swap in a noob charm v2 to port and find that I never swap the ultimate charm back in.

Could we get the noob charms updated so that they can be cast from any slot (not must-equip) and also castable from potion belt?

The following SQL should do it:

Code:
UPDATE peq.items
SET
-- castable everywhere, both 1 and 3 means "castable anywhere" but 3 also means "has charges that expend" so 1 is more appropriate
clicktype = 1
, potionbelt = 1
WHERE
peq.items.NAME = 'Noobie Item v1'
OR
peq.items.NAME = 'Noobie Item v2'

Had considered that having the port clickies on chest would be more convenient but its 1)  a larger update, 2)  more complicated sql (not as easily eyeballed), and 3)  would prohibit you from adding clicks to the chest in later armor sets.
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Hunter
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« Reply #13 on: November 05, 2011, 08:58:47 pm »

I made the Noobie Item 1+2 to be clicktype 1 so they can be clicked from Inventory slot.

Will have to wait for next reboot to take effect.
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« Reply #14 on: November 05, 2011, 09:01:46 pm »

Thanks man.
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