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Secrets: Bow damage above 400k-ish should now work. Secrets: Negative AC values should no longer exist, as all AC values are now sint32s instead of the improper sint16. In some cases they were uint32, this was corrected as well. Secrets: Backstab damage above 400k-ish should now work. Secrets: Critical Damage above 20 million or so should work. Secrets: The above are hackish fixes and should probably have their internal datatypes be turned into int64's throughout the code eventually. This is what SOE does on the client, but not over the wire. Secrets: Added new Perl Mob quest object TypesTempPet(NPCTypeID, [name=NULL, duration=0, target=NULL, followowner = 0]) Secrets: Fixed the negative AC fix. Fix? NOTE: If the Crit/Backstab/BowDmg/NegativeAC stuff cause issues, revert them
UPDATE peq.itemsSET -- castable everywhere, both 1 and 3 means "castable anywhere" but 3 also means "has charges that expend" so 1 is more appropriate clicktype = 1 , potionbelt = 1WHERE peq.items.NAME = 'Noobie Item v1' OR peq.items.NAME = 'Noobie Item v2'