One problem with monks and innerflame is it knocks off the shaman epic click, since they both have "all skills damage modifier". Changing the slots should fix that though (this is more appropriate for the 'broken stuff' thread I realize')
This may be addressed by simply adjusting the buff slot. Thank you for the note.
On the Bard damage mit X until Y damage - This may not work well as the X blocked damage will refresh with each recast of the bard song. If they are twisting, it will refresh the X amount every 12 seconds. If not twisting, it will refresh the X amount every 3 seconds.
Now I'm not high tier anything...at all..but this could provide immunity if you have a bard constantly singing this 1 damage mit song, or 2 that start singing 1.5 seconds apart. Anything less than this server's high end craziness will provide immoratality.
Hate - I can be on quite a bit tonight if you need to do testing with my BL. He's only 3.0..so not sure if its what you'd need.
First, it only absorbs a set amount of damage up to the amount. So even 'Mitigate 20pct until 2,000,000' would only shave 20% of each hit until the amount is hit. For the values I have suggested, this will literally be one hit for tanks (up to possibly 3). So one to three hits will do slightly less (which most mobs t5+ double hit on minimum with good possibility for quads) for tanks. For the rest of the classes, this might help reduce one shots in t5/t6.
Second, even if we assume infinite uptime and refresh at 3 seconds: it is still a low mitigation amount. It might eventually add up, but the point of the song is to add a small buffer zone. Assuming "Mitigate 10pct until 10,000', that only siphons off 10% per hit every 3 seconds. The character is unlikely to receive enough hits to make this unfairly strong. In lower tiers, it will add a slight durability issue...but that always happens. UC breaks everything below T3. UC2 breaks everything below t5. Omega Charm breaks everything under the sun. etc etc
Lastly, I was actually allowed access to another beastlord for testing. The changes were added to the original post. Thank you all the same though! :-D
shaman 5.0+ epic click idea maybe have the kracken line added to the spell along with the Hp increase? or some kind of regen to add to it something to really increase the spell.
Also maybe making a cleric hp spell that stacks with it? but gives a differnt effect?
as for monk i agree their epic needs a better click but i think a HoT aspect for it as well as a damage increase? insta heals dont really work and no one ever really clicks it lol
Just tossing out ideas.
I would like to keep Kraken and Sham HP buff separate. This way it isn't a single
must-have buff that you can 'set and forget'.
Actually, I am considering the cleric and shaman issue. Specifically, considering:
1)
Making all new INT spells as HPv1, all new WIS spells as HPv2. This would give a reason to diversify classes. The possible downside is some pretty large health pools.
2)
Making all self buffs HPv2, the target/group spells HPv1. This would make self buffs very much a unique part of the player's buff lineup. The possible downside here is everyone wanting the shaman buff over cleric (as shaman is 25k at 4.0, and ?? at 5.0) where cleric is still 10k. Maybe cleric needs a t5 or t6 'Armor of the Crab'?
The monk I am somewhat leery of updating their damage a ton at the moment. From my limited understanding, they are sitting very high (top?) of the server DPS classes. So any drastic changes to their damage might do the whole 'herding' thing. The HoT might not be a bad idea. It would also be worth looking defensive heal procs. Instead of a set amount of healing going wasted each tick, it has a chance to heal only when damage is taken.
Still replying as able. If I didn't specifically address your post, I am not ignoring it or have missed. I have either not had a good answer or I have not enough information at this time. I am not overlooking anyone's post.
-Hate