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Author Topic: New Spells List Suggestions (RELEASED!)  (Read 65640 times)
Hunter
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« Reply #75 on: April 01, 2012, 11:56:08 am »

Ok, now I understand, each tier will have spells for each class, but which one of their 3-5 spells drop would be every other tier.

So Wizard spells 1 and 2 might drop in T1, then Wizard spells 3 and 4 might drop in T2, and keep alternating like that each tier?

I know it'd be easy to make like 7 spells for a wizard and only 2 spells for another caster, but lets try to make it near even same amount of spells for each class to be consistent Smiley
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« Reply #76 on: April 01, 2012, 01:43:21 pm »

Oh I understand. There are just some cases where I felt more things are needed to make the class more 'whole'.

For instance, the shaman got the LARGEST amount of new spells. I felt they were lacking the most and needed a fair bit to bring them up to par.

The Beastlord, Paladin, and SK got a very few spells because I am somewhat pleased with where they are and how they play. I also was unsure of what else to add for Beastlord.

For the pure melee (monk, rogue, warrior, berserker), it may not be a bad idea to look at giving them a few specific clicks on their existing gear.
For rogues, add self-only weapon proc to be their 'poison' buff.
For monks, possibly a small Crit Chance and Proc Chance song (similar to what the original monk epic did).
For warriors, something that instantly kills the player's character and forces a reroll..err uhh 10 sec Complete Heal II (~150k) on 60sec cooldown.
For berserkers, dunno actually.

Those are down the road though. One thing (or giant list of changes) at a time.

-Hate
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Hunter
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« Reply #77 on: April 01, 2012, 02:19:09 pm »

For well balanced classes that don't need any more DPS or healing, then maybe add some utility clickies?
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« Reply #78 on: April 01, 2012, 02:20:07 pm »

Can do, just need to figure out which utilities. :-)

-Hate
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Digz
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« Reply #79 on: April 01, 2012, 04:02:21 pm »

As far as Wizards are concern, what are their DPS? I know Hate wants to work on them first, and they already some major DPS. I've read before that its lower tiers where Wizards are weak.

i know that if they have a bard/enchanter feeding them, then they destroy every other dps class regardless of augments (assuming equal gear for comparison). They could mostly use the lovin in the lower tiers as you said.

berserkers are in an ok position as far as dps is concerned from what i seen, their problem lies in T5+ when theyre pulling aggro from their AE madness. That needs to be adressed before they become viable in the "End-Game".

i also think all the melee classes should get a dps boost, although very small compared to what the other classes need/get for dmg boosts. But if we still want the mentality of "melee does the highest dps" then melee need to keep their edge, especially if every other class is getting damage buffs.
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hateborne
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« Reply #80 on: April 01, 2012, 04:15:50 pm »

As far as Wizards are concern, what are their DPS? I know Hate wants to work on them first, and they already some major DPS. I've read before that its lower tiers where Wizards are weak.

i know that if they have a bard/enchanter feeding them, then they destroy every other dps class regardless of augments (assuming equal gear for comparison). They could mostly use the lovin in the lower tiers as you said.

berserkers are in an ok position as far as dps is concerned from what i seen, their problem lies in T5+ when theyre pulling aggro from their AE madness. That needs to be adressed before they become viable in the "End-Game".

i also think all the melee classes should get a dps boost, although very small compared to what the other classes need/get for dmg boosts. But if we still want the mentality of "melee does the highest dps" then melee need to keep their edge, especially if every other class is getting damage buffs.

For both berserkers and rogues, I think adding a "NegateAttacks" effect would help. 1 for Berserkers, 2 for Rogues.

If this does what I read it to do, it simply ignores X amount of attacks. Simply ignoring 1 attack on Berserkers might save their life. For rogues, I suggest two to account for rogues' slippery nature (and because they can't AoE, so less exploitative on farming).

-Hate
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« Reply #81 on: April 01, 2012, 04:47:50 pm »

yeah that might work, on the flip side we could add an aggro component to the warrior AE augs as they dont generate any substantial amount of hate other then the dmg they do, certaintly not enough to keep aggro off a zerker.

The only problem with that idea is that it fixes the issue for only 1 of the 3 tanks in the game =\
« Last Edit: April 01, 2012, 04:51:17 pm by Digz » Logged
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« Reply #82 on: April 01, 2012, 04:51:19 pm »

yeah that might work, on the flip side we could add an aggro component to the warrior AE augs as they dont generate any substantial amount of hate other then the dmg they do, certaintly not enough to keep aggro off a zerker

As far as I am aware, zerk isn't a threat issue. It's an issue with either AoE triggering BEFORE warrior hits or threat roll over.

-Hate
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Digz
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« Reply #83 on: April 01, 2012, 05:18:49 pm »

The only problem with that idea is that it fixes the issue for only 1 of the 3 tanks in the game =\

i forgot about the AE hate spell that pals/sks get, i cant see zerkers over-aggroing with that being used on cooldown but...i dont own a zerker yet so i cant really comment on that further, just going on what others have said about the class as far as the aggro concerns.

adding a +hate component to the warrior ae augs at this point might be possible though? maybe in an upgraded warrior augment but ill leave that discussion for the warrior augment thread that Nocca started a few weeks ago.
« Last Edit: April 01, 2012, 05:33:12 pm by Digz » Logged
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« Reply #84 on: April 01, 2012, 06:40:05 pm »

Minor fixes I caught while building spell list:
Code:
UPDATE spells_new SET effectid3 = 254 WHERE name LIKE '%Wail of Tashan%';
UPDATE spells_new SET resistdiff = -1000 WHERE id = 10222;
UPDATE spells_new SET effect_base_value2 = 50, effect_base_value3 = 50, effect_base_value4 = 50 WHERE id = 10143;
UPDATE spells_new SET effect_base_value2 = 75, effect_base_value3 = 75, effect_base_value4 = 75 WHERE id = 10144;
UPDATE spells_new SET effect_base_value2 = 100, effect_base_value3 = 100, effect_base_value4 = 100 WHERE id = 10145;
UPDATE spells_new SET max2 = 1500 WHERE id = 10153;
UPDATE spells_new SET effect_base_value2 = -5000, max2 = 5000 WHERE id = 10155;
UPDATE spells_new SET effect_base_value1 = 367, effect_limit_value1 = 3 WHERE id = 10160;
UPDATE spells_new SET effect_base_value6 = 7500, targettype = 6 WHERE id = 10162;
INSERT INTO `items` (`id`, `minstatus`, `Name`, `aagi`, `ac`, `accuracy`, `acha`, `adex`, `aint`, `artifactflag`, `asta`, `astr`, `attack`, `augrestrict`, `augslot1type`, `augslot1visible`, `augslot2type`, `augslot2visible`, `augslot3type`, `augslot3visible`, `augslot4type`, `augslot4visible`, `augslot5type`, `augslot5visible`, `augtype`, `avoidance`, `awis`, `bagsize`, `bagslots`, `bagtype`, `bagwr`, `banedmgamt`, `banedmgraceamt`, `banedmgbody`, `banedmgrace`, `bardtype`, `bardvalue`, `book`, `casttime`, `casttime_`, `charmfile`, `charmfileid`, `classes`, `color`, `combateffects`, `extradmgskill`, `extradmgamt`, `price`, `cr`, `damage`, `damageshield`, `deity`, `delay`, `augdistiller`, `dotshielding`, `dr`, `clicktype`, `clicklevel2`, `elemdmgtype`, `elemdmgamt`, `endur`, `factionamt1`, `factionamt2`, `factionamt3`, `factionamt4`, `factionmod1`, `factionmod2`, `factionmod3`, `factionmod4`, `filename`, `focuseffect`, `fr`, `fvnodrop`, `haste`, `clicklevel`, `hp`, `regen`, `icon`, `idfile`, `itemclass`, `itemtype`, `ldonprice`, `ldontheme`, `ldonsold`, `light`, `lore`, `loregroup`, `magic`, `mana`, `manaregen`, `enduranceregen`, `material`, `maxcharges`, `mr`, `nodrop`, `norent`, `pendingloreflag`, `pr`, `procrate`, `races`, `range`, `reclevel`, `recskill`, `reqlevel`, `sellrate`, `shielding`, `size`, `skillmodtype`, `skillmodvalue`, `slots`, `clickeffect`, `spellshield`, `strikethrough`, `stunresist`, `summonedflag`, `tradeskills`, `favor`, `weight`, `UNK012`, `UNK013`, `benefitflag`, `UNK054`, `UNK059`, `elitematerial`, `booktype`, `recastdelay`, `recasttype`, `guildfavor`, `UNK123`, `UNK124`, `attuneable`, `nopet`, `updated`, `comment`, `UNK127`, `pointtype`, `potionbelt`, `potionbeltslots`, `stacksize`, `notransfer`, `stackable`, `UNK134`, `UNK137`, `proceffect`, `proctype`, `proclevel2`, `proclevel`, `UNK142`, `worneffect`, `worntype`, `wornlevel2`, `wornlevel`, `UNK147`, `focustype`, `focuslevel2`, `focuslevel`, `UNK152`, `scrolleffect`, `scrolltype`, `scrolllevel2`, `scrolllevel`, `UNK157`, `serialized`, `verified`, `serialization`, `source`, `UNK033`, `lorefile`, `UNK014`, `svcorruption`, `UNK038`, `UNK060`, `augslot1unk2`, `augslot2unk2`, `augslot3unk2`, `augslot4unk2`, `augslot5unk2`, `ldonsellbackrate`, `UNK120`, `UNK121`, `questitemflag`, `expendablearrow`, `powersourcecapacity`, `bardeffect`, `bardeffecttype`, `bardlevel2`, `bardlevel`, `bardunk1`, `bardunk2`, `bardunk3`, `bardunk4`, `bardunk5`, `bardname`, `bardunk7`, `UNK214`, `UNK132`, `clickunk5`, `clickunk6`, `clickunk7`, `procunk1`, `procunk2`, `procunk3`, `procunk4`, `procunk6`, `procunk7`, `wornunk1`, `wornunk2`, `wornunk3`, `wornunk4`, `wornunk5`, `wornunk6`, `wornunk7`, `focusunk1`, `focusunk2`, `focusunk3`, `focusunk4`, `focusunk5`, `focusunk6`, `focusunk7`, `scrollunk1`, `scrollunk2`, `scrollunk3`, `scrollunk4`, `scrollunk5`, `scrollunk6`, `scrollunk7`, `UNK193`, `purity`, `evolvinglevel`, `scriptfileid`, `clickname`, `procname`, `wornname`, `focusname`, `scrollname`, `dsmitigation`, `heroic_str`, `heroic_int`, `heroic_wis`, `heroic_agi`, `heroic_dex`, `heroic_sta`, `heroic_cha`, `heroic_pr`, `heroic_dr`, `heroic_fr`, `heroic_cr`, `heroic_mr`, `heroic_svcorrup`, `healamt`, `spelldmg`, `clairvoyance`, `backstabdmg`) VALUES (225372, 0, 'Spell: Brushcoat II', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', '0', 8, 4278190080, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, 0, 504, 'IT63', 0, 20, 0, 0, 0, 0, 'Spell: Brushcoat II', -1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 65535, 0, 0, 0, 0, 2, 0, 1, -1, 0, 0, -1, 0, 0, 0, 0, 0, 25, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0, '2011-12-17 08:40:35', '0', 0, 0, 0, 0, 20, 0, 1, '0', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 10188, 7, 0, 0, 0, NULL, '2010-04-03 22:22:04', NULL, '13THFLOOR', 0, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '0', -1, 0, '0', 0, '0', -1, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, '0', -1, 0, 0, 0, 0, 0, '0', 0, 0, 0, 0, 0, '0', '0', '0', '0', '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
UPDATE spells_new SET effect_limit_value2 = 0 WHERE id = 10228 or id = 10229 or id = 10230 or id = 10231;
UPDATE spells_new SET buffdurationformula = 2 WHERE id = 10243;
UPDATE spells_new SET formula1 = 123 WHERE id = 10166 OR id = 10167 OR id = 10174 OR id = 10177;
UPDATE spells_new SET formula1 = 123 WHERE id >= 10180 AND id <= 10186;
UPDATE spells_new SET formula1 = 123 WHERE id = 10189 OR id = 10190;
UPDATE spells_new SET formula1 = 123 WHERE id >= 10193 AND id <= 10200;
UPDATE spells_new SET formula1 = 123 WHERE id = 10208 AND id = 10209;

Sorry for slacking :-P

Brushcoat II (item ID 225372) should go on H1N1 and Warlord drop tables.


-Hate
« Last Edit: April 01, 2012, 07:36:03 pm by hateborne » Logged

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Felony
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« Reply #85 on: April 01, 2012, 08:05:13 pm »

yeah that might work, on the flip side we could add an aggro component to the warrior AE augs as they dont generate any substantial amount of hate other then the dmg they do, certaintly not enough to keep aggro off a zerker.

The only problem with that idea is that it fixes the issue for only 1 of the 3 tanks in the game =\

My zerker never pulls agro in T5 or below. Never bothered with T6 so no idea what will happen to mr aoe dps there.
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« Reply #86 on: April 01, 2012, 09:18:47 pm »

My zerker never pulls agro in T5 or below. Never bothered with T6 so no idea what will happen to mr aoe dps there.

He would be a great floor decoration in T6!
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« Reply #87 on: April 01, 2012, 11:32:35 pm »

Lol yea thats what I have been told.
I wont be in T6 for awhile. I always let the new zone sit for others to deal with for about half a year.
Probably use the time to roll out another group of dps and UC them.
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Warbash
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« Reply #88 on: April 02, 2012, 01:28:02 am »

Any chance we can get Chanter epic click to be group? Smiley
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Digz
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« Reply #89 on: April 02, 2012, 03:00:18 am »

Any chance we can get Chanter epic click to be group? Smiley

that would be awesome, then we could MGB it!
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