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Author Topic: Update (Spells)  (Read 38779 times)
Hunter
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« on: April 15, 2012, 04:38:53 am »

EZ Server will be adding over 190 new spells soon (next weekend) thanks to Hate helping creating them. We worked together this weekend to review and tweak the new spells. They are about 98% approved already. Some may need minor adjustments.

There is no updated spell file for download yet. When the spell file does become available, players will need a higher version than Titanium to use these spells because the new spells have ids over 10,000.

The new level 70 spell scrolls are not available from mobs yet. After the new spells are 100% approved, they will be added to loot list from mobs in custom tiered zones, which will probably be next weekend after we finish some tweaking.

Screenshots of the spells will be posted. Feel free to discuss what you would like to see, or if you see anything wrong with the current spells. The screenshots were taken in game with MQ2 loaded. Note that some spells don't show the correct effects for some reason in MQ2, but the intended effects were verified to be correct in the database.

Target Type, Mana, and Cast Time might not show up in MQ2 either unless the proper class memorizes the spell. Some buff durations and recast times may change before going live. For the most part, short buff durations with longer recast times are intended.

Some classes have new pets.

Many of the melee mitigation buffs are self only.

Pure melee classes like Rogues and Monks do not have any spells. For now they can continue to take advantage of Strike Augments for DPS.

Enjoy!


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Hunter - EZ Server GM
Hunter
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« Reply #1 on: April 15, 2012, 04:39:25 am »

































































































« Last Edit: April 15, 2012, 05:41:50 am by Hunter » Logged

Hunter - EZ Server GM
Digz
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« Reply #2 on: April 15, 2012, 06:33:48 am »

oh man its like waking up x-mas morning and theres 190 presents under the tree! Cheesy
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Digz
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« Reply #3 on: April 15, 2012, 06:54:02 am »

oh bone charm of shadoo & shadoo II have different item ids but the same effect id
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Hunter
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« Reply #4 on: April 15, 2012, 07:15:48 am »

oh bone charm of shadoo & shadoo II have different item ids but the same effect id

Good catch. I was looking at the spell in the database and it showed it had the right values. Problem was the spell id was used twice for 2 scroll (items).

Fixed it in the db already.

Thanks
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Hunter - EZ Server GM
Fugitive
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« Reply #5 on: April 15, 2012, 08:46:15 am »

Holy SH@T monkey Batman!

 Grin

Looks like I got a New task as in more lootz to get and spells to mem!!
« Last Edit: April 15, 2012, 09:38:21 am by Fugitive » Logged


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"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
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Hunter
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« Reply #6 on: April 15, 2012, 09:34:16 am »

Task?

Read here for idea of where spells might be dropping:

http://ezserver.online/forums/index.php?topic=2726.msg36068#msg36068
« Last Edit: April 15, 2012, 09:36:57 am by Hunter » Logged

Hunter - EZ Server GM
oldepharte
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« Reply #7 on: April 15, 2012, 09:55:14 am »

Amazing amount of work there, thank you for doing that on our behalf.

Skeezy Ratty Troll
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Kwai
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« Reply #8 on: April 15, 2012, 10:40:05 am »

Awesome work you two!  Thank you.
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Fjord
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« Reply #9 on: April 15, 2012, 10:47:28 am »

I think you two put more work into this game than the entire EQ Live Dev team has in the past two years. Great job guys.
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Iichigo
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« Reply #10 on: April 15, 2012, 11:27:58 am »

I have a couple of questions, not sure if they were answered in the other thread. Im working on T4, and just for example the paladin cleanse off kronos, if I want it, I have to go back and farm t2? And I assume he wont always drop it? Is it possible to add some of the previous tier spells to the merchants in the zones past them? IE qvic,tacvi spells to the pod merchant, the t1,t2 spells to the hoh/pos merchant, and the t3/t4 to something in t5 (assuming there is one)?

Second, are dot damage's going to be increased by sorc charms? Along with this, is the bard group weapon proc going to be increased by the sorc charm? If so, will it be by player or increased off the bard's charm?
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Hunter
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« Reply #11 on: April 15, 2012, 11:32:41 am »

I don't know about your Bard questions, guess we'll see when players test that part out.

We will probably allow sorcerers and ultimate charms increase DoTs soon.

A lot of the spells have 2-3 ranks per set. So you would only need to farm the highest rank that you can achieve. So if a Paladin spell drops Rank 1 in T1, Rank 2 in T3, and Rank 3 in T5, and your in T5, then you'd just want to farm that T5 version. No, they will not be available by vendors, and yes they will be rare drops, or at least not dropping every time a boss is killed. So over all yes you'll have to play and farm to start acquiring these spells. Every tier will not drop every spell, so you may have to farm aprox 2 different tiers to get a full set of spells for your class.
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Hunter - EZ Server GM
Iichigo
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« Reply #12 on: April 15, 2012, 11:44:41 am »

Thanks. One other question on the cleric pet. Since they do not have pet affinity how will the heal work off of it?
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Hunter
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« Reply #13 on: April 15, 2012, 11:46:12 am »

I don't know? I guess we'll see. I haven't personally tested the cleric pet except to make sure the NPC exist and the spells looked good through MQ2.

I'm assuming Pet Affinity is an AA ability? I could try to add Clerics to that.
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Hunter - EZ Server GM
Natedog
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« Reply #14 on: April 15, 2012, 12:12:11 pm »

I see a possible bug in one of the spells... Chorus of the Risen by bards...

Increase stamina loss by 100  ---- Thus ticking and LOSING stamina

shouldn't it be...

Decrease stamina loss by 100 ---- Like how Invigor is worded


If the stamina loss was intended then ignore this! Thank you =D
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