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Author Topic: ToFS Suggestions  (Read 85971 times)
Raygan
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« Reply #135 on: March 09, 2013, 05:58:40 pm »

Spent a good bit of time here lately and here are some thoughts:
1) Remove old mob loot tables
2) Add plat bags (so not a complete waste of time between the few and far between charm upgrades (DAYS spent here and have only seen one V2 charm drop))
3) Maybe tweak the boss mob spawn rate on floor 4 (dont know about past that as I havent got the first key to floor 5 yet)
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Fugitive
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« Reply #136 on: March 09, 2013, 06:10:46 pm »

boss on 4 is spawned by popping Amontehepna to get cara to spawn.. pretty easy really .. now Cara on the other hand haha... well that is .. a different story.
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Raygan
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« Reply #137 on: March 09, 2013, 07:17:24 pm »

So how do you spawn Amonawhateverthenameis?  Like the previous floors where you kill trash till it spawns?
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Hunter
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« Reply #138 on: April 02, 2013, 01:55:20 am »

ToFS mobs now set to 10 minute respawn. This should help with the time it takes to farm keys and charm upgrades instead of waiting on repop or needing to make new instance.
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« Reply #139 on: April 06, 2013, 04:12:44 am »

Updated spawns in ToFS on all floors to have 1/40 to 1/70 drop rates on trash mobs for Charm upgrades.

This with the 10 minute respawn should help with charm farming, and possibly now be the fastest way to farm charms.
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« Reply #140 on: April 06, 2013, 05:21:30 am »

Oh thats awesome!! ToFS gonna be the new place to be!

Thanks hunter!

Tankz~
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icehard
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« Reply #141 on: April 06, 2013, 12:36:04 pm »

at what point do they start dropping v2s ??
since thats what im farming atm and i need something else than Hoh
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Expletus
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« Reply #142 on: April 06, 2013, 01:41:12 pm »

I think I read earlier 1-4 v1's, 5-8 v2s.
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Keeze
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« Reply #143 on: April 07, 2013, 12:41:40 pm »

I think the poison rain on floor 3 accidentally has an extra zero in its damage. The one on floor 2 was hitting for like, 3k on my SK with max shielding and the stone monster pet. The one on floor 3 hits for 42k. The other spells they use on floor 3 only hit for like 4-5k which would be about a 50% increase from the previous floor (though their melee hits go from 6-7k to 20kish).

I like that it's challenging, but for instance, trying to split the room with 7 shadow beast servants results in getting 7 rains cast on you totaling almost 300k damage, which then pulses 2 more times if you don't move. This is only the third floor.

It also seems to be a proc in addition to something they cast, as a dual wielding skeleton was ften layering 3-4 of the rain on top of me at once, forcing me to constantly backpedal and spam my donation cure clicky.

As a SK tank, the constant knockbacks, mana drains, and stuns certainly make this an annoying place. I can kill the mobs on floor 3 in like 2-3 swings assuming they don't get me first...

Have yet to get a key to see what floor 4 is like. Suffice to say, I doubt people will actually farm this zone for charms when ldon has zero risk and anyone with at least a couple strike IIs and a sorc I can one shot anything.
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Expletus
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« Reply #144 on: April 07, 2013, 04:56:13 pm »

Well after playing in the zone today I won't be going back. Seems like you need to have the reward cure item and a pet to rebuff yourself over and over again or you spend a lot of time sitting there. The risk vs reward isn't there compared to what is currently in place for v1 and v2's. The old world trash drops are quite annoying as well.
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Keeze
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« Reply #145 on: April 07, 2013, 08:28:32 pm »

Guess I'll have to make charm upgrade drops even higher.

This is the hardest zone in the game, and balanced towards Floor 1 being T1 difficulty to Floor 7 being T7 difficult but with some of the AoE rains, yeah can seem it is a future T10 difficulty at higher floors.

I'm sure with enough incentive players will go there. Deal with the challenge in trade for saving time on UC farm.
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« Reply #146 on: April 07, 2013, 09:17:56 pm »

If it's supposed to scale up from T1 to T7 by 7th floor, I sincerely doubt the 3rd floor is T3 difficulty. I only had maybe 120k hp in T3 gear without a UC as a tank. Most of my crappy alts in T4 gear without augs have maybe 140-150k hp with a 4.0

Are you saying a rain spell that does like 80k unmitigated damage x3 is appropriate for that gear level? It is doing something like twelve times the damage of the second floor version. I was messing around in there tonight with 300k hp, a stone monster pet (which gives a further 15% spell damage reduction), and capped spell shielding on my gear, and I was having a rough time if I pulled 2 at once. They also spam debuffs, mana drains, roots, and knockbacks at a rather obnoxious rate, which often take multiple clicks of the reward click to remove.

They only melee for around 20k which is on par with HoH stuff (which doesn't dual wield but can hit for upwards of 35k or so). They certainly have pretty low hp as I could kill one in 2-3 swings, but the amount of damage that rain does is ridiculous. I can solo 2-3 trash mobs in T5 at once, and I would often die tanking 2 of these floor 3 dudes at once. These guys don't drop any real cash loot either, so meh.

I'd be fine with the current charm drop rate if the mob balance was a bit less out of whack.
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« Reply #147 on: April 07, 2013, 10:07:42 pm »

Anyone try lull or or mez for crowd controls?
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« Reply #148 on: April 07, 2013, 10:33:08 pm »

That would be ok in some situations, but there are some rooms that are like 5-7 mobs. I tried to feign split but simply aggroing them caused me to get 5 rains dropped on my head killing me instantly.
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Expletus
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« Reply #149 on: April 08, 2013, 09:03:42 am »

I don't think the rate should be changed, I think the mobs need to be tweaked. I would start by dropping the dispells/roots and playing with the amount of dmg the rains do.
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Keeze
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