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Author Topic: Monk Disciplines  (Read 22486 times)
robpickles
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« on: May 03, 2010, 11:42:48 am »

I am just getting to learn about these...

I see they work on timers.  Also what is the 'cost' for?

All the monks out there, which are the best ones you like to use?

Do you make combos with them?
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Rob Smiley
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« Reply #1 on: May 03, 2010, 11:52:12 am »

Cost is endurance don't really need to worry about you shouldn't run out.

I use phantom cry when pulling to lull mobs, Dragon fang whenever its up and I'm engaged for extra dps they are on same timer but something like 30 sec refesh. Use innerflame when fighting something tough and want the extra dps. Use earthwalk when tanking a named or just need to take less damage. 

Also use aura of speed and fists of wu constantly to boost groups dps, but last time i played they weren't stacking anymore not sure if that was changed haven't played in a week.

I'm probably forgetting one or two but those are ones I use the most.
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robpickles
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« Reply #2 on: May 03, 2010, 12:02:07 pm »

What about Ashenhand or any of the individual attack disc for your special attacks?  Are they on different timers and can you chain them so you can get maybe a line of attacks going?
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Rob Smiley
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« Reply #3 on: May 03, 2010, 01:36:22 pm »

I played a monk on live for several years. First thing I do when I check out a server on emu is make a monk. I like playing monk, and I like monking. Most of your disc's are eye candy. Thunderous kick, ashenhand, etc. they are all eye candy. I have ancient phantom, earth walk or stone stance, innerflame, tranquil force, and the aa ability destructive force. Phantom is a unresistable, never fail lull. I believe it last 10 seconds and has a 15 second recast. Dragon Fang is on the same timer as the phantom line so I don't even fool with it. Destructive force lets you hit every mob around you, (even behind you) for a short duration, (5 seconds I think). It has a 1 hour reuse timer and works best when used in conjunction with innerflame. Innerflame is on a 22 minute reuse timer. It doubles your hits value. I think it last 15 seconds or so. That might not sound like much, but believe me, when your double, triple and quading for 4k per hit for 15 or so seconds, (can't remember exactly how long) it really adds up. Especially when used with destructive force.  Tranquil force gets rid of roots and some dots and is insta reuse. It is especially helpful when fighting a boss in PoD that roots. While everyone else is rooted you can maneuver to get on adds as they pop and what not.
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robpickles
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« Reply #4 on: May 03, 2010, 01:43:22 pm »

Nice info Xig... Thanks.
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Rob Smiley
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« Reply #5 on: May 03, 2010, 09:48:22 pm »

Yeah nice to have a monks input. I played a few monks so far on EZ before i geared mine, and never knew what to use.
Thanks for the info
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« Reply #6 on: May 03, 2010, 11:42:57 pm »

It was my pleasure to both of you and to anyone else that reads it. I love talking about monk stuffs, lol.
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robpickles
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« Reply #7 on: May 04, 2010, 07:56:42 am »

What about AAs Xig?

What should you go for first?  Most useful?
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Rob Smiley
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« Reply #8 on: May 04, 2010, 01:01:56 pm »

Q: What AAs?  Answer: Anything that resembles Defensive, or reflex.  Then do attack afterwards. 

That is what I recommend to everyone.  What good is awesome attack if you cannot survive a hit?
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Xiggie | Stone
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« Reply #9 on: May 04, 2010, 06:21:20 pm »

Q: What AAs?  Answer: Anything that resembles Defensive, or reflex.  Then do attack afterwards. 

That is what I recommend to everyone.  What good is awesome attack if you cannot survive a hit?

This is good recommendations and should be followed. Don't forget though the value of stats in defense. Chaotic potential or anything else that raises your stats is very good. The more hp the longer you live.
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robpickles
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« Reply #10 on: May 05, 2010, 11:24:44 am »

I have ancient phantom, earth walk or stone stance, innerflame, tranquil force, and the aa ability destructive force. Phantom is a unresistable, never fail lull. I believe it last 10 seconds and has a 15 second recast.  

Just noticed...

Ancient Phantom is lower level than Phantom Cry, no? Any reason that over the higher level one?  Or was this in error?  Wink

And what about Rapid kick disc?  Is this another eye candy disc?
« Last Edit: May 05, 2010, 12:39:04 pm by robpickles » Logged

Rob Smiley
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« Reply #11 on: May 05, 2010, 02:59:22 pm »

Rapid kick is another eye candy. The added dps is minimal that I have seen. And what I mean by minimal is like half a percent of over all damage. The reason why I go with ancient phantom is it used to be the only one that worked. I just have not bothered changing out to the other one but any of them will do. I do not believe there is a level cap on any of them. It is not something that is used a hell of a lot, but when it is used very very appreciated and handy.
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robpickles
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« Reply #12 on: May 06, 2010, 08:35:19 am »

Sweet.. thanks again Xig...
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Rob Smiley
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sohami
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« Reply #13 on: June 07, 2010, 05:17:54 am »

Something worth mentioning, in my experience, is Whirlwind Kick, while it does minimal damage, it has helped me worlds in getting *SOME* AoE aggro in situations where I am 2-4 boxing. Just spam it.
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Boneman
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« Reply #14 on: July 08, 2010, 11:32:02 am »

Sounds like great advice.
Are these disciplines all AA's?
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