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Author Topic: Raid XP  (Read 12881 times)
Hunter
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« Reply #15 on: November 07, 2012, 07:24:06 am »

Maybe T7 should be level 120 mobs so you get more exp?
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Hunter - EZ Server GM
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« Reply #16 on: November 07, 2012, 07:35:15 am »

Level 999 no problem!


But does higher level mobs really give more exp? I have no clue.. I would have thought once they are red con they gave max XP
« Last Edit: November 07, 2012, 07:46:47 am by Paldail » Logged

lerxst2112
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« Reply #17 on: November 07, 2012, 11:42:45 am »


Yes, higher level mobs give more exp.

The formula is level*level*75*35/10.
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Brokyn
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« Reply #18 on: November 07, 2012, 01:25:51 pm »

Edit...

Also thought of this for something for T6 maybe??

Code:
sub EVENT_KILLED_MERIT {

$client->AddAAPoints(250);


}


 On death your raid gets 250AA for killing OMM.

Takes about 2-3 hours to clear for the more experienced players. So the AA would still be slower than grinding it out in pofire or something.. but its better than the 2 -3 AA you gain for a FULL clear.


I wish you had not edited your original post to add this...  Now it looks like I was all in favour of that...  I don't for a second think that handing out 250aa for a single kill is a good plan.  There will come a time when people have enough HP and healing and such to kill OMM without clearing the zone.  Then they could just sit there with a free waypoint tool and kill him over and over again, getting 250aa every 3 minutes...

Let's just stick to asking for a totally reasonable increase in raid exp to make it on par with group exp, so that we can progress without having to go back in content...
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Strix
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« Reply #19 on: November 07, 2012, 02:25:40 pm »

I don't think Hunter would go for raid wide as that could get massive. But an item to turn in for aa points would be very nice and I don't think overpowering.

+1

Could have % chance to drop also Smiley
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Natedog
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« Reply #20 on: November 07, 2012, 06:44:07 pm »

Edit...

Also thought of this for something for T6 maybe??

Code:
sub EVENT_KILLED_MERIT {

$client->AddAAPoints(250);


}


 On death your raid gets 250AA for killing OMM.

Takes about 2-3 hours to clear for the more experienced players. So the AA would still be slower than grinding it out in pofire or something.. but its better than the 2 -3 AA you gain for a FULL clear.


I wish you had not edited your original post to add this...  Now it looks like I was all in favour of that...  I don't for a second think that handing out 250aa for a single kill is a good plan.  There will come a time when people have enough HP and healing and such to kill OMM without clearing the zone.  Then they could just sit there with a free waypoint tool and kill him over and over again, getting 250aa every 3 minutes...

Let's just stick to asking for a totally reasonable increase in raid exp to make it on par with group exp, so that we can progress without having to go back in content...


Removed it.. to reflect what others wanted. Sorry


But if you think OMM is a SINGLE kill you are dead wrong... OMM requires you to clear over 400+ mobs to engage him.

Was just a secondary idea to the raidXP idea.. since raid XP might just suck even if you edit the database value for raid XP


Also trust me I've tried to kill OMM without clearing... it crashes the zone... every single time.
« Last Edit: November 07, 2012, 08:24:02 pm by Paldail » Logged

Natedog
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« Reply #21 on: November 07, 2012, 07:42:30 pm »


Yes, higher level mobs give more exp.

The formula is level*level*75*35/10.


Thanks!


Ya tested it out and a lvl 200 mob was giving me 1AA per kill with AAXPmod 8.0 .. lol    (soloing that is)



level *level -- is that Monster level * Monster level?
« Last Edit: November 07, 2012, 09:44:13 pm by Paldail » Logged

lerxst2112
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« Reply #22 on: November 07, 2012, 09:52:21 pm »

level *level -- is that Monster level * Monster level?

Yes.
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