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Author Topic: RoA 1-100 Updated  (Read 31040 times)
Hunter
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« on: November 24, 2012, 04:00:17 pm »

Ring of the Ages Rank 1 thru 100 is now updated.

No more delevel.
No more unequip armor.
No more debuff.
No more trade skill.

Just cost AA points to level up your ring.

Once you get rank 100, then all of your unspent AA will be wiped to 0 when getting rank 101 which currently will be the only time that your AA will be wiped.

There are hell levels every 25 levels.

Cost of AA per rank goes up every 100 levels.

Will try to tweak and create new AA zones that are geared towards anti trains by leashing mobs to their spawn points within aggro range, and adjusting their exp rates to average about 100 AA per hour. Hopefully soon.

Enjoy!
« Last Edit: November 24, 2012, 04:03:23 pm by Hunter » Logged

Hunter - EZ Server GM
Strix
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« Reply #1 on: November 24, 2012, 04:11:56 pm »

Will try to tweak and create new AA zones that are geared towards anti trains by leashing mobs to their spawn points within aggro range, and adjusting their exp rates to average about 100 AA per hour. Hopefully soon.

Sounds great Hunter Smiley


Any chance we can have Incinerating Aura back now?  It's a great high end spell that also helps reduce the need to pull trains and create spikes on the server.

Strix
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Hunter
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« Reply #2 on: November 24, 2012, 04:27:07 pm »

Yeah, I'll revert that spell when my head stops spinning Smiley
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Hunter - EZ Server GM
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« Reply #3 on: November 24, 2012, 05:37:01 pm »

Yeah, I'll revert that spell when my head stops spinning Smiley

Woo Hoo - thanks Hunter Smiley

Sounds like you may need an exorcism over there  Grin
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Bobbin
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« Reply #4 on: November 24, 2012, 07:10:50 pm »

Awesome change! Thanks, Hunter.  Grin
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Ybik
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« Reply #5 on: November 24, 2012, 07:43:30 pm »

NM skipped reading the hell level every 25.
« Last Edit: November 24, 2012, 07:51:19 pm by Ybik » Logged
Sebastionleo
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« Reply #6 on: November 24, 2012, 09:07:21 pm »

So, I like this, however we wanted to make it roughly one hour per rank, and then make hell levels that take 20 hours to complete?
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Hunter
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« Reply #7 on: November 24, 2012, 09:12:48 pm »

So far I'm testing pofire on a test server and with the pofire mobs new stats, new level, and zone exp rate up to 3.5 I've gotten about 100-120 AA per hour using a T6 Warrior.

Not sure if pofire will be the AA zone but it will be our test for sure.

After we choose a zone and get exp rate correct, I'll add some charm upgrade drops to the mobs loot list as well.

Going to start making these edits on live, but exp rate might not change until server reboot.
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cerwin
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« Reply #8 on: November 24, 2012, 09:40:53 pm »

So far I'm testing pofire on a test server and with the pofire mobs new stats, new level, and zone exp rate up to 3.5 I've gotten about 100-120 AA per hour using a T6 Warrior.

Not sure if pofire will be the AA zone but it will be our test for sure.

After we choose a zone and get exp rate correct, I'll add some charm upgrade drops to the mobs loot list as well.

Going to start making these edits on live, but exp rate might not change until server reboot.

so 1 rank every hour provided we have a t6 warrior? and hell levels are roughly 20 hours? im not sure anyone would spend the time doing ring ranks at all, time would be better spent on almost anything else
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Hunter
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« Reply #9 on: November 24, 2012, 09:59:26 pm »

Hell levels are every 25 levels at 20x exp of a regular level which almost doubles the time to get rank 100.

It would make sense to get at least double the rate, so 200 AA per hour instead of 100 per hour. Then the first 100 ranks would average 1 level per hour at best possible based on those numbers.

Just because I'm testing with a T6 Warrior doesn't mean you need to be a T6 Warrior. These mobs have about 50% more HP/DMG than Qvic mobs. I'm sure a T2+ player could get decent exp. Anyone Pre T1 would probably want to get AA in other zones until they can handle the new AA zone. I sort of want to make higher level characters get AA faster but not impossible for lower tiers either. Hope makes sense.

I'm sure this will be tweaked many times I get desired results.
« Last Edit: November 24, 2012, 10:02:58 pm by Hunter » Logged

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Hunter
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« Reply #10 on: November 24, 2012, 10:08:40 pm »

New test showing 72% of an AA per kill at 5.5 zone exp mod which should be closer to what I'm looking for.

There are 647 mobs in pofire.

Respawn time set to 1800 seconds (30 minutes)

That is about 1 mob per 3 seconds if you solo your own instance which should be MORE than enough.

Might set other zones like T1 - T6 to higher exp as well but not as high since your technically getting your tier progression armor at the same time and I want to give grinders some (small) advantage if grinding.

Nothing set in stone, just my thoughts and test so far. Feed back welcome Smiley
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cerwin
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« Reply #11 on: November 24, 2012, 10:16:45 pm »

New test showing 72% of an AA per kill at 5.5 zone exp mod which should be closer to what I'm looking for.

There are 647 mobs in pofire.

Respawn time set to 1800 seconds (30 minutes)

That is about 1 mob per 3 seconds if you solo your own instance which should be MORE than enough.

Might set other zones like T1 - T6 to higher exp as well but not as high since your technically getting your tier progression armor at the same time and I want to give grinders some (small) advantage if grinding.

Nothing set in stone, just my thoughts and test so far. Feed back welcome Smiley

Sounds more reasonable, I will reserve judgement until its in the game.
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Natedog
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« Reply #12 on: November 24, 2012, 10:29:28 pm »

Ant-train zones .. woot! Hopefully helps a bit with the lag generated from massive trains!
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Hunter
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« Reply #13 on: November 24, 2012, 11:15:34 pm »

Current zone exp rate with level 71 mobs putting regular exp at 1/2 AA per kill and almost 1 whole AA per kill.

How fast do people kill say in Qvic?
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Hunter - EZ Server GM
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« Reply #14 on: November 24, 2012, 11:28:35 pm »

wouldn't 10X normal level be enough of a Hell level?
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