After coming back to EZ from a long break
![Smiley](http://ezserver.online/forums/Smileys/default/smiley.gif)
I decided to roll up a Wiz. I feel certain mechanics kind of leave Wiz in the dust atm compared to other dps claseses. I know I have posted some comments about some of these things on another thread in the Wiz forum so please excuse that.
1. Mana: I think there was an issue previously with mana getting screwy over a certain amount. Is this why many items like charms, progression gear, and RoA have less mana than hpts? I know for most classes its not an issue because of high regen for casters but for Wizads it ties in with Manaburn.
2. Resists: Seem to get alot of resists playing casters in general. Maybe this occurs because their isn't a whole lot of debuffing going on EZ. It's not such a big deal for most casters because they aren't really relying on nukes as much as heals and pet or they use lifetaps which have a strong resist modifier. Big nukes take a long time and multiple resists mean you could have done zero damage for 15 seconds.
3. Wiz 3.0: I love the effect. It's kind of limited though because once you get enough mana to do any serious damage you will never be regening enough mana to make full use of it during a fight unless you stop casting nukes and just spam manastone. Which isn't the best idea when you are getting hit by AoEs during a boss fight. Since 3.0 only is usable once a minute could it just not consume mana? Or maybe keep it the same but improve mana/damage ratio and decrease reuse time. My wizard has about half T1 half Tacvi gear and MB atm does less damage than a multi hit daggerfall backstab on my rogue of equal gear.