Welcome, Guest. Please login or register.
Did you miss your activation email?
November 16, 2024, 11:13:21 am *

Login with username, password and session length
Pages: [1] 2 3
Print
Author Topic: White Damage on Epics  (Read 16213 times)
Solbash
Sr. Member
****
Posts: 371


View Profile
« on: December 30, 2012, 08:41:07 pm »

To help the new players since everyone thinks they have been kind of neglected here lately and catering to high end players, could we look at upping the white damage on epics.


I know the damage cap is 255 if you dont have SoD+, and with the push to convert to UF, you could scale the white damage on epics to help out with the progression and damage gap between augs and working on augs.

Just my 2cp

Discuss
Logged
Hunter
EZ Server GM
Legend
*******
Posts: 8100


EZ Server GM


View Profile
« Reply #1 on: December 30, 2012, 08:48:24 pm »

I've doubled all weapon damage except Halloween Weapons.

Still trying to balance out new tweaks to combat since rounds should now be slower.
Logged

Hunter - EZ Server GM
marxist
Sr. Member
****
Posts: 293


View Profile
« Reply #2 on: December 30, 2012, 09:04:58 pm »

worried about kraken + tempest blade line of spells not being buffed, will make bards less usefull and shaman near worthless
Logged
marxist
Sr. Member
****
Posts: 293


View Profile
« Reply #3 on: December 30, 2012, 09:10:33 pm »

halloween dps weapons are now pretty bad
Logged
MacofMacs
Full Member
***
Posts: 106


View Profile
« Reply #4 on: December 30, 2012, 09:13:03 pm »

In on bard + shaman
Logged
clbreastmilk
Full Member
***
Posts: 246


View Profile
« Reply #5 on: December 30, 2012, 10:40:27 pm »

Were pally weap heal procs compensated for the lower delay on epics?
Logged
Fanon_Emarr
Jr. Member
**
Posts: 54


View Profile
« Reply #6 on: December 30, 2012, 10:40:40 pm »

worried about kraken + tempest blade line of spells not being buffed, will make bards less usefull and shaman near worthless

I think this could be solved by upping the base damage or healing of these abilities, or maybe by tweaking the recourse on the heals that are impact. Shall we compile a list?

Kraken line
Tempest Blade line
Mark of Emperors line
Crusader Fury line
Holy Zealotry line

What are the SK imbues?
Logged

Faynon (Pal) / Necrofanster (Really?) / Nonaf (SK) / Fanfabulous (Bard) / Fandurable (War) / Fanfireworks (Mage)
marxist
Sr. Member
****
Posts: 293


View Profile
« Reply #7 on: December 30, 2012, 10:40:58 pm »

paladin heals, zerker procs need balancing

holy zealotry doesn't need fixing, its a proc'd hot with near 100% uptime
Logged
Felony
Sr. Member
****
Posts: 394

Trump it


View Profile
« Reply #8 on: December 30, 2012, 11:22:01 pm »

paladin heals, zerker procs need balancing

holy zealotry doesn't need fixing, its a proc'd hot with near 100% uptime

Agree with you on this one.
Crusaders Fury I / II may/maynot need adjustment. Since you cant have both Fury and Zealotry up at same time I have no idea since I prefer Zealotry
Logged


If we judged them by the content of their character, they'd be begging us to judge them by the color of their skin
marxist
Sr. Member
****
Posts: 293


View Profile
« Reply #9 on: December 30, 2012, 11:26:45 pm »

fury needs adjustment, zealotry does not
Logged
Fanon_Emarr
Jr. Member
**
Posts: 54


View Profile
« Reply #10 on: December 30, 2012, 11:51:33 pm »

fury needs adjustment, zealotry does not

I think buffing Zealotry would be a better approach than increasing the epic heal because it addresses what was nerfed, and that's the reliability of the heals, not the quality of them.

Increasing the epic heal would just result in additional overhealing without really helping much with burst, which is the pally's greatest enemy. Beefier Zealotry would help carry the group between the now-less-frequent heal procs.
Logged

Faynon (Pal) / Necrofanster (Really?) / Nonaf (SK) / Fanfabulous (Bard) / Fandurable (War) / Fanfireworks (Mage)
marxist
Sr. Member
****
Posts: 293


View Profile
« Reply #11 on: December 31, 2012, 12:07:38 am »

zealotry is always up, and is a pretty big heal already
Logged
Hunter
EZ Server GM
Legend
*******
Posts: 8100


EZ Server GM


View Profile
« Reply #12 on: December 31, 2012, 12:32:58 am »

Were pally weap heal procs compensated for the lower delay on epics?

All npc's had a 30% decrease (or -30 haste) for melee speed. This should help with the heal procs AND be a HUGE BONUS for healers via spell casting like Clerics Group Heal, Heal of Time, etc.

Logged

Hunter - EZ Server GM
Felony
Sr. Member
****
Posts: 394

Trump it


View Profile
« Reply #13 on: December 31, 2012, 12:36:46 am »

Were pally weap heal procs compensated for the lower delay on epics?

All npc's had a 30% decrease (or -30 haste) for melee speed. This should help with the heal procs AND be a HUGE BONUS for healers via spell casting like Clerics Group Heal, Heal of Time, etc.



It's a across the board decrease in attack speed as you were saying before you made the change. What some are asking about is did you want to consider increasing the proc mod for *only* the heal proc on epics.
Lower tiered players are complaining about deaths that did not have to content with prior to the change.
The top end players so far are not complaining (the ones I talk to. Waiting to see what the ones T6+ that I dont normally talk to say.)

I can not speak up on the healing as I run 3 healers in my group to buffer against changes like this.
Logged


If we judged them by the content of their character, they'd be begging us to judge them by the color of their skin
marxist
Sr. Member
****
Posts: 293


View Profile
« Reply #14 on: December 31, 2012, 12:38:45 am »

was thinking more of the damage end of the pally epic proc, should have clarified that previously
Logged
Pages: [1] 2 3
Print
Jump to:  

Recent

Stats

Members
Stats
  • Total Posts: 65124
  • Total Topics: 5065
  • Online Today: 231
  • Online Ever: 8678
  • (December 19, 2022, 02:32:09 pm)
Users Online
Users: 0
Guests: 115
Total: 115
TinyPortal v1.0 beta 4 © Bloc