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Author Topic: Regarding Recent Update  (Read 18911 times)
Griz
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« Reply #15 on: January 02, 2013, 08:10:51 pm »

I think the SK issue would be fixed if there was a lower version of legend of crab. The mana cost should be much lower to compensate for lack of UC regen. A 2.5k lifetap that cost 1000 mana would be solid. Ideally the spell would drop in Qvic or Tacvi.
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1flytrapp
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« Reply #16 on: January 03, 2013, 09:28:45 pm »

slower mob swings DOES NOT make up for the higher Delay on Paladins not even close i am getting owned by 4+ t5 mobs now where before i could pull 10 and not have a problem
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Griz
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« Reply #17 on: January 03, 2013, 10:16:20 pm »

How are you getting destroyed by 4? My paladin with no shield or stone monster can solo singles with just a 4.5, UC, and strike IVs/Vs, so surely a warrior with a couple healers behind him should be fine. Also, Do you run like 6 berserkers or something? I don't really understand how pulling that many benefits you. I can handle 3 at once just fine as a SK with only 300k hp and no cloak of anarchy post change, though sometimes I can get unlucky if they are exobeasts.

Maybe you should diversify and get a cleric and/or shaman healer so you have more control over fights instead of relying on like 8 paladins to autoattack your way through content.
« Last Edit: January 03, 2013, 10:18:05 pm by Griz » Logged
Felony
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« Reply #18 on: January 04, 2013, 01:24:43 am »

Think of it this way, if "mob x can hit for y damage and attacks z times per round, how many could I pull at once without dieing to a worse possible case combat round?"

I can pull more because I know my healing > damage per combat round up to X number of mobs from the zone I am fighting in and the damage done to me is < my max health. (minus 2 deaths from my pulls this system works just fine for me.
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If we judged them by the content of their character, they'd be begging us to judge them by the color of their skin
Griz
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« Reply #19 on: January 04, 2013, 05:50:38 pm »

Well, as a SK without cloak of anarchy, an exobeast that rampages and flurries in the same round can do about 200k damage to me, so if I am not fully topped off I can get clobbered. I usually have the cleric 4.0 click up for a fair chunk of most pulls in T5, and even if I get unlucky my goons can usually finish off a pull.

I just don't see how people could possibly be going from "pulling 10" before to "wiping to 4 mobs" now. They don't have THAT much health.
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1flytrapp
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« Reply #20 on: January 05, 2013, 04:14:35 pm »

i was getting clobbered using JUST one 6.0 UC paly ,war 6.0 soa XL ,ranger x2, brd ,shaman
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Felony
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« Reply #21 on: January 05, 2013, 08:04:43 pm »

Start using the paladin heal and shm heals better then.
We attack slower, heal procs dont go off as often.
If people think they can still run 1 war 1 pal, or 1 war 1 clr and not have any issues they are mistaken. Going to have issues until you reconfigure your healing, either better use of spells and clicks or having to add another healer.
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If we judged them by the content of their character, they'd be begging us to judge them by the color of their skin
Dreyitt
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« Reply #22 on: January 06, 2013, 12:24:56 am »

i still only use 1 pally to heal my war and i pull like a complete idiot still
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