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Author Topic: Updated Source 02-07-13  (Read 21607 times)
Hunter
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« on: February 07, 2013, 06:25:15 am »

Updated Source Code today.

Edit:

RoF disabled for now.

Mercs are installed but disabled for now. I tried to use them but kept getting the message that I don't meet the requirements. Can't figure out yet what that means or why getting that message.

All other updates can be viewed from the changelog.txt

Please let me know if any issues asap so we can avoid any roll backs. So far I don't think there would be much of any issues with this new source update.

Credit_Exchange NPC in Nexus now works with the new system.

Key_Master NPC now accepts the EZ CREDIT tokens from level 60 pvp.

Spell file 02-07-13 now available for download.

Change templeveeshan level requirement to 52 instead of 65.
« Last Edit: February 07, 2013, 06:04:37 pm by Hunter » Logged

Hunter - EZ Server GM
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« Reply #1 on: February 07, 2013, 06:28:03 am »

doh!!

 Grin  cool can't wait to see the update post  Grin
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« Reply #2 on: February 07, 2013, 08:50:18 am »

Yeah, looking forward to whatever is to come Smiley
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Hunter
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« Reply #3 on: February 07, 2013, 09:07:33 am »

Working on source code but the devs changed a few things so I'm reorganizing a few things, and soon here I will test out the new server. Mercs are added but not sure if I will enable them yet. They had some sql update to edit/add merc merchants in I think PoKowledge but decided I didn't want some sql script to modify my spawn tables (at least not yet). Might add them later manually.

So I haven't tested out mercs yet. I'm assuming they are like pets, with set stats. So that means they might be useful up until qvic I'm guessing until they start becoming too weak. Would be a great help for the noobs though. Again, not sure if going to use them. Already tried bots and quickly disabled it after. I do like merc idea, played with them on live, would make a great plat sink, but need to consider the balance and intentions of EZ Server.

Will try to test a F2P / RoF client too before unlocking EZ Server. Hopefully all goes well.
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« Reply #4 on: February 07, 2013, 09:31:04 am »

Checked how editing spawn times for merc merchants was written, and seems harmless, just deleteds grids (roaming path) for specifically named guards, then renames the guards, changes their spawn location, and sets them to merc merchant. Will be interesting Smiley
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Hunter - EZ Server GM
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« Reply #5 on: February 07, 2013, 09:56:52 am »

Here is our current status when trying to run World.exe, same with Zone.exe

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« Reply #6 on: February 07, 2013, 09:59:52 am »

What rev did you upgrade from Hunter?

Here is our current status when trying to run World.exe, same with Zone.exe



Edit: FYI you cant use "localhost" inside the eqemu_config.xml anymore you have to use "127.0.0.1"
Not sure why, Nate had to tell me about it when I updated source last time.

Edit2: dur im slow, just waking up but did you already have the qsdatabase added to the eqemu_config.xml?
(right below </database>)
Code:
	<qsdatabase>
<host>127.0.0.1</host>
<port>3306</port>
<username>root</username>
<password>*******</password>
<db>peq</db>
</qsdatabase>
« Last Edit: February 07, 2013, 10:03:40 am by Felony » Logged


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« Reply #7 on: February 07, 2013, 10:06:21 am »

Really stupid, and trying to bite my tongue. Every time I update source, its another issue.

Will try those suggestions, thanks much.
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« Reply #8 on: February 07, 2013, 10:09:45 am »

Really stupid, and trying to bite my tongue. Every time I update source, its another issue.

Will try those suggestions, thanks much.


Hell a lot of server as custom as ez only update once a year because of the issues that always arise from updates.
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« Reply #9 on: February 07, 2013, 10:15:32 am »

I'd update more often if there wasn't always an issue to stress me out. Then again, the longer I wait, the more complicated it gets to figure out which revision broke the server.

So I changed localhost to 127.0.0.1 and I added the qs code too, and it seems to be coming up. Going to do some testing now, mercs etc, then shut down, backup (to copy over to my test server), then bring up EZ.

Thanks for help as always. Will PM you 100 credits shortly for the help.

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« Reply #10 on: February 07, 2013, 10:17:39 am »

Ya I posted that exact issue on the EQEMU forums for someone else.

Cannot get a database connection with "localhost" for some reason... even though it worked for years that way.
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Hunter
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« Reply #11 on: February 07, 2013, 10:24:26 am »

I was reading about that on eqemu forums but then saw a post about a rolling zone crash so I was sceptical that replacing localhost would fix it.

I'm in game, seems to work fine, but I can't hire any mercs. Says I don't meet the requirements. Now to find out why. I have them already enabled and updated.
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Hunter - EZ Server GM
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« Reply #12 on: February 07, 2013, 10:32:12 am »

Unzipping a fresh default F2P client that I backed up after downloading from Steam and before patching.

Will see if that helps with Mercs. I'm sure they had mercs in Underfoot though.

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Hunter - EZ Server GM
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« Reply #13 on: February 07, 2013, 10:36:23 am »

Mercs started with seeds of destruction expansion. I remember because I went back to eqlive test server for a few months right when that expac went live and had a good time with mercs.
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« Reply #14 on: February 07, 2013, 10:48:59 am »

Can't get F2P client to launch.

Its in folder under root dir, not Program Files.

shortcut to eqgame.exe and added patchme to the end

eqhost.txt was updated to be same as my underfoot version.

Just crashes when try to launch.

Still can't figure out why mercs not working yet.

Might just disable mercs and RoA/F2P for now, and let rest of the updates go live.

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Hunter - EZ Server GM
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