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Author Topic: Spell Research System  (Read 14421 times)
hateborne
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« on: April 03, 2013, 05:31:58 pm »

Preface: Hunter don't panic. I will do all the heavy lifting (DB entries and what not).


Description:

Ok, time to piss off the bulk of the server again...

I am considering writing up a system for players to "buy" their spells through plat and components. The player would be able to take a variety of components, combine them in the magic box, and receive the spell (standard NO DROP tag on the spell, of course).

*Each class with spells would get a class focus. ALL spell combines would take a focus to differentiate which class is making the spell. [Very cheap, under 50p]
*Next would be an elemental ink (fire, cold, disease, poison, magic, nature, and holy) to help determine which spell would be made. [Very cheap, under 50p]
*The next component would be a tiered vellum.  This is where a small plat investment comes into play. Prices below are ballpark suggestions.
  • QVIC - 10k
  • TACVI - 20k
  • T1 - 50k
  • T2 - 75k
  • T3 - 100k
  • T4 - 130k
  • T5 - 225k
  • T6 - 300k
*Lastly, matching tier essence.

In full example: I want to make Yamakagi's Fiery Passion Inferno II (dropped from whatever in the Abyss). I would combine wizard focus, fire ink, Abyss Vellum, and Essence of the Abyss into the Magic Box to create the spell scroll.



Questions:

There are very often times when a player is stuck farming for a particular, critical spell that is absolutely required to progress (i.e. Shylo's Bolt of Doom or Yamakagi's Fiery Passion Inferno). Sometimes it will involve MANY MANY hours of unnecessary farming to find this one obscure drop.

Why not increase spell drop chance? This would result in tons of spells rotting left and right. It makes a spell drop feel less exciting and gives a bit of a fast lane to gearing the caster.

Why bother adding something so expensive? See the first notation in this section or try power gearing/rushing a new caster alt. You will understand immediately. It adds a way to obtain a spell, albeit a slightly expensive way.

Why use an essence? This is the only part that I am unsure. If another component is added that drops at same pace as essences, it is useful for only casters and freely (or cheaply) traded. Essences are already heavily strained with the variety of uses, but I cannot find another way to easily replicate the difficulty for this final component. If I simply remove it from combine requirement, then this becomes a fast track to gearing the casters via spell research. The Vellum cost could go up ~25% or so to remove essences, but not really sure.





Now, could anyone post reasons why this should/should-not be used? If so, could you explain just a little bit on why you feel the way you do? I will like go into much more detail if this idea takes hold and/or it seems that others seem to express interest in it.


-Hate



EDIT #1: Focus, Ink, and Vellum are vendor bought in Caster's and/or Crafter's Guild(s).
« Last Edit: April 03, 2013, 06:25:12 pm by hateborne » Logged

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Rageful
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« Reply #1 on: April 03, 2013, 05:59:59 pm »

Sounds good bud,

No essences though.

This would be a good time to help the economy a bit. Just create a recipe for the parchment that requires one to max a tradeskill (research maybe?) once you can make the parchment then it can be sold to other players. I guess the worth of it would be how difficult it is to make.

Edit: I would actually make it a requirement to be a spell researcher to make the whole spell. Make it tradeable and thus creating a market for spells. You could add in the melee dropped items too.

« Last Edit: April 03, 2013, 06:03:30 pm by Rageful » Logged
jmaneuv011
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« Reply #2 on: April 03, 2013, 06:12:46 pm »

I have 18 toons to gear up and I haven't had any problem finding spells for them.  What sounds unnecessarily annoying is having to round up a bunch of different components for the same spells on every toon.

Nobody does the T1/2 combines because they're annoying and this sounds like the same thing
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hateborne
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« Reply #3 on: April 03, 2013, 06:24:22 pm »

I have 18 toons to gear up and I haven't had any problem finding spells for them.  What sounds unnecessarily annoying is having to round up a bunch of different components for the same spells on every toon.

Nobody does the T1/2 combines because they're annoying and this sounds like the same thing

Apologies, updating original post. The vellum, ink, and focus would all be vendor bought in Caster's and/or Crafter's Guild(s).


-Hate
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Fugitive
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« Reply #4 on: April 03, 2013, 06:53:28 pm »

Cool, this way plus the drops from old way still in play

neato
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Hampage
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« Reply #5 on: April 03, 2013, 07:45:04 pm »

I love the idea of an alternative way to get spells that drop in certain zones. I tried to get all my spells starting with QVIC a while back, I think I spent a week straight in there and didn't get them all, I never got Tempest Blade or Harmonious Composition or Howl of the Huntmaster, and I know theres a Tempest Blade II, but I've cleared T2 I don't know how many times and never gotten that one either.

I would gladly pay whatever price for the components and then something OTHER than essences from the tier so someone in QVIC couldn't create a spell from T7
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Kwai
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« Reply #6 on: April 03, 2013, 07:56:33 pm »

Quote
The vellum, ink, and focus would all be vendor bought in Caster's and/or Crafter's Guild(s).

So ... does this mean that pallys who never joined the caster guild would have to go farm a kit in order to complete their spells?  Or, can this all be done by one member of your box crew that does have access to caster/crafter?

I'm not really feeling your same pain in the spell hunt.  I tend to run 3 casters in most every case and have never left one tier for the next without having all my spells before I have all my gear.  Most likely a product of having 18 toons rather than good luck with spell drops, but still... haven't seen a major issue. 

Either way this falls I would prefer to see any additional game mechanic like spell research become an addendum to... rather than in lieu of the current system.
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Fugitive
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« Reply #7 on: April 03, 2013, 07:56:49 pm »

I would gladly pay whatever price for the components and then something OTHER than essences from the tier so someone in QVIC couldn't create a spell from T7

The vellum, ink, and focus would all be vendor bought in Caster's and/or Crafter's Guild(s).
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We can't always get what we want. ;-)"
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hateborne
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« Reply #8 on: April 03, 2013, 08:18:07 pm »

I would gladly pay whatever price for the components and then something OTHER than essences from the tier so someone in QVIC couldn't create a spell from T7

The vellum, ink, and focus would all be vendor bought in Caster's and/or Crafter's Guild(s).

I think he was just referring to not having to use essences...

Also the mana costs would like invalidate a newbie using T7 spells.


-Hate
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Fugitive
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« Reply #9 on: April 03, 2013, 08:19:24 pm »

or just make it buy a item from the vendor in that tier to combine with.. therefore they could never really get anything higher then they are in.
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We can't always get what we want. ;-)"
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hateborne
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« Reply #10 on: April 03, 2013, 08:28:33 pm »

or just make it buy a item from the vendor in that tier to combine with.. therefore they could never really get anything higher then they are in.


Touché.


-Hate
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Fugitive
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« Reply #11 on: April 03, 2013, 08:35:40 pm »

Still cool still going to keep old way in? i.e. spell drop from mobs too?
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Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
hateborne
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« Reply #12 on: April 03, 2013, 08:44:36 pm »

Still cool still going to keep old way in? i.e. spell drop from mobs too?

Oh yes. This is basically an expensive IWANTITNOW option for people with cash to burn or people who have been stuck in one zone for far too damn long. (Case in point, I've only found 1 Shylo's Bolt of Doom in hundreds upon hundreds of kills.)


-Hate

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Anuli
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« Reply #13 on: April 04, 2013, 12:11:06 pm »

or just make it buy a item from the vendor in that tier to combine with.. therefore they could never really get anything higher then they are in.


Touché.


-Hate

Definitely this. Then whole idea and make the 4th part buyable from the tier it comes from. Keeping essences out of the equation is ideal.
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krakon
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« Reply #14 on: April 05, 2013, 08:08:31 am »

I love this idea.  I don't know how many tokens I have gone through trying to get the paly T3 stonewall spell.
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