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Author Topic: Resist Tune Up  (Read 34992 times)
Khaoticz
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« Reply #15 on: April 21, 2013, 08:42:57 pm »

honestly just remove charm from tofs, the root resist check seems similar to the rain spells on ea floor or i was atleast resisting them all


- just add resist check of maybe 200 higher then the rain spell for each floor , requiring you to farm augs before moving on, and allowing it to get easier with no stun effects while doing so

- 1500 resist check on floor 3 , make stun resist check 1700 , and floor 4 is 2500 resist check.... allowing you to farm augs quicker to go up to the next floor
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Khaoticz
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« Reply #16 on: April 21, 2013, 09:07:02 pm »

Keep resist checks for HoH the way they are

Change the following

- Stun resist check to 1200
- Requires them to get UC and items / augs before they will get past 1200
- Allows people with 1200+ to clear faster

- Disease Cloud 2 still lands with almost 1400 resist
- Packmaster still lands with almost 1400 resist
« Last Edit: April 21, 2013, 09:09:01 pm by Khaoticz » Logged
Mattnaik
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« Reply #17 on: April 22, 2013, 07:15:08 am »

Hunter, any chance you can add a recipe to combine a HP aug with any resist aug creating a HP/resist aug that way we dont have to sacrifice HP for resist?
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Hulkmad
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« Reply #18 on: April 22, 2013, 07:18:19 am »

Yeah not everyone uses a warrior tank, some of us actually need hp augs to not get one rounded Sad
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Khaoticz
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« Reply #19 on: April 22, 2013, 08:36:15 am »

With resists the way they are for HoH it is easy for a T2 group to move in and be fine, pet classes still need a higher resist rating on each tier of the pet.

- Make T6 Resist Aug
- Make an option to combine T7 leafs with HR Rank 5 augs to get both
- Until then as it stands hoh will get easier once T2 move in and work on charms / gear so they can move up floors in ToFS
- I'm pretty positive that they can find someone doing SoT runs and get scepters for their group ( 25 HR per rank )
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Peign
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« Reply #20 on: April 22, 2013, 10:04:34 am »

Has anyone tested HoH with a T2 group with charms 25?     The HoH changes seem better but unless it is tested with an actual T2 group you will not get an accurate assessment.

It looks like vice being an optional zone, tofs is now required for progression.


I'm not sure that a persons ability to buy and or get an SoT run or any run for that matter should be a factor in zone balancing.

1500 resists is resisting most spells in HoH, which is good as 1500 resists do not happen magically.


Danke
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Anuli
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« Reply #21 on: April 22, 2013, 05:58:13 pm »

I think xiggie has it mostly figured out. Increase the amount of resists to a larger amount pre rank, like 25 or 50, and limit them to 8 slots. Add an aug slot to each of the four basics: chest arms legs etc. and make aug type 5.

Then rank them up by level, 71 being rank 1-4
72 being rank 5-8, 73 being rank 9-12, 74 being rank 13-16 and lvl 75 being rank 17-20.

Even at 25 per rank, keeping 1 per armor gives a full set of rank 4 on a lvl 71 a 800 heroic resist, so total of 1300.

Also, without my FWP i can make a rank 5 in 20 minutes. It would take me 11 hours to get one rank 10. Fully auging 8 slots would take 8-16 days of playing more than 4 hours a day. Per toon. I think the drop rate could be raised in this case to 1:2 so that it's achievable across multiple accounts.
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Fugitive
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« Reply #22 on: April 22, 2013, 06:00:45 pm »

band-aids on bullet holes.. a lot of good ideas but.... the cause is still flawed, can't auto-tune the game around 5-8 players that play to much.
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Khaoticz
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« Reply #23 on: April 22, 2013, 06:02:45 pm »

To resist HoH it's approximately 600 resists, you get full T2 and your damn near close if not over 600 with AA's.


SoT runs should be free if people are doing them for extra HR, as they can sit in the raid and get credit....cant tell me everyone is that plat hungry to help a noob, without going out of there way to do it
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Khaoticz
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« Reply #24 on: April 22, 2013, 06:04:20 pm »

band-aids on bullet holes.. a lot of good ideas but.... the cause is still flawed, can't auto-tune the game around 5-8 players that play to much.


Very true, but his " botters " is why its getting auto tuned, and now that HoH is changed it's actually 10x easier then it was before once they get their resist up, but people would rather complain then go to ToFS
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Kedar
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« Reply #25 on: April 22, 2013, 06:07:24 pm »

Spells still land rarely at 1071 and uncommonly at 930 in HoH, so I don't think 600 would resist any of them.
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Khaoticz
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« Reply #26 on: April 22, 2013, 06:37:55 pm »

having over the resist doesnt mean you will resist 100% of them, just means thats where you will start to resist spells
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Hunter
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« Reply #27 on: April 22, 2013, 07:55:32 pm »

Mobs in HoHonora have very low resist check spells now. Wouldn't take much to get Heroic up to a point of resiting them 100%.

If your too stubborn and refuse to go to ToFS and hang out on Floor 1 for a few hrs to get a few rank 4-5's then I can't help ya.

I don't know why sometimes mobs in hoh were spamming spells. In the end, I put them at 1% chance, and would get them to cast 1x per 5 round, then all of a sudden they'd cast 5 in a row. Maybe RNG hitting 1% got stuck? Its chance to cast spell per melee swing.

And yes, hoh is 10x easier than before. Even the bosses are 1/2 HP now. Spend 1 day in ToFS, get 100% resist to hoh, and those hoh mobs have 30% less hp,dmg,regen.

Also, made Avatars charmable. Its tested and working. So a few classes can have fun with that.
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Hunter - EZ Server GM
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« Reply #28 on: April 22, 2013, 07:56:31 pm »

Also the amount of resist needed or resist check I think also is influenced by the difference in level.

You might resist a level 70 mob casting a spell on you, but a level 90 npc casting that same spell would have a higher resist check and land on you.
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Hunter - EZ Server GM
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« Reply #29 on: April 22, 2013, 10:42:26 pm »

I've barely played lately so take what I say with a grain of salt, but...

If your too stubborn and refuse to go to ToFS and hang out on Floor 1 for a few hrs to get a few rank 4-5's then I can't help ya.

For years you've said that UC/RoA/SoA/SoT/whatever else are not required to progress, but now you expect players to go to a zone that is outside of the normal progression and we are required to get these stones to get our heroic resists up?

Just to give an idea on resists my warrior is full T4/4.0/UC1/SoT1 and my resists are 850. My other warrior is full T4, but no UC or SoT and his resists with full AA are 550.
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