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Author Topic: AFK Quest Update  (Read 12176 times)
Hunter
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« on: December 10, 2013, 03:56:26 am »

Ring of the Ages quest no longer wipes unspent AA when ranking 100-101.

Halloween Pets (CT, SM, IG) icons updated.



A new "AFK Quest" was been created, inspired by Progress Quest game.

Right now can test the new quest in bazaar by typing /say menu

The longer you afk in there, the higher level you get.

Will make it more dynamic later with more items, more mobs, add spells, etc.

Right now just in concept phase. Should be fun for anyone running a bazaar merchant anyways Smiley



Edit:

Added variety of copper, silver, gold coins to loot, and saves to character now.

Added over 30,000 items that are 'looted' in the AFK quest, should make things more interesting.

Eventually I'll have them put in a list, and you'll be able to /say list or /say inv to see what items you've looted.

Later script will automatically sell items to merchant when bags are full, and convert the coins to platinum.



Edit:

You can now /say inv to see the items your AFK Quest has. After 20 items they automatically get sold (for free currently).

Added leader boards to the menu, just /say leaderboards in Bazaar to see who is highest level!

Important

This is just testing phase right now, when its more complete then will wipe everyones levels and start over. Right now its on higher exp rate for testing purposes.
« Last Edit: December 12, 2013, 04:48:31 am by Hunter » Logged

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zefirus
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« Reply #1 on: December 10, 2013, 08:19:56 am »

Nice... I  have a ton of junk to sell... give me some motivation
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arya1
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« Reply #2 on: December 10, 2013, 10:02:55 am »

Hm, what will this do to the server lag if it encourages more people to log in and be afk (with their 20 boxes).
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Dinadas
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« Reply #3 on: December 10, 2013, 10:20:50 am »

I think the server might be well served with a function that flags a character as a main, maybe trackable by IP address obviously 1 per.

Could base things off this function like booting for being afk or not etc.

Maybe offer some slightly bonus to that character's exp rate or something, 10%

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Hunter
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« Reply #4 on: December 10, 2013, 10:57:14 am »

Updated post.

Also, haven't thought about rewards yet, but I'm sure we'll figure it out. Right now only reward is being on top 10 leaderboards Smiley
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« Reply #5 on: December 10, 2013, 11:29:38 am »

Again, no offense, Hunter, but with the large number of players that have been seeing horrid lag lately, and the ever increasing numbers of log ins, I cannot see this in any way but a very very bad idea.
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« Reply #6 on: December 10, 2013, 11:42:50 am »

i think the intent for the afk thing was for the handful of people logged in as traders.
be silly for someone to afk just for this.
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Tankdan
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« Reply #7 on: December 10, 2013, 04:35:59 pm »

i think the intent for the afk thing was for the handful of people logged in as traders.
be silly for someone to afk just for this.

Thatll depend on the rewards.. 1 extra box won't hurt most people if it means getting a reward.

I hope the rewards stay very very meaningless, I really don't want to AFK an alt just to have an advantage.
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Hunter
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« Reply #8 on: December 11, 2013, 05:25:01 am »

AFK Quest had a big update to items, stats, hp, mana, etc, so I needed to wipe everyones char so you can make a new one with new base stats etc.

You now start with random base stats that go up each time you level.

Items actually sell for money now too.

The HP Bar goes up and down based on taking damage, and regen.

You'll notice you lose less HP than you get hit for, this is cause every round also calculates regen, so if you get hit for 10 damage and regen 2 all in the same round, then your HP goes down only 8. Hope that makes sense.

Regen currently set to 3% HP per round.

If you die, then someone will resurrect you, and combat will be off. Haven't decided consequences for dying yet, maybe no rez? How long could you beat the RNG?

Thanks for testing!
« Last Edit: December 11, 2013, 05:28:06 am by Hunter » Logged

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« Reply #9 on: December 11, 2013, 10:58:36 am »

AFK Quest Updated:

Will continue combat after you die/rez, instead of stopping combat.

Will now save only ever 10 minutes. This affects leaderboards. Also saves if you leave zone.

Deleting character now stops combat.

Can no longer enter combat if already engaged in combat.

Base stats when you create a character depend on your race and class.

Stat increase when you level up depend on your race and class.
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« Reply #10 on: December 12, 2013, 04:51:56 am »

Added more features.

3,000 monster names added.

Target HP bar added.

Critical hits added based on DEX stat. A Halfling Ranger will increase DEX faster than other class/race combo, and then start to critical hit a lot.

AC added based on level.

Encumberance now based on STR.

Other stat stuff will be added later, like increase chance to avoid getting hit based on AC/AGI, hit for more damage based on STR, etc.

Spell casting and equipping items are not added yet, but it is planned.
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« Reply #11 on: December 12, 2013, 09:26:23 am »

Updated Exp to show 2 decimal places for when leveling gets slower.

Added anti leaderboard spam. Need to be out of combat to view.

Leaderboards updated to show top 20, instead of top 10.
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Hunter - EZ Server GM
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« Reply #12 on: December 12, 2013, 10:33:28 am »

Increased delay in between rounds and regen from 6 seconds to 8 seconds (to reduce any lag).

Increased auto save from 10 min to every 20 minutes (to reduce any lag). Leave the zone (by zoning, not quitting) will instantly save your character too.

Adjusted mob/player damage.

Adjusted exp gained.

Every hour has 10% chance to get 50% Exp Potion summoned to your cursor.
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« Reply #13 on: December 13, 2013, 05:02:11 am »

Added nuking and healing spells that affect mana and depend on class.

Hitting and missing mobs affect endurance bar.

All 4 types of coins affect weight in encumberence now.

Interesting race/class combo would be Ogre/Wizard that has lot of HP and nukes for high damage.

Or Ogre Paladin that heals self with mana.
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Hunter - EZ Server GM
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« Reply #14 on: December 13, 2013, 10:13:14 am »

Updates now live are spells, accuracy bonuses, and crit bonuses.

Each "plus sign" is about -/+ 5% to the accuracy or crit chances modify base chance.

Halfling Monk very accurate and crits, lol to watch the crit spam.

Nukes are about 3x dmg of melee, but you don't nuke every round and you can run out of mana.

Rogue Backstab does 5x dmg of melee.

Shadowknight does big Harm Touch.

Healing requires mana too and will heal if your under certain hp % and over certain mana %

Sort of reminds me playing MajorMUD a texted based online game.

Here is basic concept so far on the AFK Quest Combat:

1 Human
2 Barbarian
3 Erudite
4 Wood Elf
5 High Elf
6 Dark Elf +++ACC ++++CRIT
7 Half Elf
8 Dwarf
9 Troll -ACC
10 Ogre -ACC
11 Halfling +++ACC ++++CRIT
12 Gnome +++ACC ++++CRIT
13 Iksar +ACC
14 Vah Shir +ACC
15 Froglok +ACC
16 Drakkin

1 Warrior ++ACC ++CRIT
2 Cleric +HEAL_SPELL +NUKE_SPELL
3 Paladin ++ACC ++CRIT +HEAL_SPELL
4 Ranger ++++ACC ++++++++CRIT
5 Shadow Knight ++ACC ++CRIT +NUKE_SPELL(Harm Touch)
6 Druid --ACC +HEAL_SPELL +NUKE_SPELL
7 Monk ++++ACC ++++++++CRIT
8 Bard ++ACC
9 Rogue ++++ACC ++++++++CRIT
10 Shaman +HEAL_SPELL +NUKE_SPELL
11 Necromancer --ACC +NUKE_SPELL
12 Wizard --ACC +NUKE_SPELL
13 Magician --ACC +NUKE_SPELL
14 Enchanter --ACC +NUKE_SPELL
15 Beastlord ++++ACC ++++++++CRIT +NUKE_SPELL
16 Berserker ++ACC ++CRIT

Almost all races and classes have a -/+ modifier to their 7 different stats each time they level up, which is too long to post all those numbers and combos. An Ogre would have a LOT of STR/STA while a Halfling would have lower than average STR/STA. Monks and Rogues have more AGI/DEX, etc.

Which race/class combo would you choose?
« Last Edit: December 13, 2013, 11:29:09 am by Hunter » Logged

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