balidet
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« on: December 15, 2013, 02:48:59 pm » |
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Any chance of adding a raid health window? and possibly looking at raid xp penality...its like 400% more xp to progress with 2 groups .....
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Felony
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« Reply #1 on: December 15, 2013, 06:18:25 pm » |
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Anything like raid health window would probably be UI driven. What exactly do you mean by "raid health"? Might be some people with UI that cover it already.
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If we judged them by the content of their character, they'd be begging us to judge them by the color of their skin
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Rageful
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« Reply #2 on: December 15, 2013, 08:04:36 pm » |
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I looked through the list of Gauges/EQ Types and saw nothing that would allow seeing the health of raid members.
Not saying it's not possible though
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Hunter
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« Reply #3 on: December 16, 2013, 01:54:27 am » |
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We have simulated HP bar in the Progress Quest I made recently.
Could try to copy that code into sort of a Popup Raid HP Window?
Would just need a way to know everyone in your raid HP.
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Hunter - EZ Server GM
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Fuzzypoodle
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« Reply #4 on: December 16, 2013, 05:58:46 am » |
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EQ2 has a raid window that allow everyone to see all health bars. Just an FYI but I have never seen one for EQ.
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Hunter
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« Reply #5 on: December 16, 2013, 06:34:52 am » |
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I bet Natedog would invent one, he's already made other neat stuff with perl code before.
Would use example code from the AFK Progress Quest to make a popup window that has a red HP Bar with % and current/max HP plus player name.
Would have to either update on timer, or signal, or EVENT or something.
Anyone else have ideas how we could accomplish raid health window?
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Hunter - EZ Server GM
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Felony
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« Reply #6 on: December 16, 2013, 06:43:28 am » |
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Ah now I see what was asked. Sure its possible with Perl and also with MQ2 and neither is a good idea.
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If we judged them by the content of their character, they'd be begging us to judge them by the color of their skin
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Dinadas
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« Reply #7 on: December 16, 2013, 08:48:13 am » |
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What if you could flag something as not your main group and have them /say when they get hit or some such.
Then you know to heal your 2nd or 3rd or 4th group.
a function that the player could turn on or off for their characters.
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Felony
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« Reply #8 on: December 16, 2013, 05:02:36 pm » |
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Or you could just learn MQ2.
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If we judged them by the content of their character, they'd be begging us to judge them by the color of their skin
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Rageful
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« Reply #9 on: December 16, 2013, 05:15:25 pm » |
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Or you could just learn MQ2.
They want a visual UI component because the MQ2 manual is too confusing. The only thing I can think of ATM is to gather a health report every second then store into an array, then have it print to the Notes Window (/note) The amount of demands lately lol...
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Felony
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« Reply #10 on: December 16, 2013, 05:49:31 pm » |
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While I have been hard on this topic because the first action responses I know would fail, it is possible to create custom UI piece that would probably handle it. Considering it would be basically MQ2Hud with a cleaner look. My money is still on it lagging the shit outa the end users client(s).
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If we judged them by the content of their character, they'd be begging us to judge them by the color of their skin
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Rageful
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« Reply #11 on: December 19, 2013, 06:58:54 pm » |
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Alpha Version of a Raid Window. Still loads to do; currently sending to a batch file /shrug Anyways... On the left you can see that they are "Resting" meaning they are not in combat. On the right, they are attacking. This helps you identify stragglers and degenerates. Just for fun I added their AA count, so you can keep track of that as well. I have it set to refresh every second, but ill have to test it more to find the sweet spot
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Hunter
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« Reply #12 on: December 19, 2013, 07:15:07 pm » |
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Wow nice
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Hunter - EZ Server GM
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Peign
Guest
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« Reply #13 on: December 19, 2013, 08:05:22 pm » |
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Gathering these types of stats for the entire raid has the potential to get laggy real quick.
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Rageful
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« Reply #14 on: December 19, 2013, 11:56:55 pm » |
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Gathering these types of stats for the entire raid has the potential to get laggy real quick.
we are not talking milliseconds here so I don't know where you came up with this conclusion Once again, Alpha Version
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