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Author Topic: Updates 5-1-14  (Read 21966 times)
hateborne
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« Reply #15 on: May 02, 2014, 01:09:15 pm »

Overlord Mata Muram will not depop if you have a few NPCs left alive in the zone. I will not reveal the number, but a small amount can be left alive. Leaving a boss alive will NOT end well though.

T5 weapons are now 100% more likely to drop (in example BUT NOT USING ACTUAL DROP NUMBERS if they were 1:50, they would be 1:25).

-Hate
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Denzig
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« Reply #16 on: May 02, 2014, 02:15:47 pm »

Hate,

If you can squeeze it in, Cleric 2.0 click does nothing since the update a few days ago. Maybe something simple?

Item: Aegis of Superior Divinity item id 20076
Click: Divine Balance spell id 6265

Thanks
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Denzig <STONE>
hateborne
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« Reply #17 on: May 02, 2014, 04:13:39 pm »

Hate,

If you can squeeze it in, Cleric 2.0 click does nothing since the update a few days ago. Maybe something simple?

Item: Aegis of Superior Divinity item id 20076
Click: Divine Balance spell id 6265

Thanks

Replaced click on both 2.0 and 2.5 shield with Divine Aura click, instant cast, 10min CD (same as spell).


-Hate
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Ponzi
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« Reply #18 on: May 02, 2014, 06:19:18 pm »

Overlord Mata Muram will not depop if you have a few NPCs left alive in the zone. I will not reveal the number, but a small amount can be left alive. Leaving a boss alive will NOT end well though.

T5 weapons are now 100% more likely to drop (in example BUT NOT USING ACTUAL DROP NUMBERS if they were 1:50, they would be 1:25).

-Hate

Oh hell yeah!!!! (x2) ty!
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Ponzi Scheme - Monk
Kanyon - Paladin
Kiwis - Warrior
Avacado - Cleric
Rent Due
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« Reply #19 on: May 03, 2014, 08:41:24 am »

Didn't want to start a new thread for silliness

but, if anyone cares, T5 lottery win boss is now working  Tongue

kill all, get a random, possibly useless named Smiley

if it works properly, which it should now, it spawns in the center of the zone where the exobeast spawns in that main room down from zone in, if he doesn't spawn I am sure Hate will want to know.

good add and fix by Hate, thank you
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Denzig
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« Reply #20 on: May 03, 2014, 05:56:31 pm »


Replaced click on both 2.0 and 2.5 shield with Divine Aura click, instant cast, 10min CD (same as spell).


-Hate

What's wrong with Divine Balance? It's been fine forever, just stopped working with the update.

Clerics already have Divine Aura as a spell and AA, no need for a click as well. It's hardly ever used.

Divine Balance is a cleric defining ability.
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Denzig <STONE>
hateborne
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« Reply #21 on: May 03, 2014, 06:00:07 pm »


Replaced click on both 2.0 and 2.5 shield with Divine Aura click, instant cast, 10min CD (same as spell).


-Hate

What's wrong with Divine Balance? It's been fine forever, just stopped working with the update.

Clerics already have Divine Aura as a spell and AA, no need for a click as well. It's hardly ever used.

Divine Balance is a cleric defining ability.

Read your own post.

Hate,

If you can squeeze it in, Cleric 2.0 click does nothing since the update a few days ago. Maybe something simple?

Item: Aegis of Superior Divinity item id 20076
Click: Divine Balance spell id 6265

Thanks


The effect is broken, I replaced it...now you're upset? I don't know what the hell to say or do then. O_O


-Hate
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Denzig
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« Reply #22 on: May 03, 2014, 06:10:00 pm »

Who said I was upset? A class defining ability is broken and I thought I was telling the person who would want to know.

/shrug


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Denzig <STONE>
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« Reply #23 on: May 03, 2014, 06:36:12 pm »

I think what he's saying is before the sourcecode update? That it worked fine and was good for clerics and now it didn't work because of that and was wondering if there were a fix for it, not a replacement.
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Rotic
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« Reply #24 on: May 04, 2014, 09:52:03 am »

Overlord Mata Muram will not depop if you have a few NPCs left alive in the zone. I will not reveal the number, but a small amount can be left alive. Leaving a boss alive will NOT end well though.

T5 weapons are now 100% more likely to drop (in example BUT NOT USING ACTUAL DROP NUMBERS if they were 1:50, they would be 1:25).

-Hate

I just did T6. Clear all the mobs. When I send my pet in to engage, it depop.

FYI.

Cheers.
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Rotic
hateborne
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« Reply #25 on: May 04, 2014, 10:34:03 am »

Overlord Mata Muram will not depop if you have a few NPCs left alive in the zone. I will not reveal the number, but a small amount can be left alive. Leaving a boss alive will NOT end well though.

T5 weapons are now 100% more likely to drop (in example BUT NOT USING ACTUAL DROP NUMBERS if they were 1:50, they would be 1:25).

-Hate

I just did T6. Clear all the mobs. When I send my pet in to engage, it depop.

FYI.

Cheers.


After reboot? Dafuq.


-Hate
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red2
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« Reply #26 on: May 04, 2014, 10:01:37 pm »

did a few t6 runs today 5/4, and had no problems with OMM. Even left a few mobs up "just because".
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Gannicus
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« Reply #27 on: May 04, 2014, 10:37:00 pm »

I did 3 runs of t6 today, first 2 I left nothing up went smooth. Last one I left like 2 mobs up and it still sailed smooth so I would have to say it's working just fine.
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Ponzi
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« Reply #28 on: May 05, 2014, 02:52:11 am »

Not sure where to put this but server for the last few hours has been zoning toons into (or out of) instances naked, and instances are being hella buggy.

Its been a hot topic in /ooc but no one has bothered posting it on here, so here it is! Smiley
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Chieftan
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« Reply #29 on: May 05, 2014, 04:30:23 am »

seems some public zones also have the issue
zoned to public abysmal sea, appeared naked
vendors all have no goods
cant zone out lol, cant attack anyone to die an zone
character mover appears to work, but leaves toon still in zone, so stuck till reboot
think db has some issues, hoping reboot solves it
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