Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 10:29:00 pm *

Login with username, password and session length
Pages: 1 [2]
Print
Author Topic: Server Code Update 9-7-2014  (Read 16681 times)
lerxst2112
Hero Member
*****
Posts: 724


View Profile
« Reply #15 on: September 07, 2014, 01:28:00 pm »

MQ2Melee freaks out often when skills/aa/spells have incorrect data or just don't match the spell file in a particular way.

Some old troubleshooting info here: http://mqemulator.net/forum2/viewtopic.php?t=429&start=0&sid=74f58d3bcf173e0c33b7865dd3f078f1
Logged
Expletus
Hero Member
*****
Posts: 731


View Profile
« Reply #16 on: September 08, 2014, 07:47:21 am »

The only reason D/L a new version of MQ2 works is because the mq2melee is not automatically loaded in the .ini file.

So don't waste your time w/that just go into the macroquest.ini and remove the mq2melee=mq2melee and it will work. No need to transfer shit over etc etc.
Logged

Keeze
Akkadius
Administrator
Legend
*****
Posts: 2016



View Profile
« Reply #17 on: September 08, 2014, 08:21:11 am »

I'm working with Maudigan from mqemulator.net to help narrow down these issues for you folks as well.

I've also changed some background loading if you want to see if MQ2 still crashes for you folks.

Thanks,
-Akka
Logged


EZ Server GM
Expletus
Hero Member
*****
Posts: 731


View Profile
« Reply #18 on: September 08, 2014, 09:08:53 am »

Akk I'm a lil curious about the global load file crashing during zone loading. Someone said they went back to an original and it fixed the issue. Any chance you could see if that is a lil jacked up? I know there are other pressing issues
Logged

Keeze
Kwai
Sr. Member
****
Posts: 299


View Profile
« Reply #19 on: September 08, 2014, 11:18:40 am »

I'm working with Maudigan from mqemulator.net to help narrow down these issues for you folks as well.

I've also changed some background loading if you want to see if MQ2 still crashes for you folks.

Thanks,
-Akka

Good news there for sure. 

Yes, just logged on and am still having the crash issue.
Logged
Ginge
Guest
« Reply #20 on: September 08, 2014, 03:30:44 pm »

Tried to gate my shaman to nexus from ToFS, he just rezones back to ToFS floor 1, no mobs, no mirrors, no nothing... Shocked

Edit:- Entered a guild instance and then ported out from there Shocked

Tankus
« Last Edit: September 08, 2014, 03:33:12 pm by Licra » Logged
zefirus
Full Member
***
Posts: 248



View Profile
« Reply #21 on: September 08, 2014, 04:02:57 pm »

Sent PM. Something happened where depositing funds gave my toon a 0 balance. Not sure which update did this or if it was code...

(Update) Akkadius resolved my issue and may be issuing a fix to the server in the future.

Thanks Akk and Hate
« Last Edit: September 08, 2014, 05:23:28 pm by zefirus » Logged
Phah
Jr. Member
**
Posts: 83



View Profile
« Reply #22 on: September 08, 2014, 05:57:26 pm »

Last night I was derping around in airplane, when my war just randomly got kicked from the server. When I went to log him back in, the character no longer exists  Angry

I sent an email, but posting this here too just cuz


fixed! Thanks akkadius!
« Last Edit: September 08, 2014, 07:58:45 pm by Phah » Logged

Mine is the drill that will pierce the heavens! Or at least the next tier.

Filthy casual? Yep, that's me!
Kwai
Sr. Member
****
Posts: 299


View Profile
« Reply #23 on: September 11, 2014, 08:42:43 am »

http://mqemulator.net/forum2/viewtopic.php?t=1476

Quote
Updated GetSpellNameByID() to not trigger a crash when it recieves a spell id that exceedes the total spell count. This was causing a crash on EZ Server. The fix shouldn't effect game play on non-custom servers, but please let me know if something seems off.

I'm about 80% sure the secondary crash associated with characters accepting a rez was also related to this bug. I'm at least sure enough to not go trying to chase down an elusive crash. If anyone notices a secondary character crashing when another accepts a rez please post in the above linked topic.

Crash issue fixed.  From what Maudigan posted I take it that one MQ2 array didn't look for "higher numbered" (custom) spells/effects which caused it to cycle through looking for those larger numbers until it crashed.

The fix was implemented yesterday and if you have had similar crashes just D/L the latest client.
Logged
Pages: 1 [2]
Print
Jump to:  

Recent

Stats

Members
  • Total Members: 6156
  • Latest: Rin1
Stats
  • Total Posts: 65127
  • Total Topics: 5066
  • Online Today: 407
  • Online Ever: 8678
  • (December 19, 2022, 02:32:09 pm)
Users Online
Users: 0
Guests: 361
Total: 361
TinyPortal v1.0 beta 4 © Bloc