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Author Topic: Source Update 6/23/2015  (Read 53996 times)
hateborne
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« Reply #45 on: June 27, 2015, 07:46:23 am »

NPC ID: 130089
Name: a ghoulish creature
DB Runspeed: 3.35
#showstats Runspeed: 137
GMRunspeed Speed: ~158

With GM Runspeed (obscenely fast), they were nearly keeping up with me. Below is the update that broke it.

https://github.com/EQEmu/Server/commit/788959a5e287e07006419c3532668315c0a931d1

Using this formula:
Code:
// neotokyo: sanity check
+ if (runspeed < 0 || runspeed > 20)
+ runspeed = 1.25f;
+ base_runspeed = (int)((float)runspeed * 40.0f); #runspeed is 3.5, base_runspeed is 134
(omitted)
+ } else {
+ base_walkspeed = base_runspeed * 100 / 265; #(134 * 100 / 265 = 50.56)
+ walkspeed = ((float)base_walkspeed) * 0.025f; #(50.56 * 0.025 = 1.26)
+ base_fearspeed = base_runspeed * 100 / 127; #(134 * 100 / 127 = 105.11)
+ fearspeed = ((float)base_fearspeed) * 0.025f; #(105.11 * 0.025 = 2.26775)
+ }


No idea why or how this made sense to some one. Maybe I'm not seeing the whole picture?



-Hate
« Last Edit: June 27, 2015, 08:42:34 am by hateborne » Logged

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Natedog
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« Reply #46 on: June 27, 2015, 08:48:47 am »

3.35 DB runspeed is insanely fast now.. if you can get a hold of secrets I think he knows more about the runspeed stuff :p
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hateborne
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« Reply #47 on: June 27, 2015, 09:45:04 am »

3.35 DB runspeed is insanely fast now.. if you can get a hold of secrets I think he knows more about the runspeed stuff :p

Before this update, 3.35 was quick but below Fastest Travel clickie by a fair margin. Now 3.35 is damn near warp speed...

Additionally, some of the mobs were using 5-6 in the tiers we used to group up and clear Nate. :-)


-Hate



P.S. - This change seems to have broken modifynpcstat's "runspeed" option. Mentioned possible fix in irc. These gigantic, sweeping changes are ...frustrating.  Angry
Quote
Hateborne> Having issues with modifynpcstat working as a command or in a perl script. Regardless of what I use when calling it, the mob's speed does not change in the slightest.
<Hateborne> Any recent changes to this that I've missed? :-)
<Hateborne> With Haynar's changes (https://github.com/EQEmu/Server/commit/788959a5e287e07006419c3532668315c0a931d1) should line 1932 in npc.cpp not read something like this...
<Hateborne> else if(id == "runspeed") { runspeed = (float)atof(val.c_str()); CalcBonuses(); return; } # old
<Hateborne> else if(id == "runspeed") { runspeed = (int)atof(val.c_str()); SetCurrentSpeed(runspeed); return; } # new
« Last Edit: June 27, 2015, 10:15:06 am by hateborne » Logged

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warrior5
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« Reply #48 on: June 27, 2015, 12:07:28 pm »

Can't we just bump up fastest travel clickies and BU to offset the increase? Even with FT, BU or my clickie up I'm noticing mobs are attacking me and stopping aka they move much faster than even FT.
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hateborne
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« Reply #49 on: June 27, 2015, 12:52:05 pm »

Can't we just bump up fastest travel clickies and BU to offset the increase? Even with FT, BU or my clickie up I'm noticing mobs are attacking me and stopping aka they move much faster than even FT.

No. The mobs are running unholy fast. Let's fix the problem instead of just band-aid'ing it up.


-Hate
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Chunka
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« Reply #50 on: June 27, 2015, 02:04:58 pm »

Couldnt help but notice on pet stats that pets are lacking a stonewall now on stats. Is the stats bugged or is the stonewall gone? Also I am seeing more lag than I've seen on EZ in....months. TONS of loot lag, any zone. DB hits?
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hateborne
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« Reply #51 on: June 27, 2015, 02:19:34 pm »

Couldnt help but notice on pet stats that pets are lacking a stonewall now on stats. Is the stats bugged or is the stonewall gone? Also I am seeing more lag than I've seen on EZ in....months. TONS of loot lag, any zone. DB hits?

I just answered this in the last thread. Posting in multiple places is ...less than helpful. No, the DB hits have been RADICALLY reduced and the debug mode all but disabled (compared to when Akk/I picked up EZ).


-Hate
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Fugitive
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« Reply #52 on: June 27, 2015, 04:17:52 pm »

Can't we just bump up fastest travel clickies and BU to offset the increase? Even with FT, BU or my clickie up I'm noticing mobs are attacking me and stopping aka they move much faster than even FT.

.. duct tape...

What about players without those clicks..
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Quoted for the Brotherhood of Warriors
"I want my wizard to cast Fugitives instead of fireballs.
We can't always get what we want. ;-)"
-Hate"
littlelongbeard
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« Reply #53 on: June 27, 2015, 04:24:41 pm »

I have been having an issue where in the middle of every pull no matter what zone I am in I dicconect from the server
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Tankbeard .... and many other bearded toons
WatchYouDie
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« Reply #54 on: June 27, 2015, 04:32:08 pm »

Couldnt help but notice on pet stats that pets are lacking a stonewall now on stats. Is the stats bugged or is the stonewall gone? Also I am seeing more lag than I've seen on EZ in....months. TONS of loot lag, any zone. DB hits?

I just answered this in the last thread. Posting in multiple places is ...less than helpful. No, the DB hits have been RADICALLY reduced and the debug mode all but disabled (compared to when Akk/I picked up EZ).


-Hate

Maybe to you but i havent seen another post about this. I only really check ez forms.

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hateborne
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« Reply #55 on: June 27, 2015, 04:56:00 pm »

Maybe to you but i havent seen another post about this. I only really check ez forms.


He posted it ~10min before in the second most recent thread [Immaterium thread]... (went to grab link, post was removed). :-)


-Hate
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Mixlor
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« Reply #56 on: June 27, 2015, 06:08:06 pm »

Quote
Quote from: warrior5 on Today at 12:07:28 PM

Can't we just bump up fastest travel clickies and BU to offset the increase? Even with FT, BU or my clickie up I'm noticing mobs are attacking me and stopping aka they move much faster than even FT.
Quote
.. duct tape...

What about players without those clicks..

You can borrow mine Fugi.. mine don't seem to work for me anyway....  Grin
« Last Edit: June 27, 2015, 06:10:26 pm by Mixlor » Logged
WatchYouDie
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« Reply #57 on: June 27, 2015, 06:31:30 pm »

After talking with a few players. It seems that the health bar stops updating (some report at 50% some at 70% some have no change in bar) i have noticed that i have huge jumps in my update time with the health bar as well. (self hp health bar)
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Chunka
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« Reply #58 on: June 27, 2015, 06:39:37 pm »

Quote
I just answered this in the last thread. Posting in multiple places is ...less than helpful.

Didnt post it in more than one place Cheesy I removed the one when I discovered it was in the wrong thread, then moved it here. So nyah nyah nyah freakin nyah nyah. Cheesy
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"When any government, or any church for that matter, undertakes to say to its subjects, "This you may not read, this you must not see, this you are forbidden to know," the end result is tyranny and oppression, no matter how holy the motives. Mighty little force is needed to control a man whose mind has been hoodwinked; contrariwise, no amount of force can control a free man, a man whose mind is free. No, not the rack, not fission bombs, not anything — you can't conquer a free man; the most you can do is kill him." R.A. Heinlein
Adidis
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« Reply #59 on: June 27, 2015, 07:25:57 pm »

After talking with a few players. It seems that the health bar stops updating (some report at 50% some at 70% some have no change in bar) i have noticed that i have huge jumps in my update time with the health bar as well. (self hp health bar)

I've noticed this. I'm in the 70-77% before updates stop depending on buffless and up to T9 buffs. On my boxes the health updates completely normally for myself though.
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