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Author Topic: EZ Augment Changes! (11-15-15)  (Read 27921 times)
Kruciel
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« Reply #30 on: November 16, 2015, 01:43:27 pm »

If you were being competitive in the resist ladder - you would have had levels only *1* off of each other.

e.g. level XV XV and XIV

if this was the case, it shouldn't matter a huge amount - and if it's not the case, then you weren't competitive, as it's not efficient to do it any way.

If this was the case, then there would be virtually no difference.

Incorrect, just stop. I lost over 2000 stones on the warrior, and 1000's upon 1000's more across the team. Just stop. I'm not crying or throwing a tantrum, but stop defending what just happened.

Let's look at what makes a XIV

Rank 7x2=8
Rank 7x4=9
Rank 7x8=10
Rank 7x16=11
Rank 7x32=12
Rank 7x64=13
Rank 7x128=14

128 stones looted, deleted from 15 pieces of gear, so 1920 stones essenitally vanished.

Again, I'm not going to waste my time crying, but don't sit here and try to say people didn't just get fucked out of months of farming, because they did.
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Rent Due
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« Reply #31 on: November 16, 2015, 01:49:33 pm »

and thats all I'm saying is a small "heads up gents, I am making some changes on our "broken" aug system, take out all augs now and reinsert after the changes."

I still fail to see the broken aspect, but I don't think that matters at this point.

anyway, this thread is going nowhere fast, so its all good.
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hateborne
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« Reply #32 on: November 16, 2015, 01:53:58 pm »

Now I'm getting off-topic, but occasionally changes can make it easier for others. Yes, a few, awesome players will have fought tooth and nail for something that was made less simple.

For example: those of you farming ToFS for resist augs before I added the floor based drop levels (floor 1 = 1, floor 2 = 2, etc) saw your work being somewhat trivialized. When I added the guaranteed drop for HR to tiers (matching tier level), this trivialized those that farmed it through ToFS. Now when I made this change, those that had slaved away for the highest ranks of the resist aug saw their tribulations made less effective.

The same example above can be applied to essences and the "Minis", UCs and ToFS/Minis/LDON changes, etc etc.

As mentioned earlier, if you are worried about your total value going below what it was, I can help you get caught back up (but, as also mentioned, PM request and gimme a day or so).


-Hate
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« Reply #33 on: November 16, 2015, 03:30:33 pm »

If you were being competitive in the resist ladder - you would have had levels only *1* off of each other.

e.g. level XV XV and XIV

if this was the case, it shouldn't matter a huge amount - and if it's not the case, then you weren't competitive, as it's not efficient to do it any way.

If this was the case, then there would be virtually no difference.

You're missing my point I think Darpey.

There are two things that happened here.

1) Players capacity to use (aug) resist stones was lowered significantly, from 3 slots to 1.
This was made up for by increasing the value of every type of resist aug by 3. A good trade off for virtually everybody! Now you can argue there is some potential for unfairness here -- players who already had 1 set of maxed resist augs lose the ability to use the rest of their stones. It's a bummer but if it has to change it has to, and the sooner the better so this will hurt less people.

2) Random players had their resist augs deleted.
No matter how you look at, this was the mistake in my opinion. If people had time to deaug their resists then this entire point is a non issue! There's no reason anybody had to lose a single resist aug they farmed. But instead, based on random chance, players lost from 0 to hundreds of hours of farm time.

With big changes like this, it's almost inevitable some or all people are going to get nerfed and upset over it. But what matters is that it's as fair as possible. What's upsetting to me in this case is point 2 - not only was it unnecessary, but it was done at random.
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Waraesh
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« Reply #34 on: November 16, 2015, 03:46:41 pm »

Thanks for making less slots for me to have to mess with on my box army Hate.  I didn't like pulling out augs and resizing them to replace them for 20+ toons.  Replacing 1 will be much faster and overall it feels like a buff to my team.  Going to check for naked people at some point, but looks promising thus far.
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balidet
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« Reply #35 on: November 16, 2015, 03:57:17 pm »

Yes i second that this is a good change...or 3rd...4th? whatever ... less aug madness ...


now if only we had something to go into those empty spots on the UW:)


all in good time:)


thank you..


back to farming t10
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Brannyn
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« Reply #36 on: November 16, 2015, 04:04:19 pm »

2) Random players had their resist augs deleted.

There was absolutely nothing random about it. anyone that had an aug in the slot removed got augs deleted. Not one bit was random, 90% of the server lost augs.
« Last Edit: November 16, 2015, 04:08:54 pm by Brannyn » Logged
Blurring
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« Reply #37 on: November 16, 2015, 04:06:23 pm »

You honestly don't understand how that's random?
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Scorpien
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« Reply #38 on: November 16, 2015, 04:08:08 pm »

Is there any plans to change the 4 slot and 8 slot augs on weapons pre-t7?
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Brannyn
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« Reply #39 on: November 16, 2015, 04:10:30 pm »

You can't have random if it's something specific that's GOING to happen.
If it was SOME of the people that had augs in that slot that lost them and some didn't then yeah it would be random. but ALL of the people that had augs in that slot lost them.
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Blurring
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« Reply #40 on: November 16, 2015, 04:15:53 pm »

Ok...the random element is who had what in that slot. Yes, Hate deleting all the items in that slot wasn't random. What got deleted was random per player. Just think about it mate.

I've said what I had to say about this and am done replying to this thread. To all the players with the attitude, "I got mine so I don't care about the rest" and "Well mostly we all went up so I don't care if some got screwed," well, it's disheartening. I urge you to spend a little more time thinking about this and the precedent it sets.

Yes your resists went up, you ate the cookie, but ask yourself if this is really the way you want to see changes made on the server.
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Darpey
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« Reply #41 on: November 16, 2015, 04:51:03 pm »

UW's were nerfed, which was a sudden change

Anyone with a large army had spent lots of time on their druid(s), then drake happened

Dailies trivialized parts of the UW grind that people had sunk hundreds of hours into

Put a single VII on each armor piece (assuming you lost everything on a toon or two), and you're back in business, soon to be ahead of where you were.

Meh,
- Darpey
« Last Edit: November 16, 2015, 05:59:12 pm by Darpey » Logged

Darpey - Warrior <Focus Hope>
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« Reply #42 on: November 16, 2015, 05:03:12 pm »

It does seem like armor that had augs eaten still have the augs in them. I get a duplicate aug error when trying to redo all my resists. Will this get fixed with the Thursday change?
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Ponzi
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« Reply #43 on: November 16, 2015, 07:42:56 pm »

Just a quick note that Jeweler Candlelight, Freeport Arc of Pain, or anything else really high level for the RNG slot has a 21 and a 22 slot, not a 24 and 25.

Just housekeeping, but obviously this will fit neither a hero aug or a leaf. With the new changes (3x resist, etc) if these are left as is  (an empty augged rng slot) its completely no big deal, we will manage easily.

But if you were inclined to make these items 24/25 slottable, no one has anything in them at the moment and now would be the easiest time. Smiley
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warrior5
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« Reply #44 on: November 16, 2015, 08:26:23 pm »

Similar story looks like my alts lost a shit ton of augs  Embarrassed

Sounds like a lot of folks used the top slot for one resist item on alts.
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