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Author Topic: Paladins Updated  (Read 35354 times)
Hunter
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« Reply #15 on: June 24, 2010, 07:41:02 am »

New Paladin Update:

All Paladin Epics are now adjusted their procs to be 150% normal meaning they proc 50% MORE often than before.

Adjusted the damage on the procs

1.0 = 100 dmg /w small group heal
1.5 = 500 dmg /w small group heal
2.0 = 1000 dmg /w small group heal
2.5 = 1500 dmg /w 1500-2200 Group Heal
3.0 = 3000 dmg /w 3000-3700 Group Heal
4.0 = 5000 dmg /w 5000-5700 Group Heal

Titanium and SoF Spells are now available for download.

Enjoy!

Hunter
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Hunter - EZ Server GM
kaizen
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« Reply #16 on: June 24, 2010, 09:11:27 am »

hmm i am almost tempted to make a paladin..
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Thyl
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« Reply #17 on: June 24, 2010, 10:11:35 am »

This is cool stuff. I like Palies but it really made no sense to play them before. (Sorry Uxt)

I think with this change Anger Augs for Palies might be excessive.

Hopefully I will find some time to play again soon, somewhere between balancing, full time job, 3 year old and 3 week old, school, and buying new house.  Tongue

Thanks Hunter.  Grin
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Thyl - Warrior                Hiryu - Ranger
Turbulance - Rogue       Opmeter - Paladin
Epox - Druid                  Traximus - Paladin
Tecon - Enchanter
Atmax - Wixxor
Erigark - Cleric
Phasin - Mage
yellowbird
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« Reply #18 on: June 24, 2010, 10:32:47 am »

In a 10 minute parse I proced the new 3.0 83 times.  That is a proc every 7.25~ seconds.  If your math is correct and each hit does a 22k/ish heal that averages to 3.034k hp healed per second.  Cleric group heal with a level 50 charm does just under 70k (crit).  Takes six seconds from casting it to being able to cast it again.  So that is 7k HPS from a max charmed cleric (100% crit rate) or 4.2k HPS in the real world for a cleric.  WoV base heal is 2747-3427.

Real world tests:

Yellowbird, sitting at 177k hp with one 4.0 and one 3.0 (five anger augs)
Paladin, 98k HP, 25 oracle, ROA 100, full T2

Omm (T1): Piece of cake.
Imsety (T2): NP, but had to use 4.0 stonewall.

Crab and I are doing some further testing.  Paladins might need a _slight_ retune, but you are almost spot on it seems.
« Last Edit: June 24, 2010, 11:06:38 am by yellowbird » Logged
Hunter
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« Reply #19 on: June 24, 2010, 10:48:14 am »

Awsome! These are the types of results / feed back that I need to further tune the Epics. Keep me posted!

Thanks Yellowbird!

-Hunter
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Hunter - EZ Server GM
yellowbird
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« Reply #20 on: June 24, 2010, 10:52:54 am »

1.0 = 100 dmg /w small group heal
1.5 = 500 dmg /w small group heal
2.0 = 1000 dmg /w small group heal
2.5 = 2000 dmg /w 1000-1300 Group Heal
3.0 = 4000 dmg /w 2250-2950 Group Heal
4.0 = 6000 dmg /w 5000-5700 Group Heal

This is how I would retune the paladin epic line.  This will bring there DPS up a smidge while slightly nerfing their group heal a touch until they get their 4.0.  Crab has seen everything I have seen and can post his thoughts.
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yellowbird
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« Reply #21 on: June 24, 2010, 11:03:22 am »

Also, this buff gives paladins exactly the role that I've said they should have for a long time.  They are now viable in T3/T4 raids as a melee group healer if the group is built like this:

Rogue/Monk/Berserker/Rogue/Paladin/Cleric.  Good update all around.
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Reed
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« Reply #22 on: June 24, 2010, 11:08:50 am »

This brings tears to my eyes, i can play my paladin again! <3
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Reed
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« Reply #23 on: June 24, 2010, 11:10:18 am »

Also, is this dmg is single target DD, correct? at least im assuming it is
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tulsplat
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« Reply #24 on: June 24, 2010, 11:26:57 am »

dmg spell effect shows an AE range of 100...but thats a good question
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robpickles
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« Reply #25 on: June 24, 2010, 11:43:52 am »

I love it when our thoughts and ideas translate to Hunter's updates!

Nice work Hunter and crew...

Looking forward to seeing some Pallies around now.  Grin
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Rob Smiley
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Smoka
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« Reply #26 on: June 24, 2010, 02:30:42 pm »

Grats to the existing pallies and the influx of new ones that will be running around tonight.

Here's to hoping that SK works will happen next or will we take the brunt of what was paladin joking?
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Balthor
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« Reply #27 on: June 24, 2010, 03:03:03 pm »

This is some good shit. Really like seeing this.
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Reed
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« Reply #28 on: June 24, 2010, 04:01:26 pm »

I could see SKs getting about the same update, only change would be instead of just AoE dmg + heal.. would be an AoE Lifetap which is spread across group for healing. Same concept, just different effect/ feel (darker, more SK feel)
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Uxt
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« Reply #29 on: June 24, 2010, 04:18:00 pm »

Just got home today, finally.

25 Sorcer's charm, I proc 7500 DD, or 15k critical.
25 Oracle's charm, I proc a 19,203 HP heal, 38406 critical.

Not sure if it makes me a better tank in T3, but at least I have better DPS.
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