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Author Topic: Paladins Updated  (Read 35492 times)
Crabthewall
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« Reply #45 on: June 25, 2010, 11:06:17 am »

I think over time many classes will see good days and bad days, think its time for paladin to shine for a little Tongue

And everyone playing one of these classes will feel the same way about their class too. Again, this is the problem, paladin's have been more valid toons then say Druids or Enchanters this whole time, why isn't it their turn- see my point?
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bufferofnewbies
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« Reply #46 on: June 25, 2010, 11:35:20 am »

Took my Pally out for a test spin with his 1.0.
Not sure how much more powerful you intended this to be, but his playablity has improved drastically. The only time I needed to heal in BoT from 60 to 69 was when i fought named.

Proc rate on the heal might be a bit high on the low end swords. Don't have the ability to test anything higher than 1.0 atm tho...
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Alhbie Eurhuckelberry <Brans Flakes> -- Erudite Paladin
Branlenio <Brans Flakes>-- Gnome Mage
swamphy
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« Reply #47 on: June 25, 2010, 12:00:56 pm »

Anyone else thinking of playing a full group of Pallies?

If proc = every 7.25 seconds, that's  7.25/6 or proc every 1.2 seconds average.

If the avg proc is 2,500hp group heal, that would be 5 procs per tick OR the equivalent of 12,500hp per tick group regen WITHOUT any charm upgrades, just a group of 3.0's (not to mention the dd damage)

Adding in the Oracle Charm upgrades, things get really crazy.

No healing agro to manage, since they are all tanks. Adds? no problem. They are all tanks, all being healed by each other constantly (while fighting that is).
Just non-stop hack'n'slash fun. Load up some hotkeys, pick a MT to assist and you're rolling.

I haven't done much in tiers yet, so I don't know if this healing would be enough to do the big bosses.

Very tempting to try this out.

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Thyl
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« Reply #48 on: June 25, 2010, 12:18:04 pm »

Anyone else thinking of playing a full group of Pallies?

If proc = every 7.25 seconds, that's  7.25/6 or proc every 1.2 seconds average.

If the avg proc is 2,500hp group heal, that would be 5 procs per tick OR the equivalent of 12,500hp per tick group regen WITHOUT any charm upgrades, just a group of 3.0's (not to mention the dd damage)

Adding in the Oracle Charm upgrades, things get really crazy.

No healing agro to manage, since they are all tanks. Adds? no problem. They are all tanks, all being healed by each other constantly (while fighting that is).
Just non-stop hack'n'slash fun. Load up some hotkeys, pick a MT to assist and you're rolling.

I haven't done much in tiers yet, so I don't know if this healing would be enough to do the big bosses.

Very tempting to try this out.



Let me know how getting those Qvic/T1 pants works out for you.
« Last Edit: June 25, 2010, 12:28:40 pm by Thyl » Logged

Thyl - Warrior                Hiryu - Ranger
Turbulance - Rogue       Opmeter - Paladin
Epox - Druid                  Traximus - Paladin
Tecon - Enchanter
Atmax - Wixxor
Erigark - Cleric
Phasin - Mage
swamphy
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« Reply #49 on: June 25, 2010, 12:58:54 pm »

exactly... that's why I said tempting and not 'look what I'm doing'.

Think of all the bottlenecks. Pages are not that bad, but FG camps x 6 toons. yech. Thought, when you think about it, everybody that's running a full bot group around has done just that.

I've actually seen legs rotting a bit in qvic, but that's just because I wanted a BP. If I was hunting legs, it would have been the BP rotting. I don't think qvic farming would be near as toilsome if you didn't have to work so hard to control the group, manage adds and protect the healer.

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Sickem
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« Reply #50 on: June 25, 2010, 04:06:01 pm »

Contentedly pleased with the upgrade. The 2.5 makes most pre-qvic stuff almost liveable! Cheesy
One thing I've wondered about all the melee epics 1.5+ is why doesn't the regen scale up with the weapon instead of going from nothing to *bam* 1k hp regen?
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Reed
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« Reply #51 on: June 25, 2010, 06:55:14 pm »

Contentedly pleased with the upgrade. The 2.5 makes most pre-qvic stuff almost liveable! Cheesy
One thing I've wondered about all the melee epics 1.5+ is why doesn't the regen scale up with the weapon instead of going from nothing to *bam* 1k hp regen?

I wondered that too actually Sick, figured it was intended after a while *shrug*
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Hunter
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« Reply #52 on: June 26, 2010, 02:25:03 am »

1.0 = 100 dmg /w small group heal
1.5 = 500 dmg /w small group heal
2.0 = 1000 dmg /w small group heal
2.5 = 2000 dmg /w 1000-1300 Group Heal
3.0 = 4000 dmg /w 2250-2950 Group Heal
4.0 = 6000 dmg /w 5000-5700 Group Heal

This is how I would retune the paladin epic line.  This will bring there DPS up a smidge while slightly nerfing their group heal a touch until they get their 4.0.  Crab has seen everything I have seen and can post his thoughts.

I've updated the Paladin's via spells_us.txt file. Its imported into the server so we just need the next auto reboot to test results. The Titanium spell file is available to reflect these changes. I'll do SoF spell file later, which is not needed for the new numbers to work server side.

1.0 = 100 dmg /w 10-500 Group Heal
1.5 = 500 dmg /w 100-750 Group Heal
2.0 = 1000 dmg /w 300-1000 Group Heal
2.5 = 2000 dmg /w 600-1300 Group Heal
3.0 = 4000 dmg /w 2250-2950 Group Heal
4.0 = 6000 dmg /w 5000-5700 Group Heal

Enjoy!

Hunter

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Hunter - EZ Server GM
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« Reply #53 on: June 26, 2010, 02:34:28 am »

I see 19 Paladins online now at 3:35am here. Looks like they are becoming popular or something.
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Hunter - EZ Server GM
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« Reply #54 on: June 26, 2010, 06:28:41 am »

Can someone test a 3.0 Procs Per Minute with a 1-handed vs 2-handed. I thought back in the days I heard about them having different rates for procing. Obviously people would want the higher of the two.
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Crabthewall
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« Reply #55 on: June 26, 2010, 12:29:49 pm »

Can someone test a 3.0 Procs Per Minute with a 1-handed vs 2-handed. I thought back in the days I heard about them having different rates for procing. Obviously people would want the higher of the two.

I tried turning in the 4.0 to get a 1h 4.0 but no luck with it, I don't have a 3.0 to test.
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Balthor
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« Reply #56 on: June 26, 2010, 01:40:58 pm »

when I last tested the paladin I noticed no significant difference in proc rates between 2H and 1H.
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Gnaughty
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« Reply #57 on: June 27, 2010, 12:51:03 pm »

I must admit I jumped on the wagon and made my first pally two days ago, looking foirward to using one in my hunting group wewtzies!
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Poop
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« Reply #58 on: June 27, 2010, 01:32:14 pm »

Seems they were altered a bit now.

25 oracle charm heals for ~30k now.
25 sorcer charm deals 10k damage now, too.

Healing lowered a tad, damage upped a tad. They're both the same proc, so you heal and deal damage at the same time. lolz
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Murrjok
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« Reply #59 on: June 27, 2010, 01:51:36 pm »

Yep, works like the classic group heal weapons such as http://lucy.allakhazam.com/item.html?id=23498 .
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