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Author Topic: Player Window and Target Window.  (Read 7334 times)
Bogreaper
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« on: March 22, 2017, 01:23:52 am »

For anyone whom is interested, I have edited the basic Target Window and Modified an old Grazzt's Player Window I had been using for years.

Target Window.

Displays Targets name, level, class and race.
Distance to the target
Distance the target can hit you from
Distance you have to be in order to hit the target
and all buffs on the target

Player Window.
This is an old Grazzt's player window dating back to around 2004. but I made changes
Shows MaxHPs and CurrentHPs upto 99,999,999
Shows resistances up to 99,999
Has all abilities, AC, ATK and Haste
Displays Spendable AAs
Mana (Sorry no mana gauge just yet), Endurance
Weight current and max

You will need the three files here.

If all you want is the targetwindow you can just get the targetwindow.xml
if you any the playerwindow you will need both the playerwindow.xml and the player.tga file

Target Window https://drive.google.com/file/d/0B_JBfa9rCGV9WUFKME9jQmdfbEk/view?usp=sharing
Player Window https://drive.google.com/file/d/0B_JBfa9rCGV9Q19TYm9GSm96SGM/view?usp=sharing
Player graphics https://drive.google.com/file/d/0B_JBfa9rCGV9MGNtbUJlUFV5NlE/view?usp=sharing

For those of you that have installed UIs before, please skip.

If you have not installed a UI before or have had problems in the past, here are the simple instructions.

In your everquest folder you will find a uifiles folder inside that folder create another one with the name of your choice (May I suggest Bog?)  ie...\everquest\uifiles\Bog\
Save the three files above in the folder you just created.

in everquest press Alt O to open your options window.
On the left you will see Load UI skin, click that.
you will get a window that lists the UIs you have.  Select the folder you created (Bog?)
Make sure that Keep Your Layout is pressed in.
Click Load Skin

Enjoy your new window(s)

Please leave feedback, suggestions, rants, raves. But please remember this is my first attempt so there is probably some things you dont like or it might not display something quite right, just let me know and I will fix it.

Links to Images of them.

Target Window   https://drive.google.com/file/d/0B_JBfa9rCGV9V2tpc0xsejhzWUU/view?usp=sharing

Player Window   https://drive.google.com/file/d/0B_JBfa9rCGV9dmFJbUQ3Z01qS3M/view?usp=sharing

Peace
BogReaper
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walk2k
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« Reply #1 on: March 22, 2017, 11:38:30 am »

looks neat, couple things

1 - hp isn't totally accurate. it's close.. a lot better than stock UI but not exact. see pic
2 - I really don't need all the stats, resists, etc. any way to turn this off or make another version without it? I'm really just interested in more accurate HPs'. (if there's any stats we could use here it would be XP bonus and Stonewall%...)

thanks!
« Last Edit: March 22, 2017, 12:17:28 pm by walk2k » Logged

RedDwarf
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« Reply #2 on: March 22, 2017, 01:50:12 pm »

I doubt you will ever get true HP from the UI once you go beyond it's limit
The clients just wasn't designed with what have here for HP's at top level

The only true read out is the marquee that Akkadius put in for Hp%
And not something that be put into a custom xml, at least I'm pretty sure you can't

Red
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Kruciel
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« Reply #3 on: March 22, 2017, 03:16:59 pm »

Hunter implemented /say commands long ago to get the true values for anyone interested.

/say hp
and also
/say aa
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Bogreaper
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« Reply #4 on: March 22, 2017, 10:09:24 pm »

Anyone know the variable for XP bonus? I checked quickly and didnt see it , but I will look more later.

As for the stonewall%, you want aggregated mitigation right?  I will have to have it calculate that and display it, sounds like a monday morning project to me.

Peace
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Kruciel
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« Reply #5 on: March 23, 2017, 07:07:46 am »

oh I forgot that one, '/say stats' will show stonewall, among other things. Not that it helps you in anything you're trying do with coding windows though.  Grin
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